going back to Halo 3

So I was bored last night and decided to pop in H3. I have NOT played the game since the release of Reach. I was surprised I could easily find games but…

Honestly, I see what people mean by Reach/H4 not being as good. The balance felt great. The maps were really good. I would recommend 343 start with H3 and add in some of the great things that have happened in H4. H3 had the formula down. I get wanting to be innovative and pushing the game but dont change a winning formula either.

I know people may not agree but before you decide, go pop in H3 and play it for an hour. I thought I would hate it as I was so used to H4. But I did not. I preferred it.

I know what you mean.
I went back to reach after 3/4 year of halo 4 but Reach feels more balanced and I had more fun playing the game.
Its was also harder to kill because of the aim assist, magnetisme and bloom but it feels more rewarding.

I don’t really have that with halo 3 but its still more balanced.
I think I’m just used to AA’s and there role in combat.

Halo 3 certainly has a different style and feel of gameplay. Although I enjoy it a lot, I prefer Halo: Reach and Halo 4. The pace is just too slow.

> Halo 3 certainly has a different style and feel of gameplay. Although I enjoy it a lot, I prefer Halo: Reach and Halo 4. The pace is just too slow.

I don’t understand why people want gameplay where they are able to rush in and die as fast as possible, to later just do it again.

A 50 game in doubles I once played ended 0-0 on the map Tundra, lasting 12 minutes.

It takes me longer to find games in halo 3 and less quality ones.

Halo 3 had the horrible BR spread, The useless AR, half of the dual weapons sucked on their own. Halo 3 has custom games and some maps that i miss. But i could never main halo 3 again. I no longer have fun with it.

I’d sooner suffer through reaches bloom again then heading back to halo 3.

> > Halo 3 certainly has a different style and feel of gameplay. Although I enjoy it a lot, I prefer Halo: Reach and Halo 4. The pace is just too slow.
>
> I don’t understand why people want gameplay where they are able to rush in and die as fast as possible, to later just do it again.
>
> A 50 game in doubles I once played ended 0-0 on the map Tundra, lasting 12 minutes.

Assuming they are asking for a really fast paced halo. If you’re going to argue with someone don’t shove the extreme’s in their face as if they said that.

He is probably implying that without sprint or AA’s the game feels slower. You are also forgetting that the spread on the BR and the lack of power behind most weapons combat was also slower in the past games.

Halo 4 can be really fast if you rush into battle hap hazerdly without thinking. But halo 4 can be slow paced as well. But i’m rambling.

Even though combat is significatnly faster then past halo games a majority of my games in halo 4 last 8-10 minutes. Those few extra minutes you have is probably from walking everywhere.

I too, went back to Halo 3 again. I loved it.

However, despite the enjoyment that came from it, going back to it would just be repressing moving forwards in terms of gameplay. While a great many things in Halo 4 were broken and severely imbalanced, those same features have the potential to offer much more than Halo 3 for both competitive and casual gamers alike if they were revised.

I’ll start with the updated HUD.

Many will say that it holds your hand, and others will say that it’s too cluttered. Both of those statements are correct, but those statements also look past the benefits that a more informative HUD could have.

The weapon markers that call out weapon spawns are something that’d be best left out of Halo 5. However, having something that would indicate that your teammate just picked up a powerweapon would certainly benefit teamwork.

Another thing that has great promise yet terrible execution: Personal Loadouts.

I’ve made this argument before, and I am sure as hell going to make it again. There are ways to include loadouts without them shattering balance like how they currently do. If one restricts loadouts down to primary and secondary weapons, and removes all of those gamebreaking features, then they’d be balanced.

One of the more common solution to loadouts includes the following:

PRIMARY WEAPONS:
- Assault Rifle
- Plasma Repeater
- Battle Rifle
- Covenant Carbine
SECONDARY WEAPONS:
- Magnum
- "Needle Pistol
- SMG (maybe)
- Plasma Rifle (maybe)

It’s simple. And it’s balanced.

