This mode is would be the most advanced version of social games, the ultimate Big Team Battle.
-With large player counts, 100 players.
-Pelicans, Phantoms and Spirit dropships.
-Large maps, Halo Wars sizes perhaps.
-Space missions like we were supposed to get after Reach, with Sabres, Legends Thrusters, Space Banshees & Seraphs.
-Playable UNSC: Marines, ODST, Spartan III & Spartan II.
Covenant: Grunts, Jackals, Elites / Brutes and Hunters.
(All these NPC’s are playable in original and MCC halo 2, so this isn’t a big ask)
- Armour Abilities and Equipment, based on Rank.
Only Ranger Elites or Jetpack Brutes can equip a Jetpack.
Whereas only ODST and Spartans can use jetpack.
Marines can’t use anything, but health packs.
Elites automatically have Invisibility.
-Health System +Medics
UNSC: No regeneration.
Marines health bar + few armour pieces.
ODST’s HUD health bar, lots of armour, can take more damage.
Spartans Shield regeneration, and Armour and health bar.
Covenant: No health packs. +Engineer for extra shields.
Elite Shields, some armour.
Brutes lots of health and can have armour.
Spawns are from destructible Dropships or drop pods.
No spawning on team mates or base.
- Customization and Unlocks:
- Weapon Variants,
Regular Sniper Rifle, to Reach Anti-Armour Sniper Rifle.
Rocket Launcher to Lock-On RL variant.
60 Round AR to accurate 32 Round AR.
SMG to Suppressor SMG.
CE Magnum to Halo 2 Magnum to Suppressor Magnum. - Unit Variants,
Marine to ODST.
Elite Ultra to Elite Ranger.
Hunters single blast to continuous blast.
Brute to Armoured Brute.
- Weapon Variants,
Class Expansion, (Halo Wars) example: Medic, Sniper, Anti-Armour, Rifleman, Officer.
*This was done in Halo CE successfully by modders over a decade ago.
*Bots/PVE is optional, as a firefight mode, or bots in PvP.
*Should not be balanced, should be immersion focused, Elites should be superior to a Marine.
*Most players should be Marines on UNSC, whereas mixed between Grunts, Jackas and Elites/Brutes.
Rank determined Unit types, however, Squad types should determine what units are played.
For example a low level elite’s squad will only have grunts and jackals, higher level elite’s squad can be entirely elites.
now I understand