No, I prefer the gamepad, and I can’t see how people enjoy using the mouse and keyboard in a game that lets you directly control a character.
I’ve used mouse and keyboard for games (Bug!, Oddworld: Abe’s Oddysee, Quake, a few other games) a long time ago, but once I used a gamepad (for the PS1), I mostly avoided mouse and keyboard, though I’d still play games with those here and there to see if the mouse aiming was better and because I didn’t have a gamepad.
As for why I’m trying to say the gamepad should be nerfed, I think it’s good for both input device users to play together, but it makes sense that it should be more fair if they do especially for tournaments, and they have to make it more fair I guess since there isn’t enough money for both of them to have separate groups in tournaments.
You know what the real difference is?
It’s not the aim assist. It’s the magnetism that they buffed just before launch. Its makes close range battles against controller, using the sidekick/AR/commando almost impossible to win. I’m convinced they dumped themselves just before launch and thought “oh no we better bow down tonthe controller players”. Scared of the backlash if they left it balanced.
You know how hard it is to kill a strafing enemy with the sidekick in one magazine using MnK?!? Because of the reduced magnetism, it’s almost impossible.
I wish we could see the weapon stats by input. I think it would open quite a few people’s eyes to the problem.
As soon as I go into cross input lobbies that don’t start with the BR, I get mauled unless I’m out at a decent range. It feels like I’m shooting blanks and my enemies just can’t miss.
It’s simply horrible.
Isn’t that the same thing?
Also, the Magnum/Sidekick is way too powerful, even with a gamepad.
I’ve been killed in like 2-3 seconds by people using that…
ARs, BRs and Commandos don’t stand a chance fighting at close range against it.
Umm bow? You’re talking about Halo. A console game. Y’all begged to be included and now that you are, you’re trying to ruin the game.
That’s exactly why inputs should be separated. Crossplay is not competitive at all. Separate the inputs so people can stop crying about controller being overpowered.
Not quite.
Aim assist affects your reticle, whereas bullet mag increases the hit boxes based on the accuracy of the shot. Essentially means if you hit close enough, you get a hit.
They increased the magnetism cones just before launch.
Isn’t that just increasing the hit box size, not magnetism?
It’s demonstrably not a console game though. That’s just a fact.
Where have I begged to be included? I’ve probably been playing Halo longer than you’ve been alive, so I’m happy with my inclusion over the past 20 years thanks.
And where did I say I wanted to ruin the game? What are you on about? I was commenting on what the real problem is. That’s all.
Why so confrontational?
Be all means separate the inputs but where there is crossplay, then quite simply any disparities (whichever ‘side’ gets the advantage) should be addressed.
Really don’t see the issue with that.
It’s varies by gun. They have different tolerances and reticle speed will be a factor too. Its more complex than my analogy or just bigger hit boxes.
Are you saying the bullets curve their path to the target if the reticle is close enough?
That’s one way of describing it, yes.
It’s like an accuracy tolerance.
So, not only is the reticle being pulled to targets (aim assist), but the bullets are being pulled as well?
That’s just weird.
Do keyboard and mouse users get that too?
I’m confrontational because you seem to be under the impression that 343 is bending the knee to us of fear.
It’s not about that at all. It’s about keeping the experience the same no matter what input you use.
There’s no possible way to balance both inputs. Quit trying to force them together expecting a different outcome.
Yes, that’s precisely what I’m saying. I suspect they’re favouring controller because if they brought the two in line, there would be a massive backlash.
Why are you taking that personally? Do you work for 343?
I’m not trying to force anything together. They already are together, so not sure what you’re referring to.
I agree with your other statement. The experience should be the same for both inputs, hence they need to adjust some settings to reduce the disparity in accuracy.
They won’t be in line with each other. MnK and controller aren’t meant to play against one another.
Nerfing aim assist fixes nothing. It just ruins the game for controller players.
1 Like
Sure, KBM players are handicapped, which is why I’m getting twitch-sniped and 180 wrist-flicked all the time.
KBM is easy mode for precision and quick turns, not to mention accuracy with the grapple hook. On controller grapple hook is either a slow aiming process or a general “here goes nothing”, and you can forget about grappling weapons or objective items.
Certain weapons are also balanced on controller by how much or how little aim assist they have at certain ranges, so things like the Commando and shock rifle are nearly impossible at close. But KBM doesn’t have this issue. There’s no aim assist at all to begin with because your aim is so much more precise, so all weapons are equal to aim at all ranges. If two players come at each other at close range with a sniping weapon, one KBM and one controller, the KBM player is at a MASSIVE advantage.
KBM players just assume controller is Auto Aim or something. Aim assist is there to correct an inherent and unavoidable defecit in joystick design.
3 Likes
I agree and I’ve stated as much in my previous posts.
The fact is though, we do have crossplay playlists. At the moment, it’s the MnK players pissed off.
I’m saying change something (not claiming to know the best method) so that the two are more equal in terms of accuracy. That’s all. We just want a step towards parity.
If controller players are 5% less satisfied but MnK are 5% more satisfied and the end result is more similar accuracy, then that would seem the fair thing to do, right?
You are right and I wish the people that complain about the aim assist being too low would realise that they’re just using that particular weapon at the wrong range.
Big issue is the AR and Sidekick. The have great aim assist, except long range for the sidekick, and are the two starter guns. It’s requires so much work to out-track a controller using the AR in particular. Unless you are just utterly brilliant any 12 year old can outgun you.
I gave up trying m&k on day 1 and went back to controller. Easy mode ever since.
Oh okay. I think I misunderstood what you were saying. My bad.
The main thing people get wrong is that having high accuracy doesn’t necessarily paint the full picture. Say you shut off aim assist on controller. Or nerfed or whatever. That doesn’t mean the accuracy will fall down to Mnk’s level.
It’ll most likely fall lower given how reliant controllers are on the feature by default. Same thing for Mice. You can’t simply add more aim assist to it because it can still hit targets accurately regardless.
It’s a really tricky thing to get right as of late which is why 343 separated ranked playlists.
Would they be able to adjust the amount of aim assist?
Yeah. However, just because you adjust it doesn’t mean it will balance things out.
It could actually make things worse. Because of how precise mice are, they can pretty much make do with the little assistance they have. Mice have infinitely more freedom of movement on a 2D plane.
Controller, however, doesn’t have the same luxury by design. You have to readjust your angle or push in a direction to move the camera. Pretty restrictive. This is where aim assist comes in giving it the extra push you need to track enemies effectively.
So controller players will most definitely tell a difference in aim assist if it’s changed.