The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.

But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.

> Halo 3 certainly has a different style and feel of gameplay. Although I enjoy it a lot, I prefer Halo: Reach and Halo 4. The pace is just too slow.

This 100%! 3 becomes boring faster than Reach or 4.

Been playing it for a while, love it. The population surge has resulted in better quality matches than before, for me anyway. Only issue with the game is the netcode, there is very little consistency with the BR on maps like Valhalla, the AR feels so lackluster to shoot (although I’m good with it). Other than that, still one of the top FPS on Xbox.

Just the other weekend I played a couple matches of Halo 3 for the first time in maybe 4 years. I was stunned and hit by a wall of nostalgia for the heydays of Halo 2 and Halo 3. Those few matches I played reminded me of a different era of Halo, in a good way. Maybe it was the pacing.

Played yesterday and it felt very slow. I think Halo 4 has better “tells” in terms of letting you know how close to death an opponent is. When I was playing Halo 3 (yesterday) I could never quite tell how close my opponents were to losing their shields. Thus, it resulted in quite a few tactical errors on my part. Also, I feel like Halo 4’s gunplay is much tighter (also prefer Halo 4 jumping and walking speeds) which allows for more reliable (verses Halo 3 where the third shot on a burst from the BR would often disappear) “twitch” shots in hectic situations.

I think most of my distaste with Halo 3’s gunplay comes from being spoiled by the Halo 4 BR which seemed to do away with spread. Halo 4 definitely does a lot of things better than Halo 3 which is why I think that 343i should carefully integrate the core qualities of 3/2 rather than drop everything they improved with 4.

> > Halo 3 certainly has a different style and feel of gameplay. Although I enjoy it a lot, I prefer Halo: Reach and Halo 4. The pace is just too slow.
>
> This 100%! 3 becomes boring faster than Reach or 4.

Yup. I have no problem playing 2 games of Halo 3 and turning my xbox off. If I start to play Reach or Halo 4 I find it very difficult to get away from. This is one of the reasons I have played twice as many games of Halo 4 as I have of Halo 3.

> I too, went back to Halo 3 again. I loved it.
>
> However, despite the enjoyment that came from it, going back to it would just be repressing moving forwards in terms of gameplay. While a great many things in Halo 4 were broken and severely imbalanced, those same features have the potential to offer much more than Halo 3 for both competitive and casual gamers alike if they were revised.
>
> I’ll start with the updated HUD.
>
> Many will say that it holds your hand, and others will say that it’s too cluttered. Both of those statements are correct, but those statements also look past the benefits that a more informative HUD could have.
>
> The weapon markers that call out weapon spawns are something that’d be best left out of Halo 5. However, having something that would indicate that your teammate just picked up a powerweapon would certainly benefit teamwork.
>
> Another thing that has great promise yet terrible execution: Personal Loadouts.
>
> I’ve made this argument before, and I am sure as hell going to make it again. There are ways to include loadouts without them shattering balance like how they currently do. If one restricts loadouts down to primary and secondary weapons, and removes all of those gamebreaking features, then they’d be balanced.
>
> One of the more common solution to loadouts includes the following:
>
> PRIMARY WEAPONS:
> - Assault Rifle
> - Plasma Repeater
> - Battle Rifle
> - Covenant Carbine
> SECONDARY WEAPONS:
> - Magnum
> - "Needle Pistol
> - SMG (maybe)
> - Plasma Rifle (maybe)
>
> It’s simple. And it’s balanced.
>
> The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.
>
> But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.

Can you stop posting this in every other thread you go into, it getting kind of annoying.

