Gravity Gun idea

I think they should have a gravity gun ala Half-Life 2. Picking up and hurling miscellaneous objects at people, grabbing a weapon from far away and tossing it to your team mates, reflecting a grenade back at an enemy. The possibilities are endless! I remember in an early Halo build they had some form of a gravity gun called a gravity wrench or something? I don’t know, I think it would be a great tool that would provide interesting strategies and add lots of depth. Just imagine the fun times you could have in custom games too!

Thoughts?

No. This is Halo, not Half-life 2

Cough cough stole my idea cough cough

> No. This is Halo, not Half-life 2

Gasp IT IS?!?

Faints

OH MY GOD, YOU’RE RIGHT!!!

No -Yoink- Sherlock, regardless it is a cool idea and I think it would be very fun to use in the Halo universe.

This post has been edited by a moderator. Please do not bypass the profanity filter.

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Well, I disagree. I don’t think this would fit in the Halo universe at all.

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Okay, but they did have a gravity gun in an early build of Halo like I mentioned in my original post.

Cough Lawsuit Cough

Is it possible your Gravity Wrench memories are referring to what became the Gravity Hammer?

it wouldn’t be needed.

> Cough Lawsuit Cough

I’m just saying Half-Life 2 to give people a general idea of what it would be like. For all I care it could be some unknown Forerunner weapon, maybe not even a gun but a staff or something?

I think it would greatly add to the sandbox, think about it. We already have precision rifles, automatic guns, rockets/ heavy weapons, melee weapons. A gravity gun type of weapon would be something new, something fresh and interesting.

Or they could just tweak the Sentinel Beam to have a little bit more force. It’s quite powerful on airborne enemies (Auto-Turret is even more powerful).

I modded the H2 Sentinel beam to have a lot more force and look how it turned out in my Halo 2 megabattle on The Arbiter.

Notice the stumbling animation of unshielded enemies when they’re hit by it.
Notice how I could have used it to position enemies into the trajectory/explosion of my plasma grenades.
Notice how I used it to stop their melee from hitting me (not that I would need to as Heretics have a weird melee. It hits if you’re in a certain position but in most cases, it just goes through like H3 unarmed Elites).
Notice that it could slow down enemies giving me more time for weapon reloading.
It can also be used to disrupt grenade aiming.

Giving the Sentinel Beam the H1 plasma rifle’s stun ability + increased force would make it quite potent in campaign.

One use of it’s increased force could be against Carrier Forms (it’s already meant for infection forms). Send 1 flying at another and watch them both blow up upon impact. Maybe even start a chain reaction of Carrier explosions. Could also be used against Flood Ranged Forms and Stalker Forms.

Also, the weapon could have an ability that allows you to increase the power/damage input at the cost of massive battery drain, like the Locust in Halo Wars.

So I think it is definitely possible for a gravity gun to exist in a Halo game while retaining the Halo feel. Just look at H3. It already exists!! Auto-turrets and Sentinels send airborne enemies (Jump Pack Brutes, Flood combat forms) as well as vehicles (Warthog) flying (flipping for vehicles), even more with Cowbell on. With a little more force, they would essentially be gravity guns.

> Cough Lawsuit Cough

I guess you read my post about the marathon helmet and you are spreading the saying :P:P

That would be horrible in Halo’s sandbox, so NO.
More impotently Halo4 should be Halo4, NOT a cluster of 20 other franchises

> That would be horrible in Halo’s sandbox, so NO.
> More impotently Halo4 should be Halo4, NOT a cluster of 20 other franchises

More impotently? LOL

Having the general concept of a weapon from 1 game isn’t going to make it a cluster of 20 other franchises.

Almost as bad as generalcube’s tornado gun. Sure it would be fun to use in Halo, but where would the UNSC get a gravity gun? We are rebuilding to make up for countless glassed planets, not making weird guns. The Forerunners wouldn’t have made it, because they stopped making weapons because they believed in galactic peace. All the weapons they made during the Forerunner-Flood War was designed to fight the Flood, and gravity was never used against them.

> Almost as bad as generalcube’s tornado gun. Sure it would be fun to use in Halo, but where would the UNSC get a gravity gun? We are rebuilding to make up for countless glassed planets, not making weird guns. The Forerunners wouldn’t have made it, because they stopped making weapons because they believed in galactic peace. All the weapons they made during the Forerunner-Flood War was designed to fight the Flood, and gravity was never used against them.

Maybe it’s a covenant weapon? Also don’t compare me to that obvious troll. Bungie broke Halo’s Canon when they made Reach, and 343 will surely do the same. I don’t really care too much about the story anyways, what I do care about is a fun game and I believe that this weapon could be a very interesting way to spice up gameplay. It can’t be any worse than Armour Lock or any of the other terrible ideas we’ve seen.

I’m all for new ideas, But i don’t see this ever working for Halo, Keep them to other games, Not here i say.

PeacE
ShadEO9

> I’m all for new ideas, But i don’t see this ever working for Halo, Keep them to other games, Not here i say.
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> PeacE
> ShadEO9

Well, to each his own. Ever since I could move boxes around in Halo 2 I always dreamed of a gun that could manipulate their physics and pick them up and throw them. It would be just like any other power weapon, most likely just one on a map and it would be more of a support weapon than anything. I’ve played Halo since CE and I think it would be a great addition. Halo has changed over the years and it will continue changing. People say this idea isn’t Halo, and it isn’t, but… why can’t it be? All games take ideas from other games, that is how they evolve and get better. It was great in HL2, and I’m sure it would be great in Halo 4.

> > Almost as bad as generalcube’s tornado gun. Sure it would be fun to use in Halo, but where would the UNSC get a gravity gun? We are rebuilding to make up for countless glassed planets, not making weird guns. The Forerunners wouldn’t have made it, because they stopped making weapons because they believed in galactic peace. All the weapons they made during the Forerunner-Flood War was designed to fight the Flood, and gravity was never used against them.
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> Maybe it’s a covenant weapon? Also don’t compare me to that obvious troll. Bungie broke Halo’s Canon when they made Reach, and 343 will surely do the same. I don’t really care too much about the story anyways, what I do care about is a fun game and I believe that this weapon could be a very interesting way to spice up gameplay. It can’t be any worse than Armour Lock or any of the other terrible ideas we’ve seen.

Well some people, like me, care about the story and canon more than the fun. But you seem like you could come up with some good ideas for other sci-fi games. If some day you become a game designer, I would expect the fun scale to be amazing.

> The Forerunners wouldn’t have made it, because they stopped making weapons because they believed in galactic peace. All the weapons they made during the Forerunner-Flood War was designed to fight the Flood, and gravity was never used against them.

The Sentinel Beam has force on airborne enemies. Auto-Turret has even more. And the Monitor beam is strong enough to knock Arbiter and Master Chief off their feet.

There’s nothing wrong with including a gravity gun, as long as the force isn’t too powerful. Warthogs that go spinning like crazy and far out into space. That’s a no-no obviously. But a gravity gun that flips Warthogs with ease, pushes Spartans back a little (a la Guilty Spark’s force field), and stops rockets in their track if one has good aim and timing. That would make a good gravity gun. It could also be campaign only.