Grapple Hook in MP will destroy Map Design?

I’m curious what people think, because I’m quite concerned with Grapple Hook in Multiplayer. The problem I always had with sprint, thruster and jetpack and generally all movement abilities is the influence towards map design. If you include sprint, the map is adjusted accordingly which usually destroys the map flow so many loved in the original trilogy. Now grapple hook is supposed to be a new equipment, hence it’s seen more as a power-up and shouldn’t be something to worry about. I would disagree, in that it is a movement-ability that still influences map-design in halo. Grappling in Multiplayer will be a factor when building the maps and I’m worried that this will destroy gameplay flow, different to bubble shield or power drain, which do NOT influence map design, simply because these aren’t movement abilities.

It would be amazing if there would be trick-jumps to traverse the map and the grapple hook simply makes it easier for new players to make the same jumps, you would already be able to do with a bit of training.

What do you guys think?

I imagine we’re going to see a lot more verticality to Halo Infinite maps to accommodate it.

The grapple hook isn’t even Halo it feels like a rip off of Doom Eternals meat hook. It works in Doom because of the game play but in Halo it feels like a poor attempt to replace the dash ability which felt more Halo and worked well with the game.

I dont believe it will break the game.

As its confirmed it’s a pickup and not a default ability, it will likely be something teams will push for. Will be interesting as I can bet it will be integral to quickly getting to hard to reach power weapons or maybe even entirely unreachable without it.

This isnt something we should freak out about. If anything, I think it could add a new layer to the classic “rush the power weapon spawn” battles from the original trilogy.

Again, nothing to worry about yet. I feel we can continue this topic once we see MP gameplay. Unfortunately until then, it is entirely speculation.

On another note, I personally prefer dash as a “enhanced mobility feature”

I’m sure we’ll be seeing a lot of “return to the battlefield or you die in x seconds”

> 2533274839846184;5:
> I’m sure we’ll be seeing a lot of “return to the battlefield or you die in x seconds”

Okay I chuckled at this lol

I’m hoping the grappling hook is mainly for campaign and to help traverse an open world map. Sure, there will probably be modes where it can at least be used but I’m keeping my hopes up (foolishly probably) that it does not find its way into the competitive scene.

To be honest - I prefer Jetpacks over that Apex Legends kinda grapple

Since the grappling hook is a map pick-up, it won’t have similar impact on map design as base abilities do. You can have pick-ups that allow the user to break the map’s intended routing, because in that case the pick-up’s power is significantly limited by the amount of players who have it. Assuming there is one grappling hook per map, most often the player who picks it up will die fairly quickly with it. After all, simply being able to move more freely doesn’t make the player significantly harder to kill. This means that most of the gameplay will simply be players using the intended routes to move around the map.

The impact of this item on map design is minimal, because the advantage to picking it up is at best comparable to picking up a power weapon. The player who has it gains some advantages, but ultimately they can be killed just like any other player. The most that needs to be ensured is that there are no hiding spots that make the player near impossible to kill. Beyond that: let them break the maps, let them use the hook for creative movement.

> 2533274825830455;9:
> Since the grappling hook is a map pick-up, it won’t have similar impact on map design as base abilities do. You can have pick-ups that allow the user to break the map’s intended routing, because in that case the pick-up’s power is significantly limited by the amount of players who have it. Assuming there is one grappling hook per map, most often the player who picks it up will die fairly quickly with it. After all, simply being able to move more freely doesn’t make the player significantly harder to kill. This means that most of the gameplay will simply be players using the intended routes to move around the map.
>
> The impact of this item on map design is minimal, because the advantage to picking it up is at best comparable to picking up a power weapon. The player who has it gains some advantages, but ultimately they can be killed just like any other player. The most that needs to be ensured is that there are no hiding spots that make the player near impossible to kill. Beyond that: let them break the maps, let them use the hook for creative movement.

Exactly. There is no reason to panic. In fact I’m quite excited by the addition of the grappling hook and the gameplay opportunities that will ultimately come with it.

I think it su**s because:
1/ say good bye to grenade jumps utility
2/ will ruin multiplayer to some extent (you were complaining about people running? just imagine everyone escaping your shot using the grapple hook on walls and structures)
3/ makes the game a copy of Metroid/Doom, we really didn’t need that… probably the result of some poor decision making based on Doom sales/hype at first showcase)

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> 2533274847926251;1:
> I’m curious what people think, because I’m quite concerned with Grapple Hook in Multiplayer. The problem I always had with sprint, thruster and jetpack and generally all movement abilities is the influence towards map design. If you include sprint, the map is adjusted accordingly which usually destroys the map flow so many loved in the original trilogy. Now grapple hook is supposed to be a new equipment, hence it’s seen more as a power-up and shouldn’t be something to worry about. I would disagree, in that it is a movement-ability that still influences map-design in halo. Grappling in Multiplayer will be a factor when building the maps and I’m worried that this will destroy gameplay flow, different to bubble shield or power drain, which do NOT influence map design, simply because these aren’t movement abilities.
>
> It would be amazing if there would be trick-jumps to traverse the map and the grapple hook simply makes it easier for new players to make the same jumps, you would already be able to do with a bit of training.
>
> What do you guys think?

HCS SETTINGS OR CLASSIC HALO. those were there only two options. Anything other than that is a disgrace to halo. The grappling hook even if it is a pick up is still not halo. The thrusters ce from the books that came out before halo ce but where did the grappling hook come from ? WHERE?

It’s just another gimmick that will probably be removed in the next game. I wish it wasn’t there, but at least it will have limited uses. Since it is a pickup instead of a base trait, hopefully it won’t affect map design too drastically

I believe the grapple hook will be much like the jetpack in reach on sanctuary. It was a pick up and was lost upon death. I dont think the maps will have to be completely designed around the grapple hook but instead be designed around clamber and sprint. The grapple hook will be a fun and new movement ability to get used to and not knowing if your opponent has it is equally as intriguing since you have to be able to predict what they can do mid gun fight.

I for one think it will make for fun times for gameplay, especially in custom games. You could use it tactically and offensively, who knows how and why you might choose to use it. I’m interested in seeing what I can make of it and it’s limits. I’m all for equipment being brought back to Halo and new editions. They make the game now, so it doesn’t matter whether or not it was in lore or not. I guess it is now lul

> 2533274968051454;7:
> I’m hoping the grappling hook is mainly for campaign and to help traverse an open world map. Sure, there will probably be modes where it can at least be used but I’m keeping my hopes up (foolishly probably) that it does not find its way into the competitive scene.

If they just drop the gravity levels way down, we can all leap around in MP like a bunch of jacka$$ rabbits a la Rock ‘n’ Rails.

Im hoping it won’t be a thing in multiplayer tbh and just a gimmick for the Story. I can imagine people climbing to higher places where others can’t reach and touch, finding hidden glitches in walls and camping for days.

It has been said that it will be redesigned or not even included in multiplayer. Maybe certain surfaces are grappleable there for not ruining map design but enhancing it

man this forum is full of people that don’t read stuff 343 has posted. Its a map pick up so map design does not need to compensate for it as its meant to essentially break map flow as its limited. The real question is how many are there, is it on cooldown in multiplayer, whats the range etc.