One thing Halo 5 did wrong, was the near enough no ammount of blood, not only is gore present in the older games to wow the audience, its there to show that what you are fighting is a living being, not just a target for you to shoot, and with the smart scope the game seems cartoonish, Halo Infinite must return to the classic bloody battlefields we see in the old games, maybe they could do the same with the flood if there present, reveal them by seeing blood all over the floor, with nearly no corpses, its a good way to set the tone and show us that were fighting something that is alive
MORE BLOOD FOR THE BLOOD GOD
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> One thing Halo 5 did wrong, was the near enough no ammount of blood, not only is gore present in the older games to wow the audience, its there to show that what you are fighting is a living being, not just a target for you to shoot, and with the smart scope the game seems cartoonish, Halo Infinite must return to the classic bloody battlefields we see in the old games, maybe they could do the same with the flood if there present, reveal them by seeing blood all over the floor, with nearly no corpses, its a good way to set the tone and show us that were fighting something that is alive
Half of the fights are against machines so ofcourse there wouldn’t be that much blood
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> MORE BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE
But yeah I do miss the gore a bit.
Beats Jackles senseless until swimming in purple seas.
> 2535406644267869;1:
> One thing Halo 5 did wrong, was the near enough no ammount of blood, not only is gore present in the older games to wow the audience, its there to show that what you are fighting is a living being, not just a target for you to shoot, and with the smart scope the game seems cartoonish, Halo Infinite must return to the classic bloody battlefields we see in the old games, maybe they could do the same with the flood if there present, reveal them by seeing blood all over the floor, with nearly no corpses, its a good way to set the tone and show us that were fighting something that is alive
I think they could bring more assassination kills, but not in form of QTE, but in form of gameplay. I really want to punch Elites on the face even they dead, spitting blood all over the face. It’s more like of kind of interaction. I’ve seen gameplay of doom and I like the style they do to kill without breaking the gameplay.
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> > 2535406644267869;1:
> > One thing Halo 5 did wrong, was the near enough no ammount of blood, not only is gore present in the older games to wow the audience, its there to show that what you are fighting is a living being, not just a target for you to shoot, and with the smart scope the game seems cartoonish, Halo Infinite must return to the classic bloody battlefields we see in the old games, maybe they could do the same with the flood if there present, reveal them by seeing blood all over the floor, with nearly no corpses, its a good way to set the tone and show us that were fighting something that is alive
>
> I’ve seen gameplay of doom and I like the style they do to kill without breaking the gameplay.
As far as Doom goes, Rip and tear. I love Doom and the over the top blood and gore. I would like Halo to be the same. However, Halo never had that level, but I think there was a severe lack of it in Halo 5. I would love to see a Halo game as graphic as the books are, brutes ripping off arms and even eating grunts is an example I remember using, but I doubt that will happen.
Making the games T instead of M helps the series reach a wider audience. Not having blood doesn’t detract from my experience in any way. This isn’t a rant against blood I’m just stating a reason as to why it was removed. I really don’t care one way over the other.
a game isn’t good bc of blood or lack of it. a game should be able to stand on it’s own regardless of the level of gore.
but i also think that gore can add to a game in the sense of imersion, but it isn’t nessesary. doom wasn’t good because of the level of gore, but because of the gameplay and the pace.
and h5 wasn’t bad because of the lack of gore. of course both cases are just my opinion and for others it can be the oter way around.
i’m just stating: would h5 had the same lvl of gore like previous halo titels i still wouldn’t like the story and my opinion of the gameplay being a bit boring and to close to other modern military shooters wouldn’t change.
I feel like you’re overestimating exactly how much blood in gore were actually in the previous games. The best you have is CE and that still didn’t have a lot of gore.
Halo Reach and ODST aren’t even rated for gore, just blood and violence.
Yeah, Halo could up the gore a bit, its just weird if modern games aim towards photorealism while also removing the blood effects. It just makes the games look ridiculous.
And the lack of gore also reminds me of a game called “Haze” where soldiers were blinded to the horrors of war. The blood and gore in games set on war times work as constant reminders that war is a horrible place to be.
Too clean games just seem like some kind of war propaganda which teaches that there is no consequenses in actions.