> > I too, went back to Halo 3 again. I loved it.
> >
> > However, despite the enjoyment that came from it, going back to it would just be repressing moving forwards in terms of gameplay. While a great many things in Halo 4 were broken and severely imbalanced, those same features have the potential to offer much more than Halo 3 for both competitive and casual gamers alike if they were revised.
> >
> > I’ll start with the updated HUD.
> >
> > Many will say that it holds your hand, and others will say that it’s too cluttered. Both of those statements are correct, but those statements also look past the benefits that a more informative HUD could have.
> >
> > The weapon markers that call out weapon spawns are something that’d be best left out of Halo 5. However, having something that would indicate that your teammate just picked up a powerweapon would certainly benefit teamwork.
> >
> > Another thing that has great promise yet terrible execution: Personal Loadouts.
> >
> > I’ve made this argument before, and I am sure as hell going to make it again. There are ways to include loadouts without them shattering balance like how they currently do. If one restricts loadouts down to primary and secondary weapons, and removes all of those gamebreaking features, then they’d be balanced.
> >
> > One of the more common solution to loadouts includes the following:
> >
> > PRIMARY WEAPONS:
> > - Assault Rifle
> > - Plasma Repeater
> > - Battle Rifle
> > - Covenant Carbine
> > SECONDARY WEAPONS:
> > - Magnum
> > - "Needle Pistol
> > - SMG (maybe)
> > - Plasma Rifle (maybe)
> >
> > It’s simple. And it’s balanced.
> >
> > The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.
> >
> > But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.
>
> Can you stop posting this in every other thread you go into, it getting kind of annoying.

I disagree, he is making a point, kinda the point on forums.

What has any of this got to do with Halo on Xbox One?

> > I too, went back to Halo 3 again. I loved it.
> >
> > However, despite the enjoyment that came from it, going back to it would just be repressing moving forwards in terms of gameplay. While a great many things in Halo 4 were broken and severely imbalanced, those same features have the potential to offer much more than Halo 3 for both competitive and casual gamers alike if they were revised.
> >
> > I’ll start with the updated HUD.
> >
> > Many will say that it holds your hand, and others will say that it’s too cluttered. Both of those statements are correct, but those statements also look past the benefits that a more informative HUD could have.
> >
> > The weapon markers that call out weapon spawns are something that’d be best left out of Halo 5. However, having something that would indicate that your teammate just picked up a powerweapon would certainly benefit teamwork.
> >
> > Another thing that has great promise yet terrible execution: Personal Loadouts.
> >
> > I’ve made this argument before, and I am sure as hell going to make it again. There are ways to include loadouts without them shattering balance like how they currently do. If one restricts loadouts down to primary and secondary weapons, and removes all of those gamebreaking features, then they’d be balanced.
> >
> > One of the more common solution to loadouts includes the following:
> >
> > PRIMARY WEAPONS:
> > - Assault Rifle
> > - Plasma Repeater
> > - Battle Rifle
> > - Covenant Carbine
> > SECONDARY WEAPONS:
> > - Magnum
> > - "Needle Pistol
> > - SMG (maybe)
> > - Plasma Rifle (maybe)
> >
> > It’s simple. And it’s balanced.
> >
> > The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.
> >
> > But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.
>
> Can you stop posting this in every other thread you go into, it getting kind of annoying.

Save having to re-write it over and over on every thread which doesnt know how loadouts could work and be balanced. Besides if he didnt copy and paste it would he just be re-wording it making it more or less effective and no less copied?

Playing Halo 3 recently has convinced me of the approach 343 should take with Halo Xbox One:

2 types of play. Competitive (pure H3 arena) and Social (modified features from Reach/4)

Competitive/Arena: No loadouts (or at the most, predefined loadouts), perks, sprint, personal ordinance, points. Maybe AA + Equipment, depending on how balanced and finely tuned they are.

Social/Infinity: No personal ordinance, perks. Include Customizable loadouts, AA’s, equipment, maybe sprint.

Give both VIGR and a playlist (or 2) in each silo for Action-Sack styled fun, and you make both the social and competitive, arena and infinity crowd (somewhat) happy.

