Going Beyond The map

Forgive me if this has been brought up before but with the Anniversary map pack I noticed the sandbox on a few of the maps are outstanding and I would love to go and explore them. but with limitations such as kill barriers prevent that. If these could be removed and other limitations such as an invisible wall would be placed further out like in Forgworld you can go only so far out in the ocean. and obviously in Multiplayer you can’t go out the map but in forge you can. for example High Noon, I spent some time just looking at what’s beyond the kill barrier at the environment and wishing I could go out there. I think everyone that enjoys forging and even admiring the maps would enjoy this. What do you guys think.

I really don’t understand why they try so hard to lock us into the maps these days.

The amount of fun we had on Halo 2 climbing out of the levels was unreal. I probably had more fun doing that than anything I’ve done in Halo 3 and Reach, it was just that fun. We’d spend hours trying to scale buildings on Headlong, to get to “heaven” on containment, the abyss on Gemini or the stairway to heaven on Burial Mounds. We never sat there afterwards and thought “Wow, Halo 2 is so poorly coded, I think less of Bungie now.”, we were just so happy and enjoying ourselves so much. Things went wrong up there, there were glitches and workarounds Bungie had done became apparent, but we didn’t judge them for it. When you see how 2 dimensional all of the buildings were on Outskirts, you just thought it was sweet, and felt a little involved in their secret.

Halo 3 didn’t have much, but it had a few instances where you could at least stand somewhere interesting. Reach so soullessly keeps you on the map, stopping you from doing anything besides actually playing the game. I hate it, I really do. Feeling free to do things other than what was intended are part of what made Halo so fun in the first place - making it your own experience.

I’ll be deeply disappointed if kill barriers are in Halo 4 in anywhere near the choking fashion they are in Reach.

The best you can do is Pan-Cam out of the map. I do it and love it. I enjoyed pan-cam out of Heretic (halo 2 level) and seeing the Covenant Fleet. Especially a Supercarrier up close.

Hopefully 343i will allow exploration now that we have forge. it would be understandable if we couldn’t go beyond the barriers on Forgeworld as that is bid enough.

even if 343i can’t achieve this, I hope at least that they create detailed environments even if they or unreachable.

> I really don’t understand why they try so hard to lock us into the maps these days.
>
> The amount of fun we had on Halo 2 climbing out of the levels was unreal. I probably had more fun doing that than anything I’ve done in Halo 3 and Reach, it was just that fun. We’d spend hours trying to scale buildings on Headlong, to get to “heaven” on containment, the abyss on Gemini or the stairway to heaven on Burial Mounds. We never sat there afterwards and thought “Wow, Halo 2 is so poorly coded, I think less of Bungie now.”, we were just so happy and enjoying ourselves so much. Things went wrong up there, there were glitches and workarounds Bungie had done became apparent, but we didn’t judge them for it. When you see how 2 dimensional all of the buildings were on Outskirts, you just thought it was sweet, and felt a little involved in their secret.
>
> Halo 3 didn’t have much, but it had a few instances where you could at least stand somewhere interesting. Reach so soullessly keeps you on the map, stopping you from doing anything besides actually playing the game. I hate it, I really do. Feeling free to do things other than what was intended are part of what made Halo so fun in the first place - making it your own experience.
>
> I’ll be deeply disappointed if kill barriers are in Halo 4 in anywhere near the choking fashion they are in Reach.

This ^

I would prefer if the death barriers could be removed in forge because without the death barriers in mm so many people can have an unfair advantage without ever having a major threat attacking them. Anyways if the death barriers are forgable you guys can get hours of fun exploring and I can get a balanced mm, sound good to me but does it sound good to you guys.

One of my most enjoyable memories of this holiday season is watching my 8 year old daughter play Halo Anniversary, and promptly forget all about fighting the covenant in order to explore the environment. I load up Silent Cartographer, she’ll spend hours trying to reach the offshore islands.

That’s kind of missing from the newer Halos.

> One of my most enjoyable memories of this holiday season is watching my 8 year old daughter play Halo Anniversary, and promptly forget all about fighting the covenant in order to explore the environment. I load up Silent Cartographer, she’ll spend hours trying to reach the offshore islands.
>
> That’s kind of missing from the newer Halos.

yeah I know what you mean, i don’t know if its to do with each halo, the sandbox has increased in size and not allowing further exploration. but everyone who has posted so far wants that exploration of Halos sandbox back, which is great to see.

I remember Halo 2, when you’d turn Black Eye skull on and make a grenade pile with your co-op friend to get onto high buildings or over barriers. Or Banshee Jumping out of Multi-Player maps. Those where the great days of Halo exploration. Now, all we get are these bloody death timer barriers. I hate them!

I support this thread.

I use to do similar things in Halo 2 with waterworks, i use to fly up to the top of the structure and do similar things on other maps in Halo 2.