Keyboard has superior movement are you crazy?
I literally said controller. Where did you get keyboard from?
No, I’m saying keyboard has far superior movement compared to controller. You can’t even strafe or jiggle peak properly on controller.
Gamepads are more compact, and there aren’t as many buttons as there are keys.
With a keyboard, I could end up pressing ESDF instead of WASD, but with a gamepad, I’m not going to accidentally confuse the D-Pad with the analog stick, since they’re very different, and it’s easy to remember the other buttons as well since they’re more distinctly placed and less numerous.
It’s… it’s not that hard. I don’t think I’ve ever put my fingers on the wrong keys. They always sit in the same place…
Abosultely not. W.a.s.d is limited. The stick isn’t. I can do turn around moves far easier on controller then keyboard. My friend that went to keyboard from controller said the same thing. That his movement became more limited but his aim got better because of the mouse. Controller players are on top right now not only because of aim assist but because of movement too. Some pros have been moving on controller for over a decade now. No Mnk is beating a controller player
Halo pros have been playing halo with controller since CE. If you dont like it go play fortnight or something lmfao.
AA is NOT the reason controllers perform so well in halo despite what youre average skill MNK using ego has you believe.
The AA in infinite is tuned pretty low. Halo, by design, performs well on controller because of the high ttk and low mobility which is perfect for controllers. Left analog stick works great for strafing, and can use it to aim almost more efficiently than the right look stick that has aim assist. Halo doesnt punish many of the controller weaknesses in Sensitivity/mobility speed (doesnt need snappy or poke shots for insta kill like in a low ttk), or recoil control (halo has low recoil) and utilizes very few of the real strengths of MnK which is the the insta turn speed, High mobility, and snappy reflex shooting and almost perfect recoil controll. All those are great in most modern fast pace low ttk shooters. But halo does NOT play like that. it more strafing gun battles and team shots.
So if you got halo pros, who are life long controller users, in a game that doesnt need the strengths of MNK then of course it will do well
But of course, iTz CuZ AiM AsSisT OP. even tho most every shooter out there has far stronger AA and the mnk STILL dominate controller… it because THOSE GAMES utilize the other strengths of MNK
ALSO MNK users are CRYBABIES, imagine going to csgo or valorant and crying on forums wanting mnk nerfed so the game can be made more accomidating to controller users. Entitled much!?
who tf turns around with WASD and not the mouse WTF?
MNK has far supirior movement, its comments like that, that makes it hard to take MNK users that cry AA is Op seriously. Analog stick has travel tim across the dead zone as opposed to A…D…A…D instant presses. In halo that matters less as the pacing is slow, but that instant spead is huge in alot of games.
Now for turning, if u use your mouse AS U SHOULD, u have no limit on your turn speed, u have instant 360 capability. Controller will always be capped by max sensitivity. just scroll a damn cursor with a thumbstick and u will see.
you also have that super high sensitivity while also maintainig accuracy, whereas high sensitivity hinders aim while having only a thumb rather than whole arm to aim. u also dont have recoil to deal with in most fps
the list goes on and on. Halo just plays slow and has a high ttk making all those keyboard advantages less needed and doesnt handicap the controllers weaknesses. But go to any fast paced low ttk shooter (even with STRONG AA) and MNK will dominate.
My bad. I guess I’m just used to watching FPS pros that use raw true skill rather than machine assisted skill that can be turned up or down by a developer. What a joke 
Turn around moves. Not just turning around. I moving moving your characther diagnoally and aiming at the same time
It’s not the same as mnk
ponting and clicking with a mouse with near perfect accuracy, instant 360 turn speed and near 0 recoil. super impressive. Like bragging about being a good driver in an automatic.
if youre saying controller beets MNK on movement ability, idk what to tell you then. U may just wanna give up trying to play on MNK then because u are clearly doing it wrong
I agree. It is super impressive for the few that have mastered the trait. I’m in awe of pros in CSGO and Valorant that can flick shot heads and control recoil at a masterful level. The low skill ceiling of controller? Ya, not so much.
You you can only move side to side and up and down on a keyboard you cant go between fluidly like you can on a stick.
I promise you if your not using hacks or rapid fire or any cheat like that I will beat every keyboard and mouse player. They just don’t have the movement I do.
