Giving some enemies health bars seem iffy to me

This could just be me, but when I saw that one Brute with a health bar, I was not really a fan, as I also find enemies with health bars to be damage sponge enemies you just shoot till they die.

It was the same in 5 where in the campaign you have to go around the Hunter to kill it, but in Warzone, it had a health bar so just keep shooting it it dies.

Maybe they will make it more interesting in Infinite, but right now, I am getting a bullet sponge vibe from the trailer.

The enemy with a health bar seems to be a mini boss of some sort. This isn’t going to be a thing for every enemy you encounter.

I like the idea of boas fights, makes the combat a bit more interesting rather than just fighting a different coloured brute who’s as easy to kill as all the other ones.

To be fair Halo has always been awful with boss battles, so this was probably the only way they could go about it.

Warden Eternal was a good boss, but having to fight them multiple times really ruined the fun aspect of it.

Wish it was a static HUD feature rather than floating over their head. It’s the same thing as outlines in PvP for me. Really takes away from the immersion.

i mean… those systems are ALWAYS there, regardless if they are visual or not. Using them to provide more visual differences (outside of character design, and combat design) make sense. They could make it toggleable, though it doesnt matter to me personally

And I honestly hate this “bullet sponge” criticism. All you did in EVERY halo was shoot till its dead. Whether or not the health is showing is essentially is irrelevant. Also, one plasma dropped near to all of his shield. Bullet sponginess doesnt seem to be an issue

> 2533274840624875;5:
> i mean… those systems are ALWAYS there, regardless if they are visual or not. Using them to provide more visual differences (outside of character design, and combat design) make sense. They could make it toggleable, though it doesnt matter to me personally
>
> And I honestly hate this “bullet sponge” criticism. All you did in EVERY halo was shoot till its dead. Whether or not the health is showing is essentially is irrelevant. Also, one plasma dropped near to all of his shield. Bullet sponginess doesnt seem to be an issue

For me, I look at an enemy with a health bar and think “oh I just have to shoot and not go for any weak points it may have” that is why I compared it to the Hunter for Warzone, just shooting it will damage them. While in campaign I make sure to go around and shoot it’s back.

Really, a health bar on an enemy means I can shut off my brain and fire mindlessly at them, cause it will kill them soon.

Not a fan of the health bar either. Hopefully maybe it will be super quick and easy to get used to when it comes to special boss fights but I definitely don’t want the health bar system to overtake the classic main combat scenarios.

> 2533274938743221;7:
> Not a fan of the health bar either. Hopefully maybe it will be super quick and easy to get used to when it comes to special boss fights but I definitely don’t want the health bar system to overtake the classic main combat scenarios.

Thankfully by the looks of the trailer, it is really only one minibosses/bosses

I think some of you will find anything to complain about. It’s not that bad and communicates his health in a boss fight. Doesn’t seem out of place at all.

I think it’s fine in the way it’s being used - for mini bosses only.

I have to admit I’m a bit worried as well. If used sparingly, it should be alright. I don’t want MMO/RPG/Destiny/Halo 2 Brute damage sponge enemies all over the place. Poor enemy design like that slows pacing to a grinding halt, and good pacing is what makes Halo so good.

They need to get rid of those g-d outlines on the mini boss fight. What is it with the obsession of throwing an outline around everything. I’m honestly okay with the health bar if it’s ONLY on mini boss’.

> 2533274997773205;9:
> I think some of you will find anything to complain about.

The lack of substantive criticisms has been reassuring.

I hope they add a toggle for the healthbar. And before someone says “YoU cAn’T jUsT toggle everything!” It’s a UI element. It doesn’t affect other people and wouldn’t/shouldn’t be as difficult as a MCC armor toggle or something. There’s nothing wrong with more UI customization. Even Black Ops Cold War has a health bar toggle for both MP and Zombies because some people want the old style of no healthbars.

I prefer how it is in the other games where you just have to guess how much health they have left. No indicator is needed.

I prefer the idea of armor breaking off and the enemy acting different to tell you when an enemy is getting damaged, which isn’t a new concept halo has had that concept for a pretty long time. Adding a health bar is a bit lazy when you can use visual cues and storytelling to accomplish the same thing.

immersion wise… i guess health bar makes sense, I’d prefer something that kinda appeared to be a vitals readout, but that would probably to… BIOS-y though.

does it make sense, if you had a super advanced HUD system that an enemies basic life signs would be displayed as bars?

otherwise yeah, it does look like the enemy shown isn’t more powerful than a hunter, throwing a fusion core at him killed him, the health bar seems like a little much for someone that weak.

we do already have kill markers, so fiction wise, its either alive, or confirmed dead by your HUD. i wouldn’t think of it as much of a stretch that the system could detect shield strength and overall health of enemies and allies.

and while that does seem like it would be more distracting than anything in a real battle, maybe something like that makes sense situationally to the HUD, like in one on one fights, obviously the HUD knows this is an enemy of significant strategic threat, so could just monitor its vitals closely.

I’d bet Linda would have a system like that built in to detect high ranking targets, something to mark up shield strength and parse enemy data.
and we know from the books that the HUD responds to thought, and can adjust itself to basically whatever you can think of, like when John thinks of a trajectory to throw a rock and the HUD just does up the math real quick and shows it to him.

so i guess my point with it is… while it doesn’t take my immersion aware, I’d probably have it off if its an option, enemies are either alive or dead after all, don’t need to know how not dead they are.

It is a bit odd for Halo but after playing destiny and doom 2016/eternal for this long it all seems pretty natural now. Plus I think it will just be for the mini bosses and main bosses

> 2533274809988140;12:
> They need to get rid of those g-d outlines on the mini boss fight. What is it with the obsession of throwing an outline around everything. I’m honestly okay with the health bar if it’s ONLY on mini boss’.

It’s one of the many hand holding things developers seem intent of putting in games these days. It makes you think that, they think todays gamers are so dumb you need visual indicators of the enemy or enemies that are attacking you, the player.

battlefield reboots were a classic example of too much going on, on screen. played horrible in mp.