Or use some programming magic to make your vehicle land wheels down or bottom down. I know some games with wacky physics does this, and doesn’t kick you out unless you somehow manage to land your car turtle side up.
The CE moon physics was pretty good at this, I vote they bring that back.
Grapplehook for an open world game does definitely break the flow and the pacing of everything, but for Halo’s sakes its extremely fun.
I’ve said this before and I’ll say it again, they should’ve made the skilltree and the overall design be about specializing your character (or class) and not just be a power fantasy where Chief has an answer for everything and few things can really threaten you. This may not seem like such a problem right now with 1 player, but once we get Co-op and you now have 4 times the ability it’ll become pretty obvious how trivial every encounter becomes. Infinite reminds me of CE where the game itself feels like a cakewalk because they give you (the player) so much power whether it be the Magnum or the abundance of ammo and so on that the game itself loses a lot of luster.
I’ve always had mixed feelings about the grapple, and still do – even if I enjoy it in gameplay. Part of me still doesn’t want it in Halo, and the idea of Chief using it stretches my suspension of disbelief a little too far.
However, another solution instead of removing it – which would confuse gameplay cohesion in the game – would be to have smarter level design. Design areas the grapple won’t let you reach, to prevent you for being able to easily reach enemies. And if a Scarab, or similar vehicle, is introduced, then design it to counter/prevent the grapple. Electrify the hull, or make its surface too cumbersome to grappple on to.
I’d have liked to see more role-playing elements in the campaign, like armors with benefits and drawbacks, more equipment, more upgrades, etc., but I think they might’ve been odd to see.
On Legendary, it’s not a power fantasy at all, unless you bring Marines with powerful weapons.
Most of the time, I was hiding behind cover…
I’d like to see large bosses and vehicles added when co-op is added.
Make it so you have to break whatever is generating the electricity and whatever protects that generator before you can grapple it.
Well the way the Campaign is designed makes sense from a Halo perspective, role playing isn’t a Halo thing because theres one role and that’s being Master Chief. So in terms of pure power fantasy the Campaign makes sense, but I’d argue that this style of Campaign is extremely uninteresting because it doesn’t reward things like planning and it doesn’t have any real limits to what the players can do.
You could argue that its why we didn’t get Repulsor… Why you ask? Because they thought it was important to give players 4 options to choose from with Equipment, whereas if they just gave players 1 maybe 2 they could’ve absolutely added it in without too many problems. So the way its designed limits what can be done in the future because adding anything onto the progression system is almost pointless and no new equipment can really be explored throught the main Campaign either. So they can definitely add weapons and/or vehicles but the overall limitations for designing a game where the player is already insanely OP has its drawbacks ironically.
There are some interesting possibilities that would subvert this, like a different Spartan POV entirely (no reason why a regular spartan would have all this gear in the first place) or maybe an Elite/Banished POV but the way the current Campaign is designed ruins expansions massively because there are so many ways to cheese levels or skip ahead to the parts you want to get to.
Raid: Halo Legends
I’ve also suggested that they should do some sort of scaling. Even if it were a simple case of just giving enemies more health so that 4 players couldn’t just slaughter everything too fast.
your solution that instead of doing anything about the grapple they should just build the entire game with it in mind is far oversimplifying it. This was the issue with Sprint in Halo 4/5 for example, where instead of just looking at the root cause of issues with map design (Sprint) they thought if they stretch out lots of maps that it would work, it became apparent that there was no way to do this and its why Sprint is so weak in Infinite compared to previous Halo titles.
A more simple solution (if we’re going with an MC lead expansion or whatever) would just be to either limit it via modifiers (skulls) or they could give plot reasons why Chief can no longer use X or Y equipment (So and so enemy crushed the module or whatever)
I don’t think the grapple by itself is insanely OP, but when you take into consideration that players can use 4 (buffed up) equipment options anytime they want it becomes clear that the solution to most situations is just using the right form of equipment and cheesing enemies. Like if grapple was the only equipment option it wouldn’t be so bad, but in combination with everything else it becomes almost impossible to design levels and situations well because there are so many ways to overcome anything as a player.
That’s true to some extent, but I wouldn’t say more role-playing elements would mean not playing as Master Chief.
The Witcher has Geralt, and even if you give him different armor, he’s still Geralt.
However, he always has his recognizable appearance.
Maybe.
It could also be that they didn’t want to add the ability to swap equipment in the menu, or they wanted to save it for DLC…
However, I think they could’ve balanced the equipment and made it so that new equipment wasn’t too powerful either.
I don’t see why they couldn’t design enemies and levels that made players less powerful.
I think that would be somewhat underwhelming.
Increasing health or damage is an uninteresting way to make bosses more powerful, and it doesn’t help to make them memorable.
At least not in a good way.