> One of the more common solution to loadouts includes the following:
>
> PRIMARY WEAPONS:
> - Assault Rifle
> - Plasma Repeater
> - Battle Rifle
> - Covenant Carbine
> SECONDARY WEAPONS:
> - Magnum
> - "Needle Pistol
> - SMG (maybe)
> - Plasma Rifle (maybe)
>
> It’s simple. And it’s balanced.
>
> The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.
>
> But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.

They’ll work. A simple look at Halo 4’s magnum will show you how far from useless secondaries can be. At the right ranged, they can be just as powerful as primaries. The SMG, for instance, could have high recoil and bloom- making it only useful at close range (where it would have similar kill times to the AR). Meanwhile, the Plasma Rifle could have a slowish rate of fire, and accuracy that can only make it useful at mid-range but deal more damage to shields and with no reloads at all- this evens out the kill times.

My friends and I have gone back to Halo 3 too. We may go back to 4 eventually for the better graphics and updated stats, but 3 is just so addicting. I’ve read different things from different people, but getting Halo 3 games has been MUCH faster than Halo 4 for us.

I know the population counter on Halo 3 isn’t correct, but I have seen it say as much as ~50k since the game went free on Live. We were a little afraid games wouldn’t come as fast when it started showing below 20k again, but just today we played with around 15k and games were SO FAST. Hardly any waiting unless you try something that requires DLC. Funny thing is we got on a playlist with “0” population and still got a game within a minute…pretty awesome.

Games don’t lag, maps are better and more plentiful, more grenades, balanced teams…you can actually get in a vehicle and not get lasered within 30 seconds. Don’t get me wrong, I like Halo 4 and have played a ton, but if I had known 3 was still going to be this fun in 2013, then I likely would not have played as much 4. Overall, 4 was a good experience and I’m glad it was made, but if I’m going to pick my favorite child, then it’s hands down Halo 3.

> > I too, went back to Halo 3 again. I loved it.
> >
> > However, despite the enjoyment that came from it, going back to it would just be repressing moving forwards in terms of gameplay. While a great many things in Halo 4 were broken and severely imbalanced, those same features have the potential to offer much more than Halo 3 for both competitive and casual gamers alike if they were revised.
> >
> > I’ll start with the updated HUD.
> >
> > Many will say that it holds your hand, and others will say that it’s too cluttered. Both of those statements are correct, but those statements also look past the benefits that a more informative HUD could have.
> >
> > The weapon markers that call out weapon spawns are something that’d be best left out of Halo 5. However, having something that would indicate that your teammate just picked up a powerweapon would certainly benefit teamwork.
> >
> > Another thing that has great promise yet terrible execution: Personal Loadouts.
> >
> > I’ve made this argument before, and I am sure as hell going to make it again. There are ways to include loadouts without them shattering balance like how they currently do. If one restricts loadouts down to primary and secondary weapons, and removes all of those gamebreaking features, then they’d be balanced.
> >
> > One of the more common solution to loadouts includes the following:
> >
> > PRIMARY WEAPONS:
> > - Assault Rifle
> > - Plasma Repeater
> > - Battle Rifle
> > - Covenant Carbine
> > SECONDARY WEAPONS:
> > - Magnum
> > - "Needle Pistol
> > - SMG (maybe)
> > - Plasma Rifle (maybe)
> >
> > It’s simple. And it’s balanced.
> >
> > The only real problem that remains is the truth that the SMG and the Plasma Rifle would be mere shadows of their former selves if they returned in their Halo 2/Halo 3 form to become secondary weapons.
> >
> > But that’s why I had “maybe” next to them, as I’m undecided on whether or not they’ll work.
>
> Can you stop posting this in every other thread you go into, it getting kind of annoying.

I’ll stop posting this idea once people stop making threads that pertain to the discussion of loadouts, or once every living human has agreed with me.

Both of those eventualities are very unlikely and I believe that the sole purpose of a forums is to discuss your opinion on something.

If you’re annoyed by me sharing my opinion on loadouts, then you should probably not read any threads that relate to them. Because I’ll be there, and I’ll post there.