Good players on losing teams should not lose rank

If you are on the losing team and did really well, you shouldn’t lose as much xp.

The ranking system is supposed to put you against players in your own skill range depending on how much you win.

But if you totally dominate but still lose because of garbage teammates, the ranking system is doing no favors by causing you to lose rank and face even lesser skilled players the next match.

I propose that if the MVP is on the losing team, he should not lose any xp.

I also propose that if somebody gets 2 kills and 18 deaths (and lose), they should lose 2x as much xp because obviously they are not anywhere near good enough to handle the skill level they are at.

Im not sure where we should draw the line for the boundaries to take effect but let’s say if you are MVP on the losing team and you have more kills than anyone else in the match and at least a 1.5 K/D, your rank should stay the same.

If you are on the losing team and your k/d is 0.35 or less, you should lose double the amount of xp.

This should actually help the ranking system do it’s job and match players accordingly.

I know you guys will be excited when they put the lone wolf playlist in…then you guys will gain a ton of rank…unless you can’t win those games either

if you loose but do well yourself the rank you loose is minuscule.

I think this problem stems from the small player pool of the beta. If there were ample players you would get matched evenly and there wouldn’t be one person on a team dominating with the rest of his team mates left struggling. A true skill based match wouldn’t be so lop sided in the first place.

The penalties you propose are too harsh if you think about it in that context.

OP I totally agree with you. I am MVP 99% of the matches but my team member are most of the time afk or die 8 times before they are able to get a kill.

Please see my topic I just created if you feel the same as I am:

https://www.halowaypoint.com/en-us/forums/504760bd1678460abcc89e5f5e1ad7a1/topics/looking-for-halo-5-beta-players-kda-4-0-or-above/3c95485e-6e40-4770-848c-670972699d68/posts

I imagine we will see minor changes to the ranking system before launch. I would still expect to lose XP for losing a game.

> 2533274805615722;4:
> I think this problem stems from the small player pool of the beta. If there were ample players you would get matched evenly and there wouldn’t be one person on a team dominating with the rest of his team mates left struggling. A true skill based match wouldn’t be so lop sided in the first place.
>
> The penalties you propose are too harsh if you think about it in that context.

Honestly I feel like the ranking system in the beta does a pretty good job 80% of the time.

Im im not proposing these ideas because I get garbage teammates all the time. I just think that they will actually improve the matchmaking system.

I am completely against an individual based ranking system (unless it is FFA) but punishing a player who does really well is only going to punish his opponents the next match since he will be playing lesser skilled individuals.

Play with a better team

so you should be rewarded for not winning? if you lose the obj which in this case if to work as a team to kill the enemy then you should lose xp

At least if you lose you should maybe just hold your current ranking rather than dropping. If you did really, really well that is…

If there is no incentive to at least try while on the losing team, people will just start quitting as soon as the game starts landsliding. Simple as that. Nobody wants to waste their time.

> 2661949065475413;11:
> If there is no incentive to at least try while on the losing team, people will just start quitting as soon as the game starts landsliding. Simple as that. Nobody wants to waste their time.

Exactly. Heck, I think even the best player on the losing team should lose slightly less exp. that’ll be an incentive to not quit.

Yes, they should lose rank.

I’ve gotten plenty of 50’s carrying scrubs. You need to lead the team if you are the best. If you can’t do that, then you don’t deserve the win. Go steal as many kills as you want, it doesn’t make you any better than the guy that went -10.
What if the player with the worst stats on the team was the one who was calling out and playing strategically and you won BECAUSE of that bad player? Just go play Rumble Pit or whatever.

>Get rid of kill cams

>Put friendly fire on

>More powerful shields

>Fix hit boxes

>Sniper zoom in and out is way too slow

>Assault rifle is tad too precise

> 2533274806882789;13:
> Yes, they should lose rank.
>
> I’ve gotten plenty of 50’s carrying scrubs. You need to lead the team if you are the best. If you can’t do that, then you don’t deserve the win. Go steal as many kills as you want, it doesn’t make you any better than the guy that went -10.
> What if the player with the worst stats on the team was the one who was calling out and playing strategically and you won BECAUSE of that bad player? Just go play Rumble Pit or whatever.

That defeats the purpose of the ranking system though.

The 1st and foremost priority for any ranking system in any game is to match you against players of similar skill. This being determined by W/L is the best way to go.

However, due to some unavoidable flaws in the matchmaking system, there are going to be some bad matches. Often, the game will pit a full party against a team of individuals or an elite semi-pro team against a bunch of silver and bronzes.

When these “errors” occur, it hurts the overall system to reduce an amazing player’s rank if he is stuck with a team of lesser skilled players.

Take for instance, Walshy. Say he is playing by himself and gets matched with complete noobs and the team he is facing is only somewhat skilled.

There are some people so bad at the game, they will die faster than you can possibly kill to keep the score in balance.

Say Walshy goes 30-2 and all his teammates are 2-18 and he loses. By lowering Walshy’s rank, he will now be stuck with even lesser skilled players the next match. This is more than likely NOT fun for him and NOT fun for the opposing team.

All I’m saying is that MVPs on losing teams should not be punished because they are victims of a broken system. They shouldn’t be rewarded either but they shouldn’t be punished.

The reason you lose a ton of XP is due mostly accounting for the loss of the game which is dumb, whoever thought that would determine true skill is dumb. That idea was tried in Halo 3 and it was terrible.

Oh the joys.

play 4v4.

go 18/9/9 kill/assist/death.
win in 4v4 no quitters, get award 11 points.

play game again, go 9/9/9, 4v4, play on team with 3 quiters (so its 1v4) and you LOSE 18 points.

like REALLY.

pretty sure brain dead zombies could come up with a better score system.

> 2533274794052092;17:
> Oh the joys.
>
> play 4v4.
>
> go 18/9/9 kill/assist/death.
> win in 4v4 no quitters, get award 11 points.
>
> play game again, go 9/9/9, 4v4, play on team with 3 quiters (so its 1v4) and you LOSE 18 points.
>
> like REALLY.
>
> pretty sure brain dead zombies could come up with a better score system.

I think for the winning team, all players should gain the exact same amount of xp.

But for the losing team, there needs to be more complex systems in place. For example, you should lose even more xp if you quit and possibly face the ban hamner if it happens enough.

But to encourage people to not quit, maybe there should be a losing MVP position where the best player on the losing team doesn’t lose rank as much.

> 2533274808718549;5:
> OP I totally agree with you. I am MVP 99% of the matches but my team member are most of the time afk or die 8 times before they are able to get a kill.
>
> Please see my topic I just created if you feel the same as I am:
>
> https://www.halowaypoint.com/en-us/forums/504760bd1678460abcc89e5f5e1ad7a1/topics/looking-for-halo-5-beta-players-kda-4-0-or-above/3c95485e-6e40-4770-848c-670972699d68/posts

i highly doubt u gt mvp at all.