Am i the only one having this problem or is it a mechanic that they intended? I have made a map keeping in mind the use of the gravity field objects, and placed them so it would allow cool things to happen if you come across them. But to my surprise when i tested the map out in custom games the gravity field was well above visible, and did not hide itself like the trait zones and safe/kill zones.
The reason it was important to have hidden was because they allow the gravity properties of EVERY object within them to be modified not just a player, so it was important for a map made in space to have these qualities.
Any way, are they visible on purpose and can i change it at all while still having them?
i thought it was like a game type or just “inverse” but Invisible