I really don’t like it when games do that, and I think it’s better to build around additions instead of removing them.
there not make that vehicles are sucks to use in the open world from halo infinite’s.
razorback is a good one if you wane save some marines with sniper rilfe’s.
the warthog is good to use at the start after you compleet the tower mission since it can help you a lot out also.
scorpoin is more the best of the best if you need some big power on some place’s
and the sniper back or beam back or rocket back and the scorpoin are the best if you wane clear some bunkers to get some valor.
you need then on legendary difficulty for sure.
the grapplehook is not always the best solution in all things.
same with some boss’s like Chak 'Lok is a warthog or razorback the best solution to defead him on legendary difficulty also.
there is also a way to defead bassus in 10 sec with a chopper only on legendary difficulty.
It sounds like all you did was watch youtube videos and never actually played the game yourself. Driving on the terrain in this game is absolute unfun hell. Tank steering sucks, any Hog variant gets tripped on a dozen pebbles, you get stuck between rocks, some terrains aren’t even wide enough for a Ghost to traverse.
Your little “razorback combo” suggestion is not the bloody point, it’s getting to the location in the first place being the entire great journey in itself.
The land vehicles are useful, but they don’t do well in any area that isn’t flat.
They bounce and flip over with the slightest obstacle.
Because of that, you have to be very careful when using them which defeats their point.
So, the only vehicle worth using for travel is the Banshee.
Other than that, the Grappleshot is the best way to get around the map.
nope i also play a lot.
i have start with my 5th campaign file on legendary with some things i wane try out diffrend more.
and some things have work good out and some not and fail only hard.
i have recor a rare kill you not get so easy and have got super lucky to see it.
i have found something nobody has found out yet and recor it also.
i also recor that a brute was in a funny mood and trow a fusion coil on me and killt me with it.
i have recor also that a benshee has enter the tower and destroy it self.
i have recor that Echo 216 destroy’s a banshee with his pelican when i ask for a Wasp.
and i watch a lot off SingelHaloClips on youtube and sent then also some funny clips for the campaign clips there make.
not if you know how to counter it more and once you that have learn then its super easy to drive then also on place’s that are flat.
sadly not.
there has been found a other faster way to travel sadly.
but if you do it right then its much and much faster then any other vehicle in the game it also beat’s the banshee.
if you look on youtube films from SingelHaloClips on the campaign clips you see there are lot other way’s to travel much faster only thing is you need to know from it.
and you learn also here and there what news about new things you never know about and only see after clips off that.
why you think a lot off way’s to defead bassus, Tremonius and Jega 'Rdomnai have been found to kill then in less then few sec’s by a big coil pile’s more on legendary.
or the sniper back and beam back have been used a lot more.
or the super fast travel have been found out.
and a lot off others are doing it also now since people share there clips with other people that make some Compilation from then and then you learn a lot from it.
How do you counter flipping over?
I’m guessing you’re talking about that thing with the Grappleshot and vehicles?
so far i have see what you need is a warthog,razorback or chopper.
the Disruptor or Diminisher of Hope or Gravity Hammer
and cowbell skull you need to use for sure.
and then you can sent then flying and use fast the grapplehook and you fly far in the sky and faster then the banshee.
super easy.
if its flipping to the left or right side then you need to steer the other side from where its flipping then you counter it easy.
but you need to learn it first good before its become easy to do it.
its the same that you can use the First Strike upgrade from the grapplehook to remove a stuck plasma or spiker grenate on you that is something you need to learn and master first before its become easy.
That’s less complicated than the ones I’ve seen.
I’ll try that next time and see if it helps.
Either way, thanks.
The thrusters don’t give you nearly the mobility or traversal that the grappleshot does. OP doesn’t like everything revolving around thrusters, not completely excluding them from the game.
you welcome.
you can also drive on some rocks in the game that you think is hard but if you do it good then its easy.
why you think i have compleet 5 save file’s all and soon start my 6th to try a lot off other new things out to see how it go’s if its a big fail or not or you get something super funny.
and maybe the Dynamo Grenade’s help also.
but i am not for that type stuff how to fly faster or so.
i am more looking for diffrend way’s to defead boss’s or big wave off enemy’s you get on some place’s in the missions how to defead then more on a new way and sometime’s fast in few sec’s what not has been found out yet.
or look for things that not have been found like invisible Phantom’s spots there are on 2 place so far.
Yes, because it’s a solution for Infinite, not a solution for the next Halo game. I started my comment stating that I’m not convinced by the inclusion of the Grapple Hook.
It can be fun and enjoyed, but dont understate the fact that its existence literally removes all chances of a scarab fight every happening in infinite, not like 343 could pull something like that off anyways.
It also leads to the open world being completely ignored as you can literally grapple shoot yourself 100+ meters