I’ve gotten skins in other games before but I don’t think I’ll ever get a skin in halo infinite. It just doesn’t seem like the game to have skins anything farther than armour colors. Fortnite skins work because it’s an entire character not just some add ons. Same with pubg. The entire character can benefit from a new set of clothes because it makes sense for the most part. But Halo Spartans are made for combat and things that go on top of the armour doesn’t really make any sense
I hope so, but I’ll believe it when I see it. I’ve spent too much time speculating and drawing up theories on games just to be disappointed later on. 343 is going to do whatever they want, regardless of what us measly little peons ask for.
The only good thing about Infinite is it can only get better from here, but it also has the potential to stay the way it is with 343 behind the driver’s wheel.
I’m hoping this is the case but I’m not investing too much into that hope. It’s also entirely possible that we are near their content limit for the first season, being as seasons weren’t originally meant to drag on as long as this one will.
Lol right? It’s funny, before launch I was like “damn, they spent all of their time making cosmetic content to sell”, now I just have no clue what they spent 6 years on.
Isn’t the rocket launcher skin bundle a new one?
Also, I’m not exactly disappointed by the store this week. I’m just wondering why they insist on having such a shallow pool of bundles instead of an evergreen store page, then reserve the limited time page for, say, Tenrai stuff.
It’s really weird. Now we basically know there isn’t that much “FOMO” drive to buy things in the limited time page.
Why not? They made similarly large changes (in a relative sense) to the Tenrai pass content from one month to another. Not that I expect sweeping changes, but the groundwork is already there. It would allow them to make changes as they deem necessary based on feedback and buying trends. Whereas general development they’re going strictly off of what the market seems to bear and their own assumptions on how to make fiscal goals.
When compared to conception and creation, refinement and tuning are extremely fast. Just depends on what they want, or feel they need to do.
I would guess that most of these items are relatively cheap to produce in terms of dev resources and that only a small fraction of the dev resources are allocated in developing new cosmetics for the customization system.
Probably many technical aspects. One core difference between Halo Infinite and previous Halo games is that the game supports much larger maps without taking a massive performance hit by rendering far away objects with less details. Implementing a such system may have been a part of the story.
In addition to this, developing the campaign, multiplayer maps, bots for multiplayer and designing multiplayer maps are few additional features which are resource intensive.
Hmmm. Interesting. I felt like the campaign was really pretty minimal… like maybe technically impressive but so limited in terms of biomes, NPCs, weapons, the game is much longer but doesn’t seem to have more cutscenes than previous games, and there were really very few human characters etc.