And as to appealing to wider audience with a T rating, Im not really for censoring artistic work that possibly remains for years to come just so that a game could appeal to wider audience. There are plenty of games and series that are kid friendly so why start making an existing franchise more child friendly?
And now that the flood seems to be returning, I wouldnt like to see it being reduced from greatest threat to the galaxy that devours anything in its path to some tame ragdolls that just sort of are there. Like come on, they already made brutes into space teddies.
And if the flood returns im not sure as to how would they make such creature as the infection form to fit in a T rated game given its a being that burrows through a living or dead hosts ribcage and latches its tentacles to hosts spine.
And if some parent has problems with there being violence, blood and gore in a game that their kid is playing, then perhaps dont buy M rated games to your 12 year old kid. Because store clerks shouldnt sell such games to minors, parents are the ones that should be more observant of what they get to their kids.
“Men, here’s where we show those split-chin, squid-head, sons of (female dogs) that they could not have picked a worse enemy than the human race. We are going to blow the (underworld) out of those (less gifted) bugs until we don’t have anything left to shoot 'em with! And then, we are going to strangle them with their own living guts! Am I right, Marines?”
I mean, being how everything you shoot moves I’d say they’re more than alive. Blood and gore doesn’t really reflect that on it’s own.
I’m also going to agree with vegeto on putting to much value in the older games that had blood. H2 and H3 really regressed on how CE did it, and regardless it was all fluorecent. Halo was never gorey anyways, it’s nothing compared to doom or Wolfenstein.
I’m also curious on how it’s an issue being T rated as that’s pretty much been Halo throughout it’s life. It’s M ratings were so borderline that it could’ve been either or 🤷. Furthermore part of halos charm was that kids could play it. Hell, I’m 23 now, I got Halo CE when it came out. I Believe I would’ve been what… 6 at the time and I grew up playing them all up to now. I can also say my friends were the same, most of the community I’m in are also in their 20s-30s so I’m going with the assumption Halo when it originally came out had plenty of kids and teens playing it. It just shows the ratings really mean jack -Yoink- as people will get a game if they want it. Only the very strict will stop that
. I’ll also add that because the rating means nothing, I don’t really see how changing it helps a company when people go out of their way to get a game they shouldn’t be playing anyways. I mean the idea makes sense as you have a bigger audience being T, but when most teens are already playing it anyways? Yea I don’t believe it makes much of a difference.
Halo wasn’t that bad that kids couldn’t play it, there was no nudity, and no gore and the cursing was so minimal and done in humor more than cursing for the sake of it. The fluorecent blood and flood body parts is about all it had going for it’s M ratings, like I said, so borderline that it could go either way between The and M.
I would prefer that Halo becomes more gritty with the graphic violence but I don’t want them to take it farther than it needs to go. Just up the amount of blood shown from previous games (maybe have a display of pink mist if a headshot kills a player or enemy) to make combat seem gruesome rather than fun and action-packed. I don’t want to see limbs fly off Spartans when being killed by grenades or tanks, because I feel that level of gore has never been necessary in Halo. I’d love a dark storyline with some graphic violence to boot (more blood) but let’s not make it like DOOM.
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> > 2535436090432793;6:
> > > 2535406644267869;1:
> > > One thing Halo 5 did wrong, was the near enough no ammount of blood, not only is gore present in the older games to wow the audience, its there to show that what you are fighting is a living being, not just a target for you to shoot, and with the smart scope the game seems cartoonish, Halo Infinite must return to the classic bloody battlefields we see in the old games, maybe they could do the same with the flood if there present, reveal them by seeing blood all over the floor, with nearly no corpses, its a good way to set the tone and show us that were fighting something that is alive
> >
> > I’ve seen gameplay of doom and I like the style they do to kill without breaking the gameplay.
>
> As far as Doom goes, Rip and tear. I love Doom and the over the top blood and gore. I would like Halo to be the same. However, Halo never had that level, but I think there was a severe lack of it in Halo 5. I would love to see a Halo game as graphic as the books are, brutes ripping off arms and even eating grunts is an example I remember using, but I doubt that will happen.
