Gold Pro v5 settings released

V5 of Gold Pro is now on my fileshare (D0ju), and will be the last for a good while. We have the TU, AND the THC map pack which could be big game changers.

So, whats new to V5? Lots of stuff. And a new (and very rushed) map guide added on the post below, so newcomers can see what the maps look like before playing. Ideal for when using the settings at a LAN/online scrims etc.

Forge maps added

I’ve been alot more active in the forge community. Must say, cheers to everyone who has helped out with basic questions, map opinions and even offering to update new versions quickly for me. I feel more forgers deserve a spotlight for their hard/excellent work. Good job lads. Ive taken in feedback, went over gameplay, looked at what the disc maps lack etc etc.

So the maps added into the rotation for 4s and 2s

4 v 4 changes

-Lotus CTF added (Pit style rules/scoring)
-Laguna and Memento Hill added
-Tactical jumps on Adrift (mid section) added. Base crates moved to help map flow a little.
-Tactical jumps on Abandon added
-Non waypointed Shotgun added to Abandon and Solace for a CQC weapon. 1 min, no extra clips, but despawns after 12 secs.
-Ext points on Solace fixed to avoid ext’s through scenery. Extra Tactical jumps also added on the balconies.
-Added tact jumps to default Laguna. Crates placed below the flag in default Lotus. Modified lift/crates in default Memento
-Inc Cannon replaces Rockets on Solace

2 v 2 Added

-2 V 2 added, 30 kill limit. Instant respawns off!
-Serum, Rail added to the map rotation for 2 v 2
-Haven and Abandon included too
-Simplex changes, (weapon changes see below). Jump up from bottom gold bridge to top gold bridge. Ducts at front of base lowered so you can jump from the side ramps to the flag. Top mid can be accessed from the front side of the base now, whilst doubling as extra cover at courtyard.
-Rail is an updated version from MM. Rail and OS swap placed, DB replaces sniper. Jump ups from snip door to stickies added
-NOTE - I cant get the Random Ord trick for a static OS on rail working! Its on my fileshare, could somebody fix it for me?

FFA Added

-15 mins, the usual.
-100 points for a kill, -1 for a death. Why? Because this is used as the in game tie breaker, rather than scroll a K/D screen for it.
-Haven FFA (more by default really, need to look into a proper FFA map), no power weapons, 1 min static DB added to add some variety to it. Does not spawn at start.

Base traits

-150% shield recharge rate - to help further eliminate that awkward wait for shields in recharge mode. Helps quicken the game abit.

Everything else (obj timers/respawn timers) are the same as v4.3, Hill is same old scoring/rules as in previous Halos. For 2 v 2, the settings for the future V6 will be used in the tourney in March, so they NEED your feedback.

4 v 4 gametype list

I eventually want to add more than 11, but want to see more from the upcoming map pack. Maps like Exalted and Ultra are certainly worthy of being in Gold Pro, as well as maps coming from the EU community but need more time to look at them. Also looking for a good asym slayer map to replace Solace since it already has 3 gametypes, but havent found something that fits the bill yet.

1 - Slayer on Solace (Ideally want to remove this since Solace has 3 gametypes, looking for an Asym slayer map)
2 - Slayer on Haven
3 - Slayer on Abandon
4 - CTF 5 on Solace
5 - CTF 5 on Adrift
6 - CTF 3 on Lotus
7 - 2 Plot Ext on GP Solace
8 - 2 Plot Ext on Haven
9 - 1 plot Ext on Abandon
10 - Hill on Memento
11 - Hill on Laguna
12 - CTF on Simplex

2 v 2 Gametypes (all slayer)

1 - Haven
2 - Abandon
3 - Rail
4 - Serum
5 - Simplex
6 and 7 - TBC with Halo Council map pack.

FFA

-FFA Haven (looking for a good FFA forge map/refined disc FFA map)
Download

Download from my gamertag D0ju All files have the prefix GP or Gold Pro and V5 in the name

Testing

Im also looking for more help when it comes to testing. Obviously im not a pro player with a huge following, so I cant get full parties with a quick tweet. I would love as many people as possible to help test these settings out, refine them as much as possible, showcase forge maps, and after all that, we can influence MM in a good way which reflects the current opinions of the Halo community. These have been through 5 versions of testing, months/tournaments of feedback. They are starting to get polished.

