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Oh who cares if she’s on glamour it has nothing to do with halo at all.
Why make a big deal about it?
Halo has never had particularly good storytelling, original trilogy included. From a purely storytelling standpoint the only Halo I even enjoyed was Halo 2.
I’m sure the outside media is great, but looking at the games themselves…yeah…no.
Buck was the main thing that saved the story for me
Now we just need another game with him as the main protagonist…
> 2533274886567981;4:
> Buck was the main thing that saved the story for me
> Now we just need another game with him as the main protagonist…
I wouldnt really call bucks appearance daving the story. Him and arby were really just fan service. Great characters, and funny, but they were added purely to be added and did nothing for the central story. The problem is they added 7 extra people to a single player campaign, and did nothing to make them feel important. Buck was the only one to scrape by, as you said, because he brought himor to the team. The rest really didnt do anything for it, not even blue team.
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What a stupid post. OP should be ashamed and deleted.
^why? o.O
he’s right you know. They shouldn’t be telling people that it was a good story. Absolute rubbish is what I’d say to describe the campaign of halo 5.
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> ^why? o.O
> he’s right you know. They shouldn’t be telling people that it was a good story. Absolute rubbish is what I’d say to describe the campaign of halo 5.
May have been short campaign but it was actually a good one people need to get up off their “bungie high” and look at reality.
> 2533274819302824;3:
> Halo has never had particularly good storytelling, original trilogy included. From a purely storytelling standpoint the only Halo I even enjoyed was Halo 2.
>
> I’m sure the outside media is great, but looking at the games themselves…yeah…no.
Really? I love Halo 2 but what about Reach and ODST.
Halo CE has a pretty great story considering 99% of the lore we have now was nonexistent at the time.
Yea Halo 5 could have been better but at least Halo isn’t becoming stale.
And Halo 5 is more of a “bridge” between Halo 4 and 6 I think.
That’s why 343 experimented a little bit, now that they’ve got an idea about where the fans want Halo to go I’m sure they’ll improve their storytelling.
Perhaps I feel this way because of what I expected to see in the campaign going by all those misleading ads, trailers and from the #HuntTheTruth seasons. I personally felt cheated and hurt when I discovered that I’d been lied to by this company.
Story wasn’t terrible. It just wasn’t good.
> 2533274848011469;9:
> > 2535406892990166;8:
> > ^why? o.O
> > he’s right you know. They shouldn’t be telling people that it was a good story. Absolute rubbish is what I’d say to describe the campaign of halo 5.
>
>
> May have been short campaign but it was actually a good one people need to get up off their “bungie high” and look at reality.
Read this and tell me I’m just on a “Bungie high.” People have plenty of legitimate criticisms of the story, don’t be lazy and just assume they are Bungie fanboys.
> 2533274848011469;9:
> > 2535406892990166;8:
> > ^why? o.O
> > he’s right you know. They shouldn’t be telling people that it was a good story. Absolute rubbish is what I’d say to describe the campaign of halo 5.
>
>
> May have been short campaign but it was actually a good one people need to get up off their “bungie high” and look at reality.
What are you talking about? It is still crap no matter whose butt it came out of.
On the wrong forum buddy lol
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> Really? I love Halo 2 but what about Reach and ODST.
Reach had a terrible storytelling. It excelled in world-building, but (most of the time) the plot of the game lacked any type of central leitmotif. It’s more of “this happened and then this happened” when actually it should have been a “this happened because this other thing happened”. It only picked up on the last two levels, where it was about continuing the “latchkey” plotline. You could completely cut Nightfall and Tip of the Spear without anything lacking from the story, and the only problem you’d have cutting Long Night of Solace, Exodus and New Alexandria is that two Spartans are missing later in the game. Other than that, nothing of relevance happened within those five missions that has an effect on the game’s finale.
> 2533274883030212;10:
> Halo CE has a pretty great story considering 99% of the lore we have now was nonexistent at the time.
Again, it’s not the story that is the problem, it’s the storytelling. I like CE as much as the next guy, but the pacing is inconsistent and many story-elements were either completely ignored or hinted as being explained off-screen. (At the beginning of Two Betrayals, Chief and Spark just happen to teleport into the control room after Spark explained the nature of the Flood and who knows what else.)
I agree with Ramir3z77, Halo’s story might have been great, but it has always been delivered pretty badly. However, I disagree with his opinion on Halo 2. From my point of view, Halo 2 was the worst offender in terms of bad storytelling (at least in the classic trilogy) by constantly jumping back and forth between unrelated locations, telling events out of order and robbing the player of one single proxy character that he’s identifying with. (The same sins that H5G is now guilty of as well.)
> 2533274883030212;10:
> Yea Halo 5 could have been better but at least Halo isn’t becoming stale.
Well, actually it is. Gameplay aside, the big twist in H5G was completely predictable and the machines-vs-humans-plot has been done to death since at the very least the 90’s.