And people wonder why Halo 3 was held up to such a high standards because the scarab fight was a really unique scenerio for Halo. Something that is sorely missed
Not just A scarab fight, we had 4 SCARAB FIGHTS, and one of them was two at once, literally nothing since has come close the the level of variety and grandeur of the halo 3 story
If a grappling hook is so detrimental to the existence of large-scale fights with scarabs and such, perhaps we could come up with mechanics that realistically reduce a grapple hookās effectiveness in those fights, at least initially
For example, scarabs could have special shields which are established to keep anything from boarding it (you canāt drop onto it from an aircraft, you canāt grapple it, etc.), and in order to gain the ability to board it you must first destroy those shields by shooting off one or more generators on its exterior.
Another possibility is the scarabās mounted turrets on the sides and back could be more of a threat so boarding it is nigh impossible unless you take them out.
Thereās plenty of solutions other than simply removing the grapple from future DLC.
why are we talking now about a scarab when nobody knows if there are comming in any DLC from the campaign.
and the other thing have you guys look good the diffrend between the covenant scarab and the banished scarab version there are compleet diffrend looking.
and who tells the banished scarab version has the same weak points as the covenant scarab.
so far i know since i have play halo wars 2 also is that the banished scarab version has bigger armor plateās on the legās.
and the covenant scarab version has that not it has more weak armor plateās.
and you really think that the banished has not learn from the covenants mistakeās also that adding weak points on the leg is not smart.
why you think the banished scarab has more armor plateās on the legās since there smart to not make the same mistake what the covenats version has done.
so maybe you need the grapplehook to enter the banished scarab since it cant go down like in halo 3 with the covenants scarab
Grappling hook is fine and it should be in all future Halo games and yes I can have fun grappling a scarab every fight
For future campaigns and PvE modes, equipements should work like in PvP.
The grapple is a great tool that adds vertical movement and interacts with the environement, but having it all the time isnāt a good thing. Itās the same problem than Halo 5ās Spartan Abilities.
Haloās core gameplay is about scavenging the battlefield for weapons and equipments. Having infinite use of abilities just sucks as much as infinite ammo, it doesnāt push you to be creative.
H5ās Spartan Abilities not only didnāt fit Halo gameplay, but also hurt the entire gameplay loop.
Sadly this is what Halo has become. Its no longer the campaigns of old anymore but rather catered to the twitchy multiplayer experience since Reach where you have to run fast or the kids get bored because having map positioning in Halo 1, 2, and 3 was ātoo boringā even though Halo 2/3 were the biggest in the franchise.
i think you post this on the wrong thread more.
and maybe you need to use the grapplehook to enter the scareb since it has no shut down fuction any more like you see more in halo 3 that now the only way to enter a scareb is with the grapplehook more or with the Wasp.
and first there most add the scareb in the campaign mode before you can have fun with it.
Hot take tl;dr but imo Grapplehook is the reason Infinite sucks
Grapple sucks in Infinite, because 99.99% of the time, Iām grapple spamming THE GROUND, just to get across the map faster, and thatās not what a grapplehook is traditionally known for. Theyāre used for climbing heights, swinging between buildings, or through caves, trees, clearing gaps. Use it like Legend of Zelda, use it like a zipline, use it like Spider-Man, use it like Indiana Jonesā whip, but the campaign DOESNāT GIVE THE GRAPPLE A PURPOSE. Youāre out in the open grassy plains, with occasional spamming to climb a mountain.
There were a couple cutscenes where you used the Grapple, but if they kept the canonical Jetpack Thrusters, then Grapple wouldnāt be needed at all. Chief would have been fine in space. The Grapple was a huge nerf that nearly cost him his life.