Halo 5 promised that over the top Spartan power feel as a game, and in some ways it did deliver, but yeah just a hint of that doom level power would be nice. I do really miss painting the room with enemies blood like I did back in CE. I wouldn’t want then to go so far as to make it something that you could do all the time but maybe for weaker enemies in particular. Book levels of graphicness would be amazing. One scene in particular sticks with me… A Spartan odst drops into an active warzone and is separated from her weapons and ends up picking up a Mongoose as she sprints for cover and then uses it as a beastly hammer on some covies until there are only pieces left. Can I get that as an alternative option for boarding my Mongoose? Cause seriously I would pay so much money for a game that makes me feel that beast mode.
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> Making the games T instead of M helps the series reach a wider audience. Not having blood doesn’t detract from my experience in any way. This isn’t a rant against blood I’m just stating a reason as to why it was removed. I really don’t care one way over the other.
True but making a better game ensures people with but it. I was thirteen when I got my hands on Halo CE (m rated) without parent approval. The audience will find a way, eh hem in the voice of Jeff Goldblum “life finds a way”
Yeah but for protective parents less gore at least is better. Then they’re more likely to buy the game. Which means more money.
“Hey gotta get paid too!” -Johnson
I literally dont see how this is important.
I don’t recall the original trilogy or subsequent games being super gory besides blood splatters (which Halo 5 does have).
Id rather the devs focus on actually making a good game, keeping the stuff that worked and actually listening to this fandom that’s mostly just a bunch of people who’re annoyed that Halo 5 isn’t identical to the original trilogy but oh well.
> 2533274816299345;8:
> Making the games T instead of M helps the series reach a wider audience. Not having blood doesn’t detract from my experience in any way. This isn’t a rant against blood I’m just stating a reason as to why it was removed. I really don’t care one way over the other.
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> And as to appealing to wider audience with a T rating, Im not really for censoring artistic work that possibly remains for years to come just so that a game could appeal to wider audience. There are plenty of games and series that are kid friendly so why start making an existing franchise more child friendly?
This whole idea that 343 deliberately went out of their way to give Halo 5 a T rating in order to “appeal to a wider audience” is a huge [citation needed]. Where’s the evidence for that assertion? I think it’s much more likely that Halo 5 just ended up with a T rating because it didn’t include the Flood. And 343 has probably been aware of the fact that giving it an M rating wouldn’t have stopped any significant number of kids from playing it.
> 2533274816299345;8:
> Making the games T instead of M helps the series reach a wider audience. Not having blood doesn’t detract from my experience in any way. This isn’t a rant against blood I’m just stating a reason as to why it was removed. I really don’t care one way over the other.
Every Halo game had a reason for it’s M rating.
Halo CE-3 had an M rating mostly because of the Flood. CE had it also because of the absurd amount of gore it has and the fact that you can paint floors with it. These 3 games also have amputation. You can shoot the Combat Forms’ arms off and see their pieces lying around, not to mention their horrifying tortured-like appearance. Halo 3 had the transformations, where the victims cry in horror as their body is being hijacked by an oversized popcorn. The Human transformations literally has the hosts SNAPPING their neck.
Halo 3 ODST is mostly a T rated game, but it has an M likely because it runs on the Halo 3 code.
Halo Reach had a very dark atmosphere. The second half of the game are nothing short of brutal, as you see your teammates dying ironically, but brutally, whether it’s a bomb, or a headshot right in your face.
Halo 4 is also a T rated game, but it’s rated M likely because of the composer scene (where it shows the muscles and skeletons of the scientists), the Flood and the fact that the game has skeleton models in it.
Halo 5 happens to be T rated because none of the above apply. The game doesn’t have the Flood, doesn’t run on the code of another game, doesn’t have a dark atmosphere or a scene where it shows skeletons.
Halo Wars 2 literally slapped the T rating HARD when Awakening the Nightmare dropped. An infected Brute followed by a dark battle of Brutes VS Flood, victims being infected in-game, Proto-Gravemind, Atriox killing popcorn, etc.
If the game has Flood then it should be rated M for sure. Otherwise the Flood wouldn’t be Flood. Also I like when there is lots of blood. I prefer Halos story mode to be rated M anyways, since I like Flood n blood a lot, and the Halo lore universe is not fortnite or somethin. “M rated” stories that exist in Halo are usually very interesting, such as the Mona Lisa.
Multiplayer can be whatever I don’t care.
Blood is fine and gore is fine for the Flood. Anything else isn’t really needed in a Halo game, let’s save that for Doom.