Grapplehook shouldn't stay in future campaigns

If they remove the grapple hook, they better make it so vehicles don’t flip over every damn rock and so the ghost don’t get stuck behind anything 6 inches tall. Because no fast movement on a map like this is unthinkable.

Combat wise, the deployable wall is way more broken.

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or you need to practise what more on the counter that there not flip over each time since if you can do that then its super easy to drive then.
i got also some trouble with it but after some time and what practise i can now easy counter it.
and when you have practise a lot and master it good then you can do this type stuff with it also.
https://www.youtube.com/watch?v=mJSHqRf65p4
since on that clip i hit the rock also but since i have master it good i can do stuff like this to make sure it not flips always over and still can keep driving it.

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Curious. how does the scorpion movement controls are different? It doesnt feel different to me. just the same as any other game in mcc(aside from halo 1. But then again i play with a mouse and keyboard

I must disagree…grapple added a very fun new aspect to Halo. You can up your difficulty if you want it to be harder. I must be spoiled by it now because I can’t imagine not having it and swinging cliff to cliff with it.

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See problem you feel grapple can skip content which is can but they can easily make ai chase you down where skipping to much can you face hord instead.

Hell they make certain chieftain have gravity if try grapple he suck you and get free shot off you in legendary instant death.

So you shouldn’t complain about grapple u should complain ai can’t deal with it.

As fun as it was for a while I kind of agree since I felt like I was skipping most of the game. Plus lack of interesting marine encounters didn’t help matters. Plus the lack of scarab fight was weird. Also I kind of got sick of boss fights that got way too obsessed with player needing to go web slinging all the time…wasn’t fun on legendary.

I say it should stay in. This ability adds new ways to play and gives more options. I have enjoyed using it a lot. Need to remember to use it more in multiplayer and during combat in campaign.

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Even with the way the game is designed, the Grappleshot is actually one of the few good things about Infinite.
However, as you pointed out, the problem is that the game isn’t very much designed around it, and to make things worse, the alternatives to the Grappleshot don’t work well enough to incentivize using them over it.

Also, for a few of the things they did design around it, they changed things in the worst ways (e.g. Brutes jumping like the Hulk, and Hunters running like the Rhino).

The vehicles are awful and slow for Infinite’s large map (even without Grappleshot), just like the ships in Assassin’s Creed Odyssey, and there are very few interesting uses for the Grappleshot unless you include unintended uses like grappling coils and launched Warthogs.

The beginning of the campaign actually had some fun areas for the Grappleshot, but later on, you really don’t have much exciting for it.
Climbing that one tower, getting to higher levels in that one mission, etc. isn’t that fun.
It becomes more of a utility to replace stairs, ladders and gravity lifts than something to mess around with or enjoy using (which seems to be a trend in Infinite, with its lack of fun modes, challenges, etc.).

Consider your Spider-Man example.
There are often a lot of tall buildings to keep momentum with, and that makes it fun to travel with.
Infinite’s very lacking regarding vertical map design (even in multiplayer where grappling isn’t as common).

For the Legend of Zelda examples, you’ve got a lot of puzzles to solve using them and levers to pull (or was that some other game?).

I’d like to see the Jet Pack return or maybe an upgrade for the Thrusters (to use them like that while holding the button or key).
However, I’d like the Grappleshot to stay.

He might’ve survived on his own with the Thrusters or Repulsor as well.

Actually, if the campaign and multiplayer maps had been designed around the Grappleshot (and if it was more common as a result), the maps would’ve been a lot larger and more complex to compensate for the Grappleshot’s speed and reach.

However, most of the campaign and multiplayer maps aren’t designed around the Grappleshot (or they did but didn’t do it right).
As you said, there are no:

  • buildings you need to grapple around (aside from the structures in one of the fights).
  • gaps you need to grapple across (actually there are a few, but they aren’t really noticeable or exciting to grapple across).
  • switches to activate with it.
  • objects to pull to you with it (except for Power Seeds and weapons, but that’s optional).

