> > I am forced to beg to ask a serious question. When a player goes 25 and 20, with 2 assists why does he deserve to “Win the game” over someone who goes 20 and 5, with 10 assists? The latter player obviously performed better in every way than the former.
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> The other elements (deaths, assists, etc) you mentioned are used as tiebreakers both in individual games and on the leaderboard, but Slayer has always been about who has more kills at the end of a match.
While it always has been the way Halo was scored. Part of that was just because back in Halo CE and 2, they were only building the foundations of Halo. Halo CE and 2 didn’t even have the gametype options to score points any way other than objective scores and kills.
By the time Halo 3 came out, I don’t think anyone put thought or mind into the fact that being better isn’t necessarily what wins a Free for All game.
But ultimately it is a flawed scoring system in determining who is the better player in the match.
I wouldn’t press this issue in an Objective game, or a Team Game, because a Team Game is black and white, you get credit for your assists because your team earned a kill point, and you get punished for a death because the other team earned a point. That black and white nature makes kill-based scoring completely clear cut.
But in Free for All the effort you put towards killing an enemy can be robbed by a passerby, and your deaths have a much smaller impact on the outcome of the game. Free for All is full of “gray area” that really needs to be accounted for. In a free for all, Assists and Deaths never count toward the greater good (or bad) of you a team that you are on. And because of this, scoring really should be based on more factors. Changing the scoring system to compensate for that, while not necessarily a requirement in a casual or fun environment like Rumble Pit, or Custom Games. Should definitely be considered in the competitive environment.
I know I can’t ask you to change the way the game is scored after the fact. A lot of players have already logged games into this tournament and taking everything they’ve earned out of the picture at this stage would be completely unfair to them. So what I am saying is just food for thought.
By the way, while I have your attention, in my honest opinion, you and Quinn are the best things that happened to Halo 4 and are definitely an asset to 343i and the future of the Halo franchise. Thank you for the Weapon Tuning update and congratulations on finally both de-noobifying Automatic weapons and turning the AR into not just a viable primary weapon, but also a very skill reliant weapon that is flexible enough as a default spawn. I wish more of the community wouldn’t dismiss the AR over it’s reputation from past Halo games, and before the Update. It is hands down the best Assault Rifle in the series. You and the rest of the team responsible for the update at 343i (especially whoever was responsible for the AR) have done something Bungie was never able to accomplish and I take that as a sign that there are good things to come. I know it’s kind of a big responsibility, but I feel like you and Quinn are the two people with the best chances of bringing Halo back to it’s former glory, and I hope you succeed in it.