There are no buildings you need to grapple around, no gaps you need to cross, no switches you need to hit, no objects you need to grab, so the grapple does nothing for the campaign, aside from being faster than walking, shortening the distance to a coil or weapon by a few steps, or spamming EMP slam on an enemy instead of shooting like every Halo game before. The Grapple imo RUINED Halo Infinite, and itās the reason the campaign and multiplayer maps are so poorly designed, rather than much more interesting and larger maps that were designed around jetpacks and thrusters.
Grapple would be alright in Reach, but Jetpack would be worthless in Infinite. Grapple is a free crutch instead of a situational armor ability. Thatās the problem. Grapple ruins Halo. It ruins the map design. It ruins the pacing. It ruins the combat.
there are 4 skulls in the campaign where you need the grapplehook to get then.
Cowbell skull,Black Eye skull,Mythic Skull and Grunt birthday party skull you need it to get then.
and for the Grunt birfhday party skull you need to use it all 5 timeās to get the skull. like i told few postās back then.
for both multiplayer and campaign makeās it easyer to hijack the enemy vehicles since the plasma pistol has no EMP function any more on then.
a lot off people use it for the fusion coil jump trick in campaign and multiplayer.
pickup weapons or grenateās in the campaign or ammo for the same weapon.
same with the vehicle fly trick people are using it.
same with enter the vehicles can be use also.
move on the top off the mountens.
or if you fall down from the map in multiplayer or campaign to have a chance to return to the map.
in multiplayer is the grapplehook the best counter for the Repulsor equipment.
Jetpack would have worked better
Nerfing the Plasma Pistol ruins Halo
Grapplejacking ruins Halo
Game breaking unintentional glitches are not why the grapple was designed for Halo Infinite, and is not a valid defense for having a functional purpose in the game
Literally just walk 3 more steps and grab it like every Halo before
Jetpack
Jetpack
Halo 5 Thrusters would be even better
Your defense for the Grapplehook being good are all the reasons it is bad. They removed core Halo canonical gameplay and lore features to make the game worse, then slapped a grapple in as a bandaid. Chief would have beaten Atriox and survived space with Jetpack Thrusters. The whole campaign is a joke because of grapple. All the multiplayer maps are poorly sized 1 story 3 lane arena maps, because of grapple. Maps could be larger, taller, more intricate, but 343 decided to change everything we had, and put something else. Grapple is the gameplay equivalent to removing color options and adding Coatings. Core gameplay and story elements were nerfed for the sake of grapple having a reason to be in the game, when it shouldnāt, because 343 needed a new gimmick, and stole one from Titanfall.
jetpack was something a lot off people hate in halo 4 more.
grapplehook has limit to use in halo infinite multiplayer and plasma pistol not.
and with the grapplehook hijack you can counter it with the EMP plasma pistol you cant.
since its the same effect you get with the dynamo grenateās more against vehicles more with it.
there are not game breaking at all and are also no glitches at all.
its more a new way to use in multiplayer more or in the campaign.
what about when you play on legendary difficulty and need to hide at some place or take cover then its not easy to walk 3 more steps to grab then.
since that was more the problem on some older haloās more.
same point like the top replay about it
same point again
same point again but then from halo 5 more.
i can bring a lot off diffrend reasons but then the list becomeās so long and thats not good why its good to have.
Grappleshot was fun for a handful of hours but Infiniteās campaign relied on it way too much. Combat was designed around it, skulls were designed around it, getting to audio logs and some collectables required it, moving to the next mission area needed you to use it⦠this game should honestly be called Halo: Grappleshot.
Jetpack is from Reach, which is canonically the first game in the Halo series, so Jetpacks have always existed as far as lore. Jetpack was loved in Reach, 4, and 5, so idk why you think it was hated. It was the top choice ability besides cloaking.
Youāre suggesting Plasma Pistol has unlimited ammo? Fully charged Plasma Pistol fires 5 full shots iirc, just like a 5 Grapple pickup ability.
