Okay so i have a few questions about the grapple shot lore wise and gameplay wise, the first question i have is about the grappleshot and mjolnir, hopefully someone from 343 can even answer this question, is the grapple shot a built in mechanic of mjolnir, similar to thrusters, the reason i ask this is because i’ve been going at myself about this, judging from the lore we have such as shadows of reach and the opening cutscene of halo infinite im certain its just a UNSC equipment item used by marines and spartans alike for ship to ship combat, and it became increasingly more effective in the UNSC and because of this and numerous “events” in the halo universe the grappleshot became a standard equipment feature of mjolnir, but a part of me is thinking that its a built in feature now, tbh i never really like the idea of that, I didn’t like the idea of things being built into mjolnir, thrusters were a meh for me, I wouldn’t prefer it but i can see why it would be there, a grapple shot being built into mjolnir would seem strange considering we have thrusters which as we saw in halo 5 also work as jetpacks of sorts, also is it just me or are the mechanics and physics of the grapple shot super off of what would actually be happening when chief fires and uses the grappleshot, it would make more sense if it was a much more restrained but not too restrained version of titan fall 2’s grapplehook mechanics, those physics and mechanics were accurate to a real grapple hook in that scenario
Don’t know about the lore but the January Inside Infinite blog has a picture of the grappleshot and it’s mentioned as “equipment” so I don’t think it’s built-in. And sure the physics and mechanics might be way off but you wouldn’t have Halo or anything fun if you just went by that.
Don’t worry gshot is not part of mjolnir
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> Don’t worry gshot is not part of mjolnir
And yet, in some screenshots we have seen, it actually appears on the armour. Is that a new thing for equipment, or is it exclusive to the Grappleshot? If it is the latter, perhaps it does raise some questions about whether or not the Grappleshot is built in to the armour, at least in campaign.
For some reason… every time someone mentions the grapple shot… I hear that song from Hamilton, “My Shot”, playing in my head.
Weird.
I guess there’s really only one way to find out. Wait for the game and play. Either it’ll be part of the armor or it won’t. Personally I don’t really care but the grapple does open up different ways of engaging with enemies.
I want to know if weapons, equipment, and/or objects will get aim assist to grapnel to.
Without it could put controller players at a disadvantage against KBM players who can quickly and precisely snap to them. With it could result in too much reticle confusion if you have enemies, weapons, and fusion coils all lying around.
The Grappleshot - even in Shadows of Reach - is referred to as a module, the same as the Passive Camouflage unit. As modules these are not built into the armor, but are packages which can be equipped - hence their treatment in MP as equipment
I think in the campaign you always have it, not sure though. I know for mp it’s a single use pick up as all equipment is so it’s not like everyone has one and you just wait for a cooldown like H5’s thrusters. As far as the physics go: fun > realism.
I think they said it was an equipment, maybe we could get an animation of putting the hook onto chiefs arm?
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> > 2535456459604699;3:
> > Don’t worry gshot is not part of mjolnir
>
> And yet, in some screenshots we have seen, it actually appears on the armour. Is that a new thing for equipment, or is it exclusive to the Grappleshot? If it is the latter, perhaps it does raise some questions about whether or not the Grappleshot is built in to the armour, at least in campaign.
It’s just for the grappleshot, it’s not like a spartan ability like the thrust and stuff, it’s closer to the active cammo and the overshield. It connects to your armor like those things, once you use it I assume it detaches from your suit. Maybe not in campaign, but definitely in multiplayer.
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> The Grappleshot - even in Shadows of Reach - is referred to as a module, the same as the Passive Camouflage unit. As modules these are not built into the armor, but are packages which can be equipped - hence their treatment in MP as equipment
The whole reason i made this post was to see what the community thought. Honestly i don’t mind the grapple shot being something we always have after we acquire it, and hopefully we have the active camo module as well! My whole view on the matter was that we don’t have the grappleshot module as well as the active camo module at the beginning of the game, im confident and certain of this because of the opening cutscene to Halo Infinite. You can clearly see chief doesn’t have the grapple, nor the active camo module. My hope and theory is that the game starts out introducing you to the conflict, characters(but not all characters) and gameplay of halo infinite. Upon landing on Zeta Halo the game begins to open up, your introduced to the open world and the day and night cycle, and as your introduced to the open world of Zeta Halo you acquire the grapple shot, then as night falls the game introduces you to the active camo! Then from there on you have these on you at all times! As you said the grapple and active camo will have different treatment in MP! Thank you!