Map guide

Lotus - http://i1123.photobu…zpsc46d8214.jpg[/font]
Laguna - http://i1123.photobu…zps05b1ad0d.jpg[/font]
Serum - http://i1123.photobu…zps50cb9393.jpg[/font]
Rail - http://i1123.photobu…zpsf3f8fac0.jpg[/font]
Memento - http://i1123.photobu…zps9288de3d.jpg[/font]
Simplex - Saw top purple (120), DB bottom yellow (90), SD top yellow (120), OS top mid (60 static), Shotgun bottom purple (drop spawn 60)[/font]
Abandon - http://i1123.photobu…zps4e5a5b13.jpg[/font]
Haven - http://i1123.photobu…zps9dc026d5.jpg[/font]
Solace - http://i1123.photobu…zps0b81d55f.jpg[/font]
Adrift - http://i1123.photobu…zps27a93b38.jpg[/font]

Normal spawing items, all 15/30 seconds (All precision/automatic rifles on map). Jetpack (2 spawn points, limit 2) on Haven, Solace and Lotus.[/font]

Loadouts

1: DMR, BR, Resupply, Explosives, Thruster Pack
2: DMR, LR, Resupply, Explosives, Thruster Pack
3: DMR, Car, Resupply, Explosives, Thruster Pack
4: BR, LR, Resupply, Explosives, Thruster Pack
5: BR,Car , Resupply, Explosives, Thruster Pack[/font]

Player Traits
110% Speed Modifier, Ally Only Motion Sensor, 150% shield recharge rate

Gametype settings (All Obj respawn timer is 10s, Slayer 5s)

GP 2 and 1 site EXT
Score to Win: 5, Arm Time - 3s, Conversion Time: 5s, Extraction Time: 45s

GP CTF 5
Score to Win: 5, Flag Return Time: 3s, Flag Reset Time: 15s, Flag at Home to Score: Yes, Overtime: 5 minutes, Time Limit - 30 minutes[/font]

GP Lotus CTF
Score to Win: 3, Flag Return Time: None, Flag Reset Time: 15s, Flag at Home to Score: No, Overtime: 5 minutes, Time Limit - 30 minutes[/font]

GP Hill

  • Score to Win: 250, Hill Time: 2 Minutes, Score Style: Score 1, Number of Hills: 1, Hill Movement: Progressive

GP Slayer (4s)
600 points to win, 5 second respawn, 10 points a kill, 15 minute time limit

GP Slayer (2s)
300 points to win, 5 second respawn, 10 points a kill, 10 minute time limit

GP FFA
100 points a kill, -1 for a death, 15 minute time limit, 60 sec static DB on map. Radar on (reduced to 25m)

Want to watch Gold Pro?

Tournament finals of the V3 version of the settings is here! 48 teams over 2 regional tournaments

http://www.youtube.com/playlist?list=PLDicBOkMnS1lYB4Uw3897W5XNu_JfJ0Wh

You need to fix the URL’s in the first post, they look like this <mark>https://forums.halowaypoint.com/"</mark>http://www.halocouncil.com/community/index.php?/topic/11114-lotus/"

If it has Flinch, Sprint or instant respawn I couldn’t care less.

> You need to fix the URL’s in the first post, they look like this <mark>https://forums.halowaypoint.com/"</mark>http://www.halocouncil.com/community/index.php?/topic/11114-lotus/"

Cheers mate

> If it has Flinch, Sprint or instant respawn I couldn’t care less.

Instant respawn - All gone sir
Flinch - sad face, hope for the TU
Sprint - waiting for the TU to make it toggable, if not, then evil mods might have
to be done.

> If it has Flinch, Sprint or instant respawn I couldn’t care less.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Also lol at these people trying so hard to make this game competitive. Its no use.

> > If it has Flinch, Sprint or instant respawn I couldn’t care less.
>
> Instant respawn - All gone sir
> Flinch - sad face, hope for the TU
> Sprint - waiting for the TU to make it toggable, if not, then evil mods might have
> to be done.

At least you’re trying.

Still, I have no hope what so ever for this game getting saved.

It would require 343 doing a complete 180 which, as was evident pre release, they don’t care what anyone says.

