Grapplehook shouldn't stay in future campaigns

SpiderChief, SpiderChief, does whatever a spiderman does

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It would be odd for them to not know about that.

I could see them not thinking about that however.

The Marines are more durable and powerful in Infinite.
Also, I’d like to have it for co-op when that gets added.

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the question is more do there think outside the box like most off us do.
its the same with the Wasp in multiplayer you see in some CTF matchs that the flag carrier jumps on the Wasp and fly to there base and score.
or the razorback/warthog super fly survice you can do in the campaign.

its not only chak 'Lok.
Bassus has also some things there never think about it.
like with the scorpoin Tank (not the easter egg gun).
or chopper can also.

then the level off crazy become’s higher then its now for sure when there add Co-Op.
that you only get more crazy combo’s.

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It seems obvious that you could do that though.

These aren’t very obvious.

Again, not quite as obvious.

I’m not sure I understand what you mean.

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sometime’s my level off thinking out side the box is all crazy sometime’s and not little also.

like put a scorpoin tank on the pelican and fly with it.
so crazy more.

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Grapple shot is just a product of the open world design they went for, you pretty much need it to traverse the map. If Halo continues with the open world campaign style grapple shot will probably be a recurring ability, if they go back to the more structured mission campaigns it won’t be necessary and probably won’t be included.

I hope you delete this post because it’s a pretty bad take and I don’t want 343i to get anymore bad ideas.
The grapple is super duper strong in the campaign though. Probably need to play on legendary to balance it out a bit more.

The grapple + open world play was some of the most fun halo I’ve ever played.

The one negative to me is that the enhanced equipment isn’t in multiplayer. For the love of god please tell me why we can’t have the super smash grapple in multiplayer, especially in Fiesta! (Sidebar: Same thing with the deployable shield. A bigger/stronger and electric one would be sweet!)

It would be satisfying as hell to grapple an enemy with the sick super punch but instead we’re just on the basic melee.

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hell no, no way never and never again any more.
i can keep on with this but then its become only long and then i not come to my point at all.

the structured missions from the older halo’s are super boring after some time and its maybe fun to play 1 or 2 time’s but after that it gets boring since its always the same crap thing and the same crap stuff.

open world is the best thing there have done in the halo serie’s.
for somebody like me that like’s to fool around in the campaign’s more is a open world the best way to fool around like hell and do things you normal cant do in the campaign missions at all.

then i hope there stay with the open world formule since i am happy with it and for me its the best campaign from all the halo serie’s there is.

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I would also like to point out that Halo has spanded several years in game. And just like real time new tech would be developed. So the fact that we are getting abilities that are useful is nice to see. The only problems I have runned into is forgetting the selecting method after not playing for a while. But have used all the abilities and they all come in handy multiple times throughout the game.

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I think the grapple hook should stay in campaign l like it I will agree with you about the vehicles having terrible handling they just flip too easily also I feel like the vehicles are too weak even in the easiest difficulty so how much punishment the vehicles can take needs to be improved

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