Instead of not including the Grappleshot, they needed to design areas and maps around it and improve the alternatives.
Unfortunately, they didn’t, and because of that (and many other things), we now have a very bland game all-around.

Actually, the game and its puzzles wouldn’t be ruined since it likely would’ve worked like climbing (you can’t climb on common shrine walls), and they probably would have made it so you couldn’t hold rocks while grappling.

Infinite is actually one of the most challenging Halo games for Legendary and LASO because of the bosses being designed around grappling in such an awful way.

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It’s nice it can be countered, but I think vehicles really need better handling even knowing that.

Vehicles should have more paths and improved handling, and the map shouldn’t be so jagged, but too much flat terrain would be boring.

for the warthong i think there most keep it like its now.
same go’s for the other vehicles.

the only one there need to chance is the scorpoin tank that needs to have more the same feeling like in halo 5 that its what easyer to drive with it.

for the others there can keep it like its now.

I don’t see any good reason to keep them as they are.

I actually don’t mind the Scorpion’s controls.
They should just add a setting to change it.

You had me agreeing with you up until here. 99.99% of the campaign I skipped with spamming grapple on the floors, walls and ceilings to sequence break, and every boss I stayed cloaked or spammed grapple EMP. Idk about everyone else, but LASO in Infinite was a cakewalk with infinite variant rockets and variant energy sword while DBZ teleporting around spamming cloaking thrusters. The hardest part was the first few missions before you get outside. That felt like LASO. After getting outside and collecting a bunch of upgrades, it became painfully easy. Legendary is rough, but Bandana made LASO a piece of cake. It felt like being an unstoppable god the whole time, at least up to the arena before you fought Escharum, but Escharum was instakilled like every other boss, thanks partly to larger explosions

Actually those huge explosions made LASO difficult when an enemy survived but flew across the map, making a part of a mission impossible to finish, or can’t capture a FOB

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You’re right about Bandana making things easier.
I guess I should’ve said it was one of the most challenging Halo games to finish on Legendary with no skulls.
Legendary was a nightmare for bosses I couldn’t fight with the variant weapons.

You make it sound like it would be IMPOSSIBLE to have fun using a grapple against a scarab. I would have fun with that. Also, for me, Scarabs stopped being difficult to take down after first playing the game. Also, if 343 really didn’t want the player to use a grapple against the scarab, they could just do that thing where the grapple doesn’t stick to the scarab.

Like I get the challenging aspect being the fun part of fighting a scarab, but it shouldn’t be out of the realm of possibility to fight one with a grapple. It would be a neat, little, new expirement with Halo.

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now for me i have no problems with it at all.
since i play also some race game’s and it feels more the same as a need for speed race game more the heat game feels it more for me.

on some place’s is it what harder to controle it more when you drive at the same time and need to make a turn.

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I think I understand.
I’d rather they change the vehicles and add new vehicles that work like that though.

I might’ve noticed that, but I can’t remember.

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“Grapplehook shouldn’t stay in future campaigns”

Wrong…

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I dont have a problem with the grapplehook existing in campaign.

I have issue with it being available all the time with unlimited uses.

i have notting against the settings for most off the vehicles at all since it looks more what fun also for the warthog more and the mongoose how fun it drive’s more.
that you can drift more here and there.
only for the scorpoin tank there need to chance it back how it was in halo 5.

and the grapplehook most stay since you can also steal one banshee after a other in the campaign and come on its fun in general how to use it.
like steal weapons from the sleeping grunt by not wake him up.

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I prefer intentional drifting rather than drifting because I ran into a pebble.

Yeah, the Grappleshot is very versatile and fun to use.

You could just not use it until you need it.
That said the real problem is that the vehicles have awful handling in Infinite.
Because of that, I avoided them most of the time, and when I did use them (to bring Marines with Arcane Sentinel Beams), I drove very slowly (which is ridiculous) and stayed on flat areas.

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