Glad that 343I learned a lesson from ME3

I read somewhere that 343I is aware of Mass Effect 3 ending fiasco and said that they won’t cause same kind of -Yoink!-.
So far, Halo story has been great imo.
I remember back in day when I beat Halo 2, I got dumbstruck by the last scene. I was literally stunned. Then I managed to regain consciousness. I realized that that was just a cliffhanger for the sequel(which ended the the first triology in a very satisfying way.)
I hope Reclaimer Triology does not end up like Mass Effect 3 ending.
But I have faith in direction 343I is taking.

So because people at 343i have played Mass Effect 3 all the way to the end and know what’s bat about the ending… that makes them incapable of making a bad ending/story themselves? … No.

Wah…? I like ME3 ending. I get to choose a crappy ending in a variety of colors.

Chief should die by a Sniper round like Kat in 6 different colors.

> Wah…? I like ME3 ending. I get to choose a crappy ending in a variety of colors.
>
> Chief should die by a Sniper round like Kat in 6 different colors.

Chief is smart enough to have his shields on all the time unlike some people who probably deserved what was comin >.>

Someone needs to mod a Warthog taking the shot on Kat rather than a Jackal, because if anything deserves to kill her… it’s the Warthog.

The “problem” people had with Mass Effect 3 is that they think that the final ending is only based on the final cutscene (and not the overall game) and that all the choices they had made throughout the series made them feel like it was pointless.

Unless I’m mistaken, they’re keeping Halo in the FPS genre and are not exploring a multiple choice, huge RPG trilogy.

Its good seeing as how no jerks have spoiled the ME3 ending here on this thread yet,but only time will tell when it is spoiled :frowning:

Sounds at least comforting. Knowing they will try to give the series a fitting ending.
I’m sure Bioware tried that as well, but I’m still curious to know where it went wrong in the process. When did they forgot that people might want to see the final consequences of all their actions in ehm…action?
Why not show final battles and celebrations (or not) in the rest of the universe? Why not include some “dynamic” parts of the final cutscene that show your alliances fighting with each other (saving the Rachnii had almost NO effect for instance…bummer).

So I’m hoping 343 does not make a mistake like that.

Then again OP, I must admit I had the same idea as you had at the end of H2.
But the end of H3 had me flabbergasted. Sure the end itself was not bad. But the game as a whole, as a closer of the trilogy: not good at all. Incredibly lackluster and low on story (losing Arby’s point of view was a serious let down in terms of story), and generally don’t living up to what CE and most notably H2 had set up before it.

> The “problem” people had with Mass Effect 3 is that they think that the final ending is only based on the final cutscene (and not the overall game) and that all the choices they had made throughout the series made them feel like it was pointless.
>
> Unless I’m mistaken, they’re keeping Halo in the FPS genre and are not exploring a multiple choice, huge RPG trilogy.

Complete discard of player’s choice is what angered ME fans. RPG series that is.
But my point is another. ME 3 ending managed to butcher it’s established theme and lore beyond belief. Halo shouldn’t do that.

> So because people at 343i have played Mass Effect 3 all the way to the end and know what’s bat about the ending… that makes them incapable of making a bad ending/story themselves? … No.

I never that. I said I have faith in them, not completly disregarding other negative possibilities.
It is a good thing that some developers learn lesson from the fiasco.

I suppose that’s a good sign then :slight_smile:

> Then again OP, I must admit I had the same idea as you had at the end of H2.
> But the end of H3 had me flabbergasted. Sure the end itself was not bad. But the game as a whole, as a closer of the trilogy: not good at all. Incredibly lackluster and low on story (losing Arby’s point of view was a serious let down in terms of story), and generally don’t living up to what CE and most notably H2 had set up before it.

I think your description is too extreme. Arbiter was well put together in the campaign imo. You get to hear what he thinks.
I don’t think certain blank of explanation equal lackluster. I don’t know whether you are being elitist or not. No offense, maybe I am too optimistic.
We get closure. No bugging plot holes.
I guess by your standard ME3 is worse than garbage.

