> 2535433113586217;11:
> So people complain about having unlimited lives w/timer, but want limited lives now…
Noooooo, the problem is the unlimited lives in the first place. If you had 5-7 lives and they weren’t shared, dying would be on your -Yoink- and no one else. The garbage timer is one of the main reasons people hated Spartan Ops. It wasn’t challenging. Obviously they’ve fixed this since then, by adding more time as the rounds go on now. Either way, this new Warzone Firefight gametype is good, but it is more Spartan Ops than it is Firefight when you break it down.
Firefight Classic: Limited Live Pool, Skulls gradually turn on as you progress through waves, no timer, only objective is to survive, the objective cannot actually ever be attained, leaderboards are based on who has survived the longest.
Spartan Ops: Complete an objective, respawn based on timer, unlimited lives, mission eventually ends, no leaderboards.
Doesn’t the latter sound more like Warzone Firefight?
I like the new Warzone Firefight, it’s just not the same. If they made a classic mode where there is unlimited rounds and limited live pools then maybe it’d be better. I’m also the masochist that liked to play Legendary Classic Firefight alone so, idk…
My guess is that this gametype WILL get stale quick, people are going to figure out which reqs work best for what round and people will win every time, and that isn’t fun. What makes old games like pac-man and galaga so great? it’s the concept of getting a high score, but, you can never be Finished. That’s what 343i doesn’t understand, yet, they’ve had a couple games that had it right before hand.