goodbye AC you will be missed

from this video, ty IGN, i hear people crying about AC… again, let me explain why these people are wasting time. and why 343i has literally killed one of the best power-ups of halo.

yes he has camo whoop de F do… you might notice it is almost completely useless when moving as the guy is 95% visible, does not appear to jam radar so that moving dot on your opponents MS is still you the only time camo appears to be useful is when stood still, i can stand still round a non-transparent corner without camo and still get the drop on you because you don’t know i am there till SHOTGUN

in fact the only time i think camo will be useful now is ambushing tanks as they troll around the larger maps…

so yes its invis from spawn that you can spam like a -Yoink!-, but seriously the only time its useful is when you DONT need to use it.

sprint and thruster will become my new ambush tactic as i can relocate across flat terrain and gaps incredibly fast.

if you keep getting jumped by people who happen to be in camo do remember they probably didn’t need it because they weren’t moving, and if they were moving USE YOUR GOD -Yoink!- MOTION SENSOR.

give me 3reasons, with evidence, why im wrong and that AC is still useful.

Am I getting this right? You’re complaining about the nerfs to the Active Camo AA in Halo 4. Something you spawn with, and what used to be something you had to work for in previous Halos.

What’s wrong with you?

no, im complaining about this severly underpowered version that as i am seeing and reading, is easy to track the person using it, is crap when used while moving, is crap when used while stationary as your a constant stationary dot amongst a group of randomly moving ones that don’t know what a wall is…

it used to be a 20second god mode as an onmap pick-up, then in reach it was made on spawn, but worked because you could crouch walk with it to avoid getting pinned down or cross the open on large maps. but for just standing at a corner it was not needed.

now rather than being at all useful it just seems like the biggest joke, unless a gametype forces me to use it, i don’t plan to.

> Am I getting this right? You’re complaining about the nerfs to the Active Camo AA in Halo 4. Something you spawn with, and what used to be something you had to work for in previous Halos.
>
>
>
>
> What’s wrong with you?

He’s complaining about the nerfs to it because it renders most of the strategies that people loved Active Camo in Halo 2/3 for (being able to move at full speed while invisible useless by removing the majority of the utility to it.

Personally, I am mixed about this as I found that 343i’s nerfs will contribute to a more fast-paced experience (their intention), though I will dearly miss being able to pull sneak attacks in the confusion.

Well it seems better to me than Reach’s version so I am happy.

AC should have never been an AA… the thought of having Harry Potters invisibility cloak at the touch of a button is just too much. In a way I’m glad I missed out on Reach’s MP just for that reason alone.

It should have stayed a pick-up only power… but it’s not. Having said that It’s got a hefty nerf so I think it’s a little better now.

Should be a power item you have to work for.

Umm, I think it will be useful for snipers… specially if they are just sitting in one spot sniping… LOL

> Well it seems better to me than Reach’s version so I am happy.

probably because its useless?

i don’t mind always showing up as a dot of my own while its active, i don’t mind that they reduced the area of the jamming, that deters from corner camping with it, but the fact that you can’t move with it basically makes it useless as if you stand still you are easy to find (hunt the stationary dot) and if you move, your not in camo at all.

this is not a balanced armour ability any more.

as an on map pick-up it was balanced, it had a long respawn, was 1/map, only lasted about 20s, and you could be tracked on MS unless crouch walking (severely cutting into your stealth time) and you stayed hidden while running, but fade in while shooting.

to make it balanced as an AA i would take it back to a stealth mobility ability by;

keeping the permanent dot, at half MS range, you can’t stand still with it at close range.
make you stay stealthed while running (unless sprinting ofc)
keep the revealed while shooting, but increase the duration by 1s when using a power weapon (such as snipers, to make them easier to counter and deter the ghost sniper tactic)
keep the new ‘loose 2 seconds of charge when de-activated early’
increase its charge time for a few more seconds, or reduce its total duration (either way makes it a more risk/reward choice than “lol’s i haz invis always when i need it”)
don’t muffle users footsteps.

all of those mechanics together make it a useful tool for traveling the map, for short distances at base speed or slower, bad for hiding in, and weaker when using power weapons, while still being easily countered by anyone who knows how to use their motion sensor or understands that tracers work both ways.

> AC should have never been an AA… the thought of having Harry Potters invisibility cloak at the touch of a button is just too much. In a way I’m glad I missed out on Reach’s MP just for that reason alone.
>
> It should have stayed a pick-up only power… but it’s not. Having said that It’s got a hefty nerf so I think it’s a little better now.

This guy said it all.

Active Camo was rightfully nerfed. You shouldn’t be able to move invisible, that’s overpowered. Active Camo is stealth play. You can run around and be stealthy. I’m betting you can crouch walk and be just fine. And yes, there is radar jam. This time instead of taking up a fourth of the map with the radar jam, it puts a a handful of moving dots around you. This was the intended use of it anyways. So players knew someone was invisible around them.

I would like Active Camo to be taken out entirely and made a useful power up like overshield, but I don’t see that happening, so I’m glad it’s nerfed.

> Something you spawn with, and what used to be something you had to work for in previous Halos.

You have an odd definition of work.

OP if you really cry about how Active Camo is in Halo 4 , here is the best tip ever … GO PLAY HALO 3 ! =P

Complaining will it ever end?

Nope.

> Complaining will it ever end?
>
> Nope.

Lol it will never stop XD

Its something you spawn with man. It can’t be like it was in Halo 2/3 or else everyone with be running around with it. If it was still a pickup then sure it would be better, but as a AA it needs to be used for more stealth situations. BUT not for running around invisible.

Thats just silly.

AC? Thought you meant assassins creed Lol.

> AC? Thought you meant assassins creed Lol.

I didn’t even know what he was talking about until I saw camo.

i cant remember what video but i sore in one they said armor abilities could be fine tuned in gametypes and that would hold up as if you look at active camo in this you basically decloak as soon as you start moving but if you watch it being used in like a slayer gametype you dont de-cloak moving only when sprinting i think so im guessing its gametype specific which would be awesome, and anyone else notice medals where showing up in the left hand corner above the minimap :smiley:

it could be useful for escaping…imagine losing your shields, normally you would try to break line of sight with your attacker and get behind cover…activate camo and they will not find you as there will be no indication of you being there.