Good work with Forge, 343i

I’ll start by saying I’ve been one of those people who constantly gets angry with 343 for many of the decisions they’ve made. I think we all know which decisions I’m talking about.

I’d just like to say, “Thank you” for making Forge actually worth something now.

The maps look beautiful. The pallets are pretty, and I know each of us has our own wishes (sand maps, snow maps, jungle maps, etc.), but 343 have given us two new pallets in Impact and Erosion.

The maps are suited for seemingly all gametypes. BTB is a major concern for many people, and some threads have been started about the size of the Forging environments. I believe all three will provide excellent space for BTB maps. This said, I think symmetrical maps may suffer slightly. It seems like all three maps are perfect for asymmetrical BTB maps: Ravine has the green vs. Forerunner sides, Impact has the two opposite asteroids, and Erosion is clearly suited for uphill/downhill battles. While symmetry in BTB may be lost, it seems like two things have happened: 343 has given us several BTB maps already on the disc, and judging from past successes, BTB maps that are asymmetrical seem to function better (I’m looking at Sandtrap, Turf, Relic, Highlands, Timberland, etc.).

The maps provide ample room without overcrowding or going overboard, as Forge World did. One of the biggest problems with Reach’s Forge World was that it was just too large. The game struggled to create the background environments while players were restricted to a small section of the map, and frame rate dropped significantly. With the smaller-scale environments in Halo 4, 343 has allowed us to choose areas suitable for our preferences (air, water, and land) and create maps around those elements. I think the one issue I have with this is the lack of aquatic areas, but I don’t know how the green pool will interact with players in Erosion.

I think 343 did a great job choosing and creating Forge environments for Halo 4. I’d rather not get into the details of other additions to Forge in general, but rather celebrate the uniqueness of each map and hope that the community pumps out amazing maps for the next few years.

They did a good job !

But it could be better.

Can’t wait to get in there! WOOT!

You should be thanking certain affinity, they did all the work on forge.

> You should be thanking certain affinity, they did all the work on forge.

They collaborated on Forge.

Thank you 343i.

I highly agree with your reasoning. We gave feedback and 343i listened. :stuck_out_tongue:

Ravine and Erosion both have one big area that can be easily sealed off for smaller symmetric 4vs4 maps. In Ravine it was that Forerunner structure and in Erosion it was grifball court. Also green fields in Ravine seem to be good for symmetric BTB.

Impact is just something wild and amazing. I bet there will be lots of 1 sided objective and flood variants from that map.

Keep up the good work 343!

343i did do an excellent job, my only wish is that there will be new forge maps to come, one with a LARGE box to forge in. The box in Erosion seems good and all, but seems smaller than the box on Forge world.

> 343i did do an excellent job, my only wish is that there will be new forge maps to come, one with a LARGE box to forge in. The box in Erosion seems good and all, but seems smaller than the box on Forge world.

Honestly, I’d rather see a large, flat, sandy area in the next DLC for Forge. Clearly some maps will come from DLC (Tempest and Timberland in Halo Reach).

There aren’t any sand maps as of yet in Halo 4, and they were insanely popular in Halo 3. Also, a big flat map with a natural environment will probably be more widely appreciated than a flat space with a human/Forerunner floor. I don’t really find those “inside, enclosed” maps, like the grifball court space, too appealing for anything other than 4v4 or less.

I big, wide, flat desert area with either an ocean or a lake on one side would be ideal. Just imagine Sandbox without the stone flooring (hills surrounding it, etc.).

Well we can still build on the other maps which is good and am hoping some of them are quite big, also it would be nice if they are planning on releasing forge oriented maps in the future; as when you allow players to use their creativity it really prolong the games life.

Yeah I think 343i and CA did a very good job with forge.

Dat lighting. MMMMMMMMMMMMMMMMMMMMMMMMM!

If I remember correctly, there is another Forge Map besides Impact and that Forge World-esque one from RTX, right?

Again, I’d like to quietly reiterate that I think 343 and CA did a fine job at creating the environments of Forge. There are still issues that should be addressed.

> Dat lighting. MMMMMMMMMMMMMMMMMMMMMMMMM!
>
> If I remember correctly, there is another Forge Map besides Impact and that Forge World-esque one from RTX, right?

Best thing about Halo 4? DAT LIGHTING! - Ducain23 - quickmeme <----a meme I made

^only funny if you’re familiar with Ducain23

-NUT

Here is an idea. A forge map, with three different environments, one snow, one desert, and the other grass, all inside three arena type areas, maybe a circle for one, a box for another, and and an octagon. All flat or semi-flat surfaces. We could place rock/stones, trees/bushes, etc etc, along with the normal forge objects. Call this map Bio-Dome.

> Here is an idea. A forge map, with three different environments, one snow, one desert, and the other grass, all inside three arena type areas, maybe a circle for one, a box for another, and and an octagon. All flat or semi-flat surfaces. We could place rock/stones, trees/bushes, etc etc, along with the normal forge objects. Call this map Bio-Dome.

I think it would be too difficult to do that, and just a waste of resources.

For example, I’d rather have a group of 3 maps:

Snow: A semi-hilly area (imagine Timberland or Highlands from Reach) with snow covering, with large evergreen trees spread about. In the middle, or to one side, there is a frozen lake (does not affect physics). The environment ends near the bottom of a glacier.

Desert: See previous post.

Grass: Since we already have Ravine, I’d like to see something else. Perhaps a city? There are roads and pathways on a flat surface, but buildings can be placed and removed.

> and Erosion is clearly suited for uphill/downhill battles.

The first thing I thought when I saw the exterior of Erosion was “I’m gonna remake High Ground”.

> > and Erosion is clearly suited for uphill/downhill battles.
>
> The first thing I thought when I saw the exterior of Erosion was “I’m gonna remake High Ground”.

Me too! It could fit ! :smiley:

> > > and Erosion is clearly suited for uphill/downhill battles.
> >
> > The first thing I thought when I saw the exterior of Erosion was “I’m gonna remake High Ground”.
>
> Me too! It could fit ! :smiley:

The terrain seems just like High Ground’s, too. Maybe you’d have to cut out the rightmost part of the incline, but it would work. I’ve also got an idea for an asymmetrical assault map that has one team attacking from the top of the hill while the other defends a fortified base by the tower. The sinkhole next to the tower will drop down into the base’s lowest room, and that’s where the bomb would be planted.