Good Job you just killed the legendary knights

That took you and youre team 2 minutes and 30 seconds. now have 3 wardens to kill that havent spawned yet. good luck, have fun.

Well that’s a team problems and no communication problems.

Oh you wanna spawn a vehicle? Let me add 25 seconds to your spawn time. Oh, and it’ll take you another 30 seconds to get over to the action from where you’ll spawn. Good luck!

Its good to have teammates that spawn reqs, eh?

> 2533274807278411;1:
> That took you and youre team 2 minutes and 30 seconds. now have 3 wardens to kill that havent spawned yet. good luck, have fun.

Thanks, I’ll need it

-From, A screwed Spartan IV in a simulation

Oh and what’s that? We’re going to put all the wardens in the back of the base were you can’t get your vehicle. You can always go in on foot and hope to make it through those death filled bottlenecks!

Don’t forget the Wardens poesy of Knights outside the base… such warden fanboys/girls those knights are.

is FFWZ really that difficult? i never really have a problem and usually we finish most matches i play, and i go in by myself

> 2533274809890894;8:
> is FFWZ really that difficult? i never really have a problem and usually we finish most matches i play, and i go in by myself

It’s not that it’s difficult, it’s that it’s inconsistent.

Some games you’ll find it easy enough that you won’t die once if you learn basic cover. Other games will force you against things that can very will kill you with a tap, mixed with the worst territory with heavier spawn times.

I’ve won games where I just had a Ghost Ultra and won. I’ve also had games where the enemy just decides he doesn’t want to die and regain health.

Wanna be the best Spartan you can be? Tough, here’s REQ lvl 2 and 4 heavy Hunters on a beach… with multiple Knights blocking your LOS and instant death if you bring in a vehicle too close.
Good luck! -_-

> 2696128169794517;10:
> Wanna be the best Spartan you can be? Tough, here’s REQ lvl 2 and 4 heavy Hunters on a beach… with multiple Knights blocking your LOS and instant death if you bring in a vehicle too close.
> Good luck! -_-

Thanks, I’ll need it

-From, a screwed Spartan IV in a simulation with only Lvl. 2 reqs

I also dislike the bosses that regenerate health. Oh, your team dealt with 60% of it’s health? Well too bad! No constant fire = full health again! Pretty sure the Mantis bosses are the biggest offender of this.

There’s plenty of holes in the setup of Firefight… Once you’ve dealth with a gazillion bajillion bosses… The wardens show up. Add to that: The spawn time for the wardens… Your potential respawn time, spawning in the vehicle as well as getting there.

Kill warden x3 in 30-60 seconds… Oh no problem! Now where’s my Answer with 3 damage boosts?

I don’t mind upping difficulty… It was needed after playing the beta. If it’s one of the players asking for more spawn time in between… dam you DAAAAM YOOOOU! You’ve single handedly betrayed your brothers and sisters in the Halo community! Jk

I find it quite hard and inconsistent to pull off victories on certain maps. Everything needs to happen at the EXACT time with a pretty good team, knowing how to work their Wraiths and Scorpions when it comes to the Wardens… and the fangirl Knights, KnvaishPlum169 you’re a comedy genius

I rather fight 4 knights and 1 mythic warden eternal lol much easier.

Bottom line, they need to make some adjustments to this game mode already.

I think my big problem with that round in particular is that it is difficult to get vehicles into position to kill the knights so many people was a req weapon to kill them. Then you get the 2 wardens near the armory with a freaking legion of prometheans with em. To top it off, you spawn vehicles in the garage in the midst of the action and will likely take massive amounts of damage to your vehicle before you can fight back. They really need to move the player spawn on that round to the main base, not the garage. Better yet, remove Urban because it is an awful map.