> Its good seeing as how no jerks have spoiled the ME3 ending here on this thread yet,but only time will tell when it is spoiled :frowning:

Agreed

> Then again OP, I must admit I had the same idea as you had at the end of H2.
> But the end of H3 had me flabbergasted. Sure the end itself was not bad. But the game as a whole, as a closer of the trilogy: not good at all. Incredibly lackluster and low on story (losing Arby’s point of view was a serious let down in terms of story), and generally don’t living up to what CE and most notably H2 had set up before it.

I think your description is too extreme. Arbiter was well put together in the campaign imo. You get to hear what he thinks.
I don’t think certain blank of explanation equal lackluster. I don’t know whether you are being elitist or not. No offense, maybe I am too optimistic.
We get closure. No bugging plot holes.
I guess by your standard ME3 is worse than garbage.

Halo has always had fitting endings except for Halo 3. Have to wait for the credits to end to see Chief is alive? What kind of -Yoink- is that?!?!I still mostly blame EA for this thing they dare to call an ending. EA has always had unreasonable deadlines on their games.

Also, it’s worth noting that there was one lead story writer for ME and two lead story writers for ME2. And the one who had worked on both ME and ME2 did NOT work on ME3…

> Someone needs to mod a Warthog taking the shot on Kat rather than a Jackal, because if anything deserves to kill her… it’s the Warthog.

I would lmao if someone did do that.

> Halo has always had fitting endings except for Halo 3. Have to wait for the credits to end to see Chief is alive? What kind of -Yoink!- is that?!?!I still mostly blame EA for this thing they dare to call an ending. EA has always had unreasonable deadlines on their games.
>
> Also, it’s worth noting that there was one lead story writer for ME and two lead story writers for ME2. And the one who had worked on both ME and ME2 did NOT work on ME3…

LOL, I doubt halo 3 ending needs a spoiler. I actually liked that though. It’s like waiting out the credits of a movie at the theater, and hoping to find some clues.

How did Mass Effect 3 end? I never played it. Just the first one.

> So because people at 343i have played Mass Effect 3 all the way to the end and know what’s bat about the ending… that makes them incapable of making a bad ending/story themselves? … No.

True they could also make a flop ending, but they could make a awsome one as well. The out-come of a stories ending is subjective as there will all ways be some that love the ending and others that hate it but to date I don’t recall any halo to date having a flop ending. I even enjoy Reaches ending. So im not worried as I believe 343i knows what they are doing and I highly doubt that they would make the same mistakes.

> > Then again OP, I must admit I had the same idea as you had at the end of H2.
> > But the end of H3 had me flabbergasted. Sure the end itself was not bad. But the game as a whole, as a closer of the trilogy: not good at all. Incredibly lackluster and low on story (losing Arby’s point of view was a serious let down in terms of story), and generally don’t living up to what CE and most notably H2 had set up before it.
>
> I think your description is too extreme. Arbiter was well put together in the campaign imo. You get to hear what he thinks.
> I don’t think certain blank of explanation equal lackluster. I don’t know whether you are being elitist or not. No offense, maybe I am too optimistic.
> We get closure. No bugging plot holes.
> I guess by your standard ME3 is worse than garbage.

Holy crap, talk about making wrong assumptions pal…

1: I’m no elitist.
2: Halo 3’s campaign easily is the weakest in the Trilogy…by far.
3: Hearing what Arby thinks is not enough. H2 set up the Covenant Civil War to great extend, Halo 3 completely ignored it. The whole weight of the story was reduced by that. (And also by moving the story 3 weeks after H2, which meant H3 didn’t even give us the final massive fight for Earth as hinted to at the end of ODST later on)
4: ME3 is a great game. But again, much like H3 it is completely overshadowed by its predecessors. It lacked substance. Lacked soul. And it’s ending was mediocre.
Put short: it didn’t live up to its potential. Much like H3 didn’t live up to its potential.