To refresh the minds, in Halo 3 after completing an online game, players are awarded EXP as follows:
- Win(Players would receive a win if they were on the top half of the leaderboard in games like FFA): +1 EXP
- Tie (in team games): +1 EXP
- Loss: 0 EXP
- Leaving from a match before it ends (this includes being booted): -1 EXP
To get to General Grade 1 one would have to have 600 EXP(600 wins/ties) with a 50 and to get to General Grade 4(5-Star General) the player would need 5000 EXP and a 50.
A problem with Halo 4’s Social Ranking System was that a lot people got to SR130 within a couple of months of the game’s launch and there wasn’t much an incentive to win. You were going to get EXP win or lose and the only punishment was a quit ban after quitting out of the game so many times.
This system rewards the winners and doesn’t necessarily punish the losers. It does punish the early quitters and people booted from the game. The 1 EXP you can earn for winning sounds like nothing but means so much to a lot of people trying to get to the next rank. Bringing the system back can also be the perfect reason to being back Double EXP Weekends. Even with double EXP it takes time to advance ranks especially compared to how it was in Halo 4.
What do you think? Are there any changes you would make to Halo 3’s ranks to make it better or is it perfect and 343i should implement it in their next game?