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> I think in the campaign you always have it, not sure though. I know for mp it’s a single use pick up as all equipment is so it’s not like everyone has one and you just wait for a cooldown like H5’s thrusters. As far as the physics go: fun > realism.
If the grapple shot was realistic at all it would be slow enough to reel in the line that most of the time players would not bother with it. The physics in Halo games has also been pretty odd and cartoonish throughout the games so it’s not so different in that regard. For example grenade explosions are far more powerful than they ever would be realistically, you can also do grenade jumps and rocket jumps to enhance your mobility.
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> > > 2535456459604699;3:
> > > Don’t worry gshot is not part of mjolnir
> >
> > And yet, in some screenshots we have seen, it actually appears on the armour. Is that a new thing for equipment, or is it exclusive to the Grappleshot? If it is the latter, perhaps it does raise some questions about whether or not the Grappleshot is built in to the armour, at least in campaign.
>
> It’s just for the grappleshot, it’s not like a spartan ability like the thrust and stuff, it’s closer to the active cammo and the overshield. It connects to your armor like those things, once you use it I assume it detaches from your suit. Maybe not in campaign, but definitely in multiplayer.
Ah, I see. But, if you please, when did the active camouflage and overshield connect to the armour? In the first three games, they were power-ups on the map that would be activated upon pickup. It wasn’t until Halo Reach that the armour abilities showed up on the armour as little coloured circles on the back, and some, like the jetpack, actually added an extra component to the armour.
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> > > 2535406260637191;4:
> > > And yet, in some screenshots we have seen, it actually appears on the armour. Is that a new thing for equipment, or is it exclusive to the Grappleshot? If it is the latter, perhaps it does raise some questions about whether or not the Grappleshot is built in to the armour, at least in campaign.
> >
> > It’s just for the grappleshot, it’s not like a spartan ability like the thrust and stuff, it’s closer to the active cammo and the overshield. It connects to your armor like those things, once you use it I assume it detaches from your suit. Maybe not in campaign, but definitely in multiplayer.
>
> Ah, I see. But, if you please, when did the active camouflage and overshield connect to the armour? In the first three games, they were power-ups on the map that would be activated upon pickup. It wasn’t until Halo Reach that the armour abilities showed up on the armour as little coloured circles on the back, and some, like the jetpack, actually added an extra component to the armour.
Actually while playing as Arbiter in Halo 2 active camouflage is an armor ability as a form of reusable equipment that is pretty much standard equipment for elites to possess and use. Also elites and brutes use jetpacks that are referred to as jump packs in the game. While the player might not have been able to use these things the concept of equipment/armor abilities is actually a pretty old concept in Halo. The power ups are completely different though.
Alright so i wanted to update on the grappleshot. So NO, it is not a part of mjolnir, rather its an equipment module. As i said in my response to one of the posts in my forum, im confidently certain that we wont have it at the beginning of the game (Discover Hope) John doesn’t have the grapple shot. and as we go along in the campaign and the world becomes increasingly more open, we acquire the grapple shot. (hopefully we also acquire the passive camouflage module). I just wanted to conclude the forum but feel free to continue posting your ideas and theories on the grapple shot and the passive camo module.
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> > > 2535406260637191;4:
> > > > 2535456459604699;3:
> > > > Don’t worry gshot is not part of mjolnir
> > >
> > > And yet, in some screenshots we have seen, it actually appears on the armour. Is that a new thing for equipment, or is it exclusive to the Grappleshot? If it is the latter, perhaps it does raise some questions about whether or not the Grappleshot is built in to the armour, at least in campaign.
> >
> > It’s just for the grappleshot, it’s not like a spartan ability like the thrust and stuff, it’s closer to the active cammo and the overshield. It connects to your armor like those things, once you use it I assume it detaches from your suit. Maybe not in campaign, but definitely in multiplayer.
>
> Ah, I see. But, if you please, when did the active camouflage and overshield connect to the armour? In the first three games, they were power-ups on the map that would be activated upon pickup. It wasn’t until Halo Reach that the armour abilities showed up on the armour as little coloured circles on the back, and some, like the jetpack, actually added an extra component to the armour.
You would slap them on your armor in Halo 5. After a certain amount of time they would break off. Similar to the first three games but a little different.