Youāre not supposed to counter a grapplejack, thatās a bug, if youāre talking about getting out and back in when someone grapples you. Youāre not supposed to counter a Plasma Pistol EMP either, because they were much harder to land than the new EMP weapons that are easy to aim, have no charge time, and can spam vehicles from driving or flying, making BTB awful to play
No, itās game breaking, and itās a glitch. 343 100% did not intentionally make vehicle grapple flying or coil launching on purpose. These are speedrunning bug exploits.
Welcome to true Legendary difficulty. Infinite had the EASIEST LASO in Halo history. It was a joke.
Exactly. They built the game to compensate grapple, and turned the game into grapple spamming simulator. It was a fun quirk at first, but after the new wears off, it actually sucks just spamming grapple everywhere, and really ruins the gameplay, making it not feel Halo at all. 99% of all my campaign runs were spamming grapple on enemies or past enemies.
Infinite reminded me a lot of Just Cause, in that game you can spam grappleshot and parachute to move across the map very quickly as well. Even though Just Cause had some cool mechanics like blowing up airplanes or buildings or grapplehooking enemies to gas canisters and launching them into the sky, the grapple+parachute still got boring fast because you are forced to rely on it the entire game.
I have a feeling 343 just winged this game around grappleshot being the new featured gimmick, and didnāt actually sit down and plan with any foresight for the consequences of building a 10 year game around such an unnecessary gimmick. The future multiplayer maps and campaign DLCs will suffer the same fate, and will be stale on release. I can only pray they add jetpack to Forge customs so people can make better maps, suited to scaling heights and distances with both. Iām so sick of these flat 1 1/2 story 3 lane maps, and flat uninteresting campaign areas.
halo 5 has no jetpack at all.
it was hated by the classic boyās more so ask then about it for the reason if you wane know it you know i think the right thread to ask then.
yea thats the counter i mean and its no bug at all.
i know what legendary difficulty is since i have compleet then on halo 3, halo 3 ODST,Halo reach,Halo 4 and Halo 5 all solo.
and from halo 3 t/m Halo 4 i mean the 360 versions not the MCC one.
and there are all boring on legendary difficulty.
and the easiest LASO part has maybe to do with the scorpoin gun Easter EGG there use.
halo infinite has the best legendary difficulty there is and fun one also.
grapplehook makeās the campaign mode more fun to play and has a lot off good options to use also.
same in the multiplayer there are lot off things you can do its so fun.
Iād consider Halo 5 Thrusters a modification of the Jetpack system. You could chain sprint thrust aim hover charge to gain a ton of aerial distance. It just wasnāt a height gaining Jetpack unless you did a crouch hover clamber trick.
Classic Bungie stans hate even Halo 3 sometimes. Theyāre pretty divided on anything more than walking and jumping with a BR. I enjoyed all the Halo titles, even 4, but I hate Infinite.
I promise you 343 did not design the game to let you jump out of a Wasp and get back in while falling, just to boop a grapplejacker from getting in the seat. Thereās no way thatās an intentional gameplay mechanic. There is not a tip anywhere about doing it.
You could start a lot of forum fights by saying every Halo game was boring on Legendary Campaign. I know many people that are addicted to the challenge of it
Tank gun is also a glitch, not an Easter Egg. It was supposed to be how the AA gun fires at the base when you hit the 3 buttons. Youāre not intended to pick it up. Also, thatās not why LASO is easy. Itās easy because you can spam grapple and cloaking thrusters with no cooldown, and fire unlimited variant rockets and explosive skewers without ammo
Horrible opinion. Awful story that made no sense, broke continuity, and had an enormous timeskip, as well as 60% of the campaign being cut. It was grapple floor spamming simulator with basically bootleg Destiny Red War campaign, where these super nerfed Banished not affiliated with the Halo Wars Banished, threw their lives away, capturing Marines and their bases, for no reason, so the Harbinger could make a phone call to a friend. Chief hikes across Canada with a grapplehook, and whoops all the bosses right down the street, within a few hours. Trash campaign