I hate that this is a convo. Another reason why I hate it being on PC .
My aim assist trumps your accuracy. While you have to try. I don’t have to try when aiming. It makes focus on movement even greater. I met some people with amazing shot but since they are focused on aiming they cant move like I do.
being able to overcome the massive disadvantages the controller comes with and be able to perform at the level of some top tier players is very impressive. despite what u believe about Aim Assist “doing the work” mastering aim, recoil, sensitivity and accuracy landing shots takes alot of skill to master. ( all while moving at a pace you could go grab a snack while turning a full 360) The things that halo pros have been doing with the limitations of a controller since Halo CE is more impressive to me than anything ive seen on MNK. I Use MNK on most all other shooters, especially the fast twitchy low ttk ones. it feels like im cheating compared to the struggles of trying to do half as well on controller and most those games have far more aim assist than halo yet still cant compete. its not the AA, Halo just plays different than most modern twitchy low ttk shooters and im glad, i like the feel of and immersion of controller in fps. But if its so easy and does all the work, get on a controller and show me how easy u hit pro level on it.
U could also go play valorant instead of complaining about halo. Valorant is a MNK game, halo is more a controller game. u have options
The only disadvantage of controller is the slow turn speed. Which is by no means a “massive disadvantage” as it can be mitigated with pre-aim and map awareness.
I’ve played controller in this game and it’s much, much, much easier to hit perfect 4 shot BRs. It’s absolutely the AA that allows this ease of accuracy.
I’ve played Valorant, I’ve played CSGO, they just don’t appeal to anymore because a single game can take upwards of an hour to complete. I’m not 17 anymore, I don’t have that kind of time to dedicate.
if its the ONLY disadvantage, why does controller get destroyed in almost every fps game? Its common knowledge in almost all fps communities that using a controller is a huge handicap.
Halo is maybe 1 of only a VERY VERY few fps games where controller competes or does better (and has far more crying because of it than controller users in any game they are inferior in)
ALL those games MNK dominate except csgo and valorant have strong levels of AA, Almost every fps game ive played has had stronger AA than Halo Infinite. SO… IF AA is so OP, then logically, AA would make controller strong in any game it was in since “AA does the work”. BUT thats not the case
so its only a logical conclusion that other factors are contributing to controller dominance. So, what is a major difference between Halo and other games with AA that MNK are still the best in. The difference is halos gameplay utilizes very few of MNK strength with its slower pace, lower mobility and high ttk. And the typical controller weaknesses arent even weaknesses in halo. the slower yet smooth analog sticks are great for strafe battles.
i really dont see how this is hard to understand. i think it just makes u feel better to blame AA and say its hacks or cheats, than to admit that anything could possibly be better desinged for anything other than MNK.
It’s not hard to understand and I agree with you. It’s the combination of High TTK, strafe speed and Aim Assist that allows controllers to have the advantage in Halo. However, take away the AA advantage on controller and you’re left with inferior accuracy. That’s my point entirely - that AA is a crutch afforded to controller and controller only. I feel the same way about any crossplay game that has Aim Assist.
I think it’s a disservice to play any FPS with a controller.
ok well u also think its fair and that mnk being better and beating a controller user with no aim assist if it was just down to raw imput, taking into account now u have a controller user with a thumbstick with only thumb to control an area the size of a quarter, fixed max turn speed that can never come close to being reached without losing any little accuracy u have, and the travel distance of the left stick as apposed to instant A or W press. While MNK get full arm to control a mouse, instant 360 turn speeds, instant strafe speeds, all without loosing accuracy and far better recoil control?
If u want things fair and to remove AA then i thing mouse max turn speeds and sensitivity should be capped to match controller and recoil should be buffed to compensate for extra stability of a full arm.
I think both inputs should stay separate to avoid all this. But to be clear, Aim on controller with all the drawbacks even with AA takes alot of skill.
MnK and Controller players just need to stop complaining about both inputs and just match with their respective inputs.
Crossplay is not competitive at all. It’s just a gimmick that was originally supposed to allow friends on different platforms to play with each other.
Instead of nerfing either input, how about we stop trying to play against other inputs and expecting fairness?
Measure skill on controller and MnK separately like they’re supposed to be.