Gore in Halo Infinite

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*Original post. Click at your own discretion.

A previous statement I mentioned in another forum: Halo 5 arena; ignoring campaign or Warzone, did feel fake, artificial and lacked blood. Although I’m not a fan of violence and nor should anyone be. Assassinations did nothing to the body, rather than more blood we need to see some form of dismemberment, avoiding the head region. Maybe crushed helmets, broken visors and slightly dislocated arms. Bungie had a very similar taste to me when they were creating their games I have noticed, the small details they added I really recognised and praised. Things like the ‘ting’ of the loose metal ring hitting against the sniper when melee-ing on Halo 3, the katakana ‘shing’ of the needler on Halo 3, the user interface in the ODST armour, the design of every armour they created, the process log in the recording interface from the cut scene off of Halo CE, the panning in Halo ODST sound tracks. The atmosphere of Mombasa streets. The biofoam used to save Romeo’s life, the textures and level design. The ranking systems, the characters like Sergeant Johnson. The different fighting style of the Heretic Sangheili from Halo 2. If I said the rest I could go for literal days. Sorry guys its nostalgia.

There already is a topic discussing blood levels and general gore elements in Hi. Here’s the link: GORE AND VIOLENCE :relaxed: