I’ll start by saying I’ve been one of those people who constantly gets angry with 343 for many of the decisions they’ve made. I think we all know which decisions I’m talking about.
I’d just like to say, “Thank you” for making Forge actually worth something now.
The maps look beautiful. The pallets are pretty, and I know each of us has our own wishes (sand maps, snow maps, jungle maps, etc.), but 343 have given us two new pallets in Impact and Erosion.
The maps are suited for seemingly all gametypes. BTB is a major concern for many people, and some threads have been started about the size of the Forging environments. I believe all three will provide excellent space for BTB maps. This said, I think symmetrical maps may suffer slightly. It seems like all three maps are perfect for asymmetrical BTB maps: Ravine has the green vs. Forerunner sides, Impact has the two opposite asteroids, and Erosion is clearly suited for uphill/downhill battles. While symmetry in BTB may be lost, it seems like two things have happened: 343 has given us several BTB maps already on the disc, and judging from past successes, BTB maps that are asymmetrical seem to function better (I’m looking at Sandtrap, Turf, Relic, Highlands, Timberland, etc.).
The maps provide ample room without overcrowding or going overboard, as Forge World did. One of the biggest problems with Reach’s Forge World was that it was just too large. The game struggled to create the background environments while players were restricted to a small section of the map, and frame rate dropped significantly. With the smaller-scale environments in Halo 4, 343 has allowed us to choose areas suitable for our preferences (air, water, and land) and create maps around those elements. I think the one issue I have with this is the lack of aquatic areas, but I don’t know how the green pool will interact with players in Erosion.
I think 343 did a great job choosing and creating Forge environments for Halo 4. I’d rather not get into the details of other additions to Forge in general, but rather celebrate the uniqueness of each map and hope that the community pumps out amazing maps for the next few years.

