There have been posts about what should be buffed or nerffed with weapons in infinite and we all know by now what needs to be worked on. For me though the Commando doesn’t need a buff or a nerff it needs a complete rework so that it fits into the sandbox of halo.
We’ve all had time with the Commando by this point and even though some like it and others don’t understand how it works its clear to see that the Commando needs to be better. They’re a lot of people putting out tips on how and when to use this weapon and even though they are helpful, it think that a weapon shouldn’t be that difficult to use. It should be a weapon that you get used to quickly as it goes for nearly every weapon in halo.
I’ve had the worst back to back weekly challenges a while back involving the Commando were basically I needed 35 kills with it and I’m so glad BTB was working back then. So I’ve had sometime with this weapon and it was difficult to get kills with it even with the help and tips from people here in the community. Most of my kills were from cleaning up enemys that had their shields already low and it was from a distance with like 3 to 1 shots…so it was mostly luck. Very few times I managed to get a kill by beating my enemy in a shootout and I came out on top and out of those 35 kills only 1 was a perfect kill with the Commando.
One thing I’ve noticed is that people and maybe 343 compare the Commando to the DMR and the BR combined. D+B=C
and it doesn’t add up at all. I think that the Commando needs to be like a DMR combined with the AR or Saw. It should be a heafty bluky weapon that has power in its shots with a slower rate of fire to balance the power. Right now it feels like a pea shooter going popopopopopop and it should be like Boom Boom Boom.
Honestly the Commando feels like a bigger version of the sidekick than what I want the weapon to be like. People would glady pick up the Sidekick and drop the Commando. People are not running for this weapon at all. Example is the map Deadlock.
In front of the warthog there is two weapons racks on both sides one with the BR and one with the Commando on the other and we all know which side people are running towards.
The Commando should take up one of the slots in the sandbox and be one of the holy trinity weapons of rifles.
BR for long range.
Commando for Mid range.
AR for close range.
I’ll flesh that out in bit because at the moment the AR and BR is shredding people at all ranges.
The Commando
Long range
its terrible and I mean BTB maps long range terrible. The only way your getting a kill is if by some luck an enemy is a one shot and runs into your bullet.
Mid range
Is where the gun is best but with the recoil and fire rate working against you it can be challenging at times to get kills.
Close range
Again terrible. With all the tips people say about tapping or feathering the trigger there’s no way that can help when an enemy is onto of you. So what you do when people are that close. Hold the trigger, spray and pray for a kill while having the recoil makes you look up into the heavens
I cant speak for PC players but as a controller player have you ever tried to shoot just one bullet with the Commando. You usally end up shooting 2 bullets and if you want to shoot just the one it’s a really slow rate of fire to do so.
Best way for me to describe what I would like the Commando to be like is the weapon from Apex. I haven’t played Apex in a long time and haven’t used this gun but I have seen it in videos.
The Rampage.
It’s a light machine gun that uses heavy rounds. The way it shoots with its fire rate is what I want the Commando to be like. After all the Commando is a light machine gun that fires heavy rounds, it holds 20 bullets in a mag compared to the BR holding 36.
Slow the rate of fire down and balance it with a very small increase to damage. Lower the recoil to give it that better performance to be the king at mid range.
This how the trinity of rifles should be in the halo sandbox just an example don’t look to much into it 
BR
Long range - Best
Mid range - Good
Close range - OK
Commando
Long range - OK
Mid range - Best
Close range - Good
AR
Long range -OK
Mid range - Good
Close range - Best
I think this would make these 3 weapons balanced with each other rather than having two of them being OP at most ranges and having one being useless at most ranges.