Grapplehook shouldn't stay in future campaigns

TL;DR: The grapplehook can stay in the game, but the grapplehook should be designed around the combat and not the combat around the grapplehook.

Even if you do not take the fights with the grapplehook at all, you can clearly see, that the combat is heavily designed about using the grapplehook. This design decision makes the combat way easier than in previous Halo Games.

E.G. There are more enemies in combats than in previous Halo games, but they shoot way slower. You can see that very good on legendary when you fight against jackles. Jackles on legendary used to have Plasma Pistol Gatling Guns with an ultimate fast fire mode, while in Infinite the shooting speed stays very low.

More enemies with less shooting speed make it way easier to flee with or to fire back with the grappling hook. Faster shooting speed on higher difficulties would lead to more deaths, because the one enemy you flee from is way stronger.

More enemies with slower shooting speed allow to grapple away, because the one enemy shooting at you is significantly slower and the other (additional) enemy is out of position.

Slower shooting enemies allow to snipe everything one by one pretty easy compared to earlier Halo games.

Additionally the AI is pretty dumb at most of the time not aggressive as it could/should be. I do not want to write a poem about this, but here some examples:
Enemies do not aggressively move forward to you, enemies flank you only 20% of the time (I often stand at 3 way pathes and only in few cases one enemy comes down one path, most of the time only high ranked enemies),
they keep standing in front of your vehicle and want to die (if elites jump, they stay in my lane), even on legendary enemies get angry when you melee them instead of punching back,
enemies do not seek cover as good and effective as in previous Halo games, elites role in random directions (looks cool and makes them less bulky then broots, but is completely useless) etc.

All these AI problems lead to the point, that even in situations where you normally would have messed up, you can grapple away or grapple a core and feel like an (undeserved) badass.

The whole tactial and strategical aspects of the combat like in Halo CE are missing. That is one more important reason, why (for me) Halo CE is way less repetitive than Halo Infinite.

P.S. Big battles and structures wouldnt be a problem with the grapplehook, if you design it right…

do you know that the grapplehook when you upgrade it with first strike that you can remove a plasma grenate or spike grenate that is stuck on you by doing the ground pound move more?

so it has more and more diffrend other options it can be use for so why limit it or remove it.
since the options it has to use it for a lot off diffrend things in the game now.

i mean more if there chance 1 thing the other things are also getting attack.
since if you look good the grafic from the grunts and elite’s are the same now as back then in halo 3.
now that is done the other things in the game are getting attack so long there not chance it.
and in the end you get the same thing what there wane see is more the crap classic halo game’s where things always most stay the same and notting can be chance more.

While the grapple hook has some good uses, it definitely harmed the balance of campaign. By having the grapple hook from the word go it totally ruined the open world experience, well at least for me It did.

It totally negated the vehicle sandbox, why bother with a warthog or mongoose when you can just travel in a straight line from A to B, if the grapple hook was the last thing to be discovered then vehicles would have played a larger role in the campaign for exploration and traversal.

You’re insane I enjoy the grapple hook and would love to have it in other games kind of like when they added the acrophobia skull to Halo 3

Halo Infinite needs a playlist with infinite grappleshot for everyone. And grapplehook variants. Best new Halo addition EVER.

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The Grappleshot is amazing. It’s better than even the TF2 one. Its one of the best additions to Halo in a long time.

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you going to complain now about the grapplehook when the game is out.
there is one thing for sure is that it will stay in the campaign mode how its now so deal with it more.
since there not going remove it in the future campaigns or chance it.
if you not like it then not use it.

People thought the same thing about the thrusters in Halo 5 and that left. Same goes the same idea for the grapple.

Yes it will? Make them a pickup will definitely work. It has been that way for three Halo games already?

I feel like they should leave it in, but treat equipment more like they do for multiplayer; as pickups with limited ammo, enabling devs to limit supply where hypermobility interferes with fun level design.

And players still have the freedom to choose to save up their equipment to cheese certain sections if they want, just as can be done with power ammo.

Yes, H5 armor abilities were balanced and the game was built around that, but it also made the game feel less like Halo. When you start giving everyone these abilities, you’re essentially making a new game which deviated from the original gameplay pace and flow of Halo. If H5 wasn’t part of the Halo franchise, it’s actually a pretty rad game.

At least Grapple in its current form is a more archaic, yet believable form of mobility which not only gets you where you want, but also works around the game physics, which is a more gratifying experience than “I use armor ability for instant effect”

The only Equipment I kinda dislike is the Dropwall, because Halo isn’t a cover shooter.

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I just want the Repulsor to make a Campaign appearance.

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The thing about the Grapple is that the game does not feel like it’s designed around it, yet. It’s a Halo game, and most of the game can be played without its influence, however it is there for players to abuse if they so wish.

Look at games that actually design around he Grapple, like Just Cause or Titan Fall. Their game world is designed around the Grapple being your core gimmick so to speak, be it due to the amount of items and the utility of the grapple when interacting with said items, or your landscape being so devastated you require the grapple to traverse the area.

Infinite has yet to reach that level of “Grapple necessity” which is a shame because the first 2 missions are the best missions which show off the necessity of the Grapple, with the Chief exploring a broken level. If we find more “ruins” type of levels in future DLCs, then the Grapple will become more appreciated.

Have a mode called Grapple-Rockets or Grockets. The map will be designed to be merely platforms and people grapple around the ceiling shooting at each other with Rockets or Cindershots.

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Permanent abilities was and is toilet… Limited used equipment is way better for gameplay. Makes it so you have to be more tactical and smart with the “ability” instead of just being able to spam what ever it is.

that means if there remove it now from the campaign in halo infinite there need to remake a lot off missions since in a lot off missions you most use it.
same with the skulls locations need to have also new place’s and need to replace the way to get to the skull location also.
i see that not going to work any more that there going to do all that work again.
so deal with it and accept it.
and its also a 10 year game so you have to deal with it.
so its 9 more years before a new halo game is comming out maybe.
this 4 skulls need to have a new location then in case you wane know.
cowbell skull
black eye skull
mythic skull
grunt birthday party skull
and for the grunt birthday party skull you need to use grapplehook all 5 time’s to get the skull.

if you mean like halo 3 then you wane see brute’s also use the grapplehook no way.

and still you miss 1 thing with your idea.
on the final mission the final boss fight you most use the grapplehook on legendary difficulty for sure.
since 1 you have a brute chieftain with his friend the hammer.
and the harbinger is also something since you need to use it also for that.

Only problem with the drop wall is it’s OP as heck in campaign. It’s penultimate level should be the strength of the FINAL level, and maybe even less than that. The first level should offer about the protection of the DW in multiplayer, maybe a little bit more

the same could be said of the grapple shot in boss fights

okay okay, here me out
the grappling hook should stay… but players need to put on their big boy pants and accept fall damage. even if a minor amount, fall damage needs and has been in halo since the game everyone claims to be a masterpiece, Combat Evolved

Grapple hooks is literally the best part of the campaign.

Agreed it literally makes the vehicles pointless to have

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Counter argument : 343 made it so Vehicles sucks to use in Infinite’s open world anyway. You ran over 1 pebble, ran over all the pebbles and tumble out of control. Bonus points if you end up getting stuck on a rock and a tree after all that mess.

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Even in a Ghost.
Only the flying vehicles work well, but the Wasp is very slow, so it’s better for combat than travel, and you can’t spawn Banshees (they are somewhat easy to take from enemies however).
They should have made the land vehicles go over terrain better or introduced a new vehicle that could handle traveling over everything better.

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