> > > If it has Flinch, Sprint or instant respawn I couldn’t care less.
> >
> > Instant respawn - All gone sir
> > Flinch - sad face, hope for the TU
> > Sprint - waiting for the TU to make it toggable, if not, then evil mods might have
> > to be done.
>
> At least you’re trying.
>
> Still, I have no hope what so ever for this game getting saved.
>
> It would require 343 doing a complete 180 which, as was evident pre release, they don’t care what anyone says.

Yep.

Toggable sprint, increased weapon spawn time, removal of flinch.

I need those 3 to get a “good” game. I think I’l only get 1.

Special gametypes get rid of sprint and instant respawn.

Get rid of flinch and we might get something that is actually remotely like a competitive game though still far from it.

Insta spawn is gone.

Im trying to appeal and get these settings into/influence MM, so mods would destroy that, which helps nobody. Like I said, we play the waiting game till next week.

Sprint should be toggable considering flood doesnt have it

Love, the settings, two questions though.
Have you added any new items since V4(such as the iCannon?)

2.) I realize this would probably be mostly symbolic as anything that isn’t UNSC sends many players into a catatonic state, but is there any chance of switching the BR loadouts to Light Rifle/Carbine, Light Rifle/BR? Just to establish the DMR and Light Rifle as the competitive rifles?

> Love, the settings, two questions though.
> Have you added any new items since V4(such as the iCannon?)
>
> 2.) I realize this would probably be mostly symbolic as anything that isn’t UNSC sends many players into a catatonic state, but is there any chance of switching the BR loadouts to Light Rifle/Carbine, Light Rifle/BR? Just to establish the DMR and Light Rifle as the competitive rifles?

Thanks for the feedback.

Yes, iCannon is only on the Gold Pro version of Solace (much better than the MLG version). 3 minute timer. Rail gun now appears on a few more maps in V5. Shotgun now appears more too as the CQC option. Only Binary Rifle, concussion rifle and fuel rod gun are not used I believe.

As for point 2, we originally had what you asked for. But, when I edited the Gold Pro Finals (I had access to 16 POVS, 4 games each), very few people picked the LR, and went for the BR instead. I think the LR is better, but, might as well change to what the players select.

http://www.halocouncil.com/community/index.php?/topic/13136-gold-pro-v5-settings-ft-new-forge-maps-in-rotation/

Theres the original posts, that has the map guides/links to the maps. Cant be fussed with redoing the links on here

> http://www.halocouncil.com/community/index.php?/topic/13136-gold-pro-v5-settings-ft-new-forge-maps-in-rotation/
>
> Theres the original posts, that has the map guides/links to the maps. Cant be fussed with redoing the links on here

Yeah for some reason the URL adds halowaypoint.com to it, anyway try these.

Lotus - By Waldo/Unoverated

Memento - By Nooooch

Laguna - By Waldo/Unoverated

Serum - By Noooooch

> > Love, the settings, two questions though.
> > Have you added any new items since V4(such as the iCannon?)
> >
> > 2.) I realize this would probably be mostly symbolic as anything that isn’t UNSC sends many players into a catatonic state, but is there any chance of switching the BR loadouts to Light Rifle/Carbine, Light Rifle/BR? Just to establish the DMR and Light Rifle as the competitive rifles?
>
> Thanks for the feedback.
>
> Yes, iCannon is only on the Gold Pro version of Solace (much better than the MLG version). 3 minute timer. Rail gun now appears on a few more maps in V5. Shotgun now appears more too as the CQC option. Only Binary Rifle, concussion rifle and fuel rod gun are not used I believe.
>
> As for point 2, we originally had what you asked for. But, when I edited the Gold Pro Finals (I had access to 16 POVS, 4 games each), very few people picked the LR, and went for the BR instead. I think the LR is better, but, might as well change to what the players select.

Understandable, I’m still hoping the future is orange though.

As for Binary I hope it gets thrown in at some point with maybe only a single spare magazine, but I realize that ordinance makes that difficult to adjust for ammo count.

Is the beam rifle in as well? I would honestly be surprised if it was with its aim-assist.

No beam. No binary either, literally not enough room. Each map has 2 power ups and 2 main weapons most of the time, theres no room for anymore im afraid.

http://www.youtube.com/watch?feature=player_embedded&v=LOt2Uhbbvgc

2 V 2 gameplay on Abandon