Good ranks

So I’ve recently completed most of my placement matches and I’m scoring above gold 1 in all of them, I got plat 3 in swat, plat 1 in free for all, Gold 3 in elimination and gold 2 in slayer, are these average rankings or are they below or above?

I think gold and platinum are the average rankings for the majority of the player base.

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> So I’ve recently completed most of my placement matches and I’m scoring above gold 1 in all of them, I got plat 3 in swat, plat 1 in free for all, Gold 3 in elimination and gold 2 in slayer, are these average rankings or are they below or above?

So in H5 a high gold to low diamond placement is usually what the average placing is. So your SWAT and FFA skill levels are average for that playlist.

However each playlist has it’s own skill level considering a more significant portion of the population will play Team arena, especially the top level players. Basically a platinum in SWAT does not equal a platinum in Team Arena. I usually base global skill on team slayer rank which you have as gold 2.

Now when you rank you actually get ranked 100 CSR lower than your actual skill. So you are actually gold 4 in slayer.

Overall I’d say you rank a little below average for halo 5 as a whole.

In general the median for the ranks tends to be in the medium to low Platinum range and possibly upper Gold. This is based on how a standard bell curve overlays with the general design of the ranking system.

For much of Halo 5’s primary life-cycle the CSRs corresponded to the player base that participated within a particular season. This meant that you were continuously being measured against players who were actively playing (or had played) the game within a fairly recent period of time. But for a period of time after TrueSkill2 (TS2) went live (early 2018) the playlist ranks actually factored your skill (and in turn CSR) against a playlist’s total historic player base. So while the actual average still corresponded to the low Platinum range the problem was that active players have inherently gotten better over time and the average skill of the currently active player base tends to slot in at a higher rank typically because of all the past players who at one time played or tried out a particular playlist occupy much of the lower levels of the skill spectrum.

Now changes have been made to the TS2 system such that it analyzes a more recent period of time (~3 months) instead of a playlist’s full historic player base. This is why some may have noticed some regression in their ranks since TS2’s initial implementation into the ranked environment (back in May). So, as it was in the past, the average skill within a particular playlist relates to those who are actually actively participating within it – at least within a fairly recent period of time.

Another issue that plagued CSRs throughout much of the title’s life-cycle has been potential inflation/deflation with the visual ranks themselves. While TS2 helped address issues related to the underlying skill assessment the CSR method was still suffering integrity issues that could lead to players achieving ranks that were not reflective of their actual skill. This got addressed with the +/- 1 or 15 CSR update and later vastly improved upon (with the newest update) which brought back +/-30 with variable adjustments.