Give us more symmetrical and interactive maps

I think symmetrical maps are what makes Halo balanced and fair. Maps like Midship, Construct, Narrows, and Sanctuary were a blast to play on due to being symmetrical, fair, and competitive.

Maps like Last Resort makes the game feel more alive and more fun. I think more interactive maps should be implemented into Halo 5.

> I think symmetrical maps are what makes Halo balanced and fair. Maps like Midship, Construct, Narrows, and Sanctuary were a blast to play on due to being symmetrical, fair, and competitive.
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> Maps like Last Resort makes the game feel more alive and more fun. I think more interactive maps should be implemented into Halo 5.

I’m pretty sure any symmetrical map has a better chance at being balanced than one that’s not, but that’s just me >.>

As for interactive maps, make that a definite. I would love to see interactive bridges, button, controls, etc. Dominion took a step in this direction and I want to see it expanded in Halo 5.

It’s really a shame that some of Halo 4’s best maps are asymmetrical, yet it has no offense/defense round-based objective gametypes.

The button on High Ground that opens those doors… The feels… All of them…

I would like more interactive maps, I like how in Waterworks you can shoot spikes off the roof and have them crash into the ground killing who ever is underneath them. Maps are so simple now, there’s no interactivity.

Symmetrical maps are great for Arena, as the maps can be perfectly balanced.

Asymmetrical maps work great for 1 sided objective which are round based, but Halo 4 do not have any of these game types (FAIL).

I would love to see more switches (Gates, draw bridge).

Halo 2 and Halo 3 both had these, but they have disappeared since REACH.

I also like to see elevators as well. Having Gates that you could open and close would be great for Forge.

> I would like more interactive maps, I like how in Waterworks you can shoot spikes off the roof and have them crash into the ground killing who ever is underneath them. Maps are so simple now, there’s no interactivity.

Waterworks in Halo 2 was a very creative concept which was very fun to play on.

I agree with the OP.

Symmetrical maps are OK and Asymmetrical are good too. I know it is best to have a little of both or else matches get very monotonous.

Symmetry is the easy way out. I’d rather have good asymmetric maps like Damnation, Hang 'Em High, Lockout, or Guardian. Granted, not all of them are optimal or even suitable for some gamtypes such as CTF, but it’s wrong to blame it on asymmetry.

There is nothing that would make asymmetric maps inherently less balanced than symmetric maps. As a matter of fact, in Slayer, KoTH, Odball, or any other asymmetric gametype you can think of the balance has no other significance than the starting position. From there on both teams will fight over the most powerful positions on the map.

Although, for symmetric gametypes it would be a bit different. A team may be better at playing on one side than the other and thus if both teams have the same side as their better side, chance may decide the win and not skill. As even if both sides are equally balanced, they’re still different and it’s out of the map designer’s control if someone plays better on one side than the other.

On the other hand, one could argue that it’s the team’s fault if they haven’t practiced enough to know both sides of the map well. That’s certainly a design philosophical issue of asymmetric design that needs to be solved in order to make the decision of what kind of maps are used for symmetric gametypes.

But in general, asymmetric design is shunned because it’s more difficult, not because it’s worse. A properly desgined asymmetric map is better a symmetric one for asymmetric gametypes. One reason is that it provides more variety in a similarly confined space as half of the map isn’t just copied to the other side. Both teams move more freely around the map when there are no clear “bases”. There are only neutral positions, some of which are more important than the others.

Halo is at it’s best when it’s got weird maps like Chiron TL-34 because that one always went warp, surprise, and rocket to the face!

I miss “Longest” from Halo CE…such a great map

> Maps like Last Resort makes the game feel more alive and more fun. I think more interactive maps should be implemented into Halo 5.

The issue of asymmetrical v. symmetrical maps aside (both have their uses) “MORE INTERACTIVE MAPS” should be the slogan for the Halo 5 multiplayer dev team. Halo 2 showed so much promise in this respect and it was one of Bungie’s greater crimes against humanity that they never really capitalized on the few great ideas they had in 2004.

> Halo is at it’s best when it’s got weird maps like Chiron TL-34 because that one always went warp, surprise, and rocket to the face!

CE had the best maps imo

Man, I hated Construct so much in Halo 3. It was the worst map, followed by Isolation.

I do really agree that they need more Symmetrical maps and more Interactive maps. I love openening gates and stuff, especially on maps like Last Resort where you’d have to infiltrate the enemy base and open the gate so your Warthog could get in a grab the flag.

I’m all for Symmetrical maps. The problem is, many of them tend to be on the smaller side (Midship and Citadel are the first two that come to mind). They would need to be expanded in size and keep the symmetrical feel to expand for Sprint (Can we just get rid of this?)

Also. Interactive Maps. Please, Terminal remake.

Also make more maps ship with the game instead of having a flood of forge maps.

> Symmetrical maps are great for Arena, as the maps can be perfectly balanced.
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> Asymmetrical maps work great for 1 sided objective which are round based, but Halo 4 do not have any of these game types (FAIL).
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> I would love to see more switches (Gates, draw bridge).
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> Halo 2 and Halo 3 both had these, but they have disappeared since REACH.
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> I also like to see elevators as well. Having Gates that you could open and close would be great for Forge.

Agree entirely, but I would love to also see weather control and time of day options in forge. The color filters in some of the games were great, not so much in 4, but even still…the filters for those specific purposes aren’t exactly enough.
:3

> Also make more maps ship with the game instead of having a flood of forge maps.

Yeah, this.

We shouldn’t have to buy tons of DLC just to have a decent selection of maps. Four maps on release is way too little, especially considering their quality.

Halo 4 is adding interactive maps again, with the new DLC. I honestly think we need more asymmetrical maps.