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> > You’ve just perfectly described the big problem with SBMM. I keep playing people who are better than me. Why can’t I play people MY skill level?
> >
> > Just because I had a decent match three or four times doesn’t mean I should suddenly be lifted into a better skill bracket. It doesn’t mean I’m suddenly MLG.
> >
> > SBMM fails horrendously in most games it’s implemented in because it doesn’t even achieve its own purpose successfully, because it’s far too sensitive to slight changes in skill over short periods of time (ala Modern Warfare). I don’t see why you’re defending considering it’s rarely pulled off well. Why not just play it safe and forget about SBMM?
> >
> > I don’t like your final reasoning being “let’s generalise my opposition’s argument for the sake of making them look bad.” I just generalised your underlying argument with this one statement, doesn’t feel great, does it?
>
> Can you clarify, when you say “I keep playing people who are better than me”, do you mean that the game more often puts you in a match with players better than you than it does in a match with players worse than you?
>
> If the above is what you mean, then can you provide evidence that this is indeed happening? Because when I look at your service record, that’s not what I see. I see an unusually well rounded profile where you win as many matches as you lose, and get as many kills as deaths, which implies that the players you play with are not, on average, better than you.
>
> I think there real issue is that there’s a perceptual bias to prefer matches where you do well. And I mean this in the most neutral, nonjudgemental way possible: this is just a thing that humans do. Doing well makes us feel good, so when we are actually doing average, we underestimate our performance because we wanted more.
Huh, I always thought I had a VEERRRRYYYY negative K/D, so you’re definitely on to something with the whole point of perception. Still, I enjoy matches far more when it’s really close, neck-and-neck (almost a draw). I just wish that this sort of experience had a greater level of consistency in games with SBMM, because I don’t really enjoy pubstomping nor getting pubstomped, and while SBMM theoretically should fix that, it feels like it tends to over-correct with regards to matching me with others. I do well for 2 games, then I do horribly for the next 3. Even though my K/D suggests that I on average receive fair and balanced matches, my K/D or win loss doesn’t accurately measure the deviation in my performance. And I don’t think my opinion is isolated, inconsistency seems to be a genuine problem for others that discuss this topic on any forum/website.
Another problem with SBMM is that instead of the “pubstombing phenomenon” being removed from the social aspect of the game (the purpose of SBMM), it really just gives one the ability to control when they can wreck a lobby (through famed methods such as reverse-boosting, although that sounds like it is much more difficult to do under the strict rules and guidelines of the MCC).
I really should have said “I keep playing people who are significantly better or worse (with very few matches in between)providing an inconsistent experience, therefore SBMM may not be implemented as effectively as it could be.” And, unfortunately I do not have much proof or evidence for my experiences on MCC (or any other game, for that matter), however I believe that this is definitely something that can be proved rather easily with some investigation.