Give us in-game and Website Pop. Indicator.

Note: I’m really sorry if my english is bad, English is not my first language so just bare with me. Also don’t forget to thank and leave feedback.

So in Halo 3 and in Halo: Reach, they showed the number of people online playing the game when you go to Matchmaking, but Halo: Reach, had a flawed one. In Halo 3, it shown the population within a 24 hour period, but Halo: Reach shown it’s population within a one hour period. This is why people get confused about Reach’s population.

What I am proposing is a Population indicater like Halo 3 in the game, but also show a visual representation of data, that charts the population on the website.

Also I am going to leave this here to dismiss the myth that Halo 3 did better than Halo: Reach population wise. To see Halo 3’s you must scroll down all the way until you see Ensemble Studios.

OCT 1st : 1,495,149. 5 days after release
OCT 30th: 1, 061, 255
April 12th: 849,040
FEB 23rd: 977,200
MAR 11th: 752,502
May 12th: 714,105
June 4th: 737,320
March 25, 2009: 699,138

Day of release September 15th: 1,972,656 plyers.
5 days after release September 20th: 2,988,633
September 19th: 3,043,587
OCT 21: 1,411,078
All of the rest here
As of March 25, 2012: 541,366.

:confused: to me, not that important as other ideas…
but i find this idea ok

btw, good english :slight_smile:

> So in Halo 3 and in Halo: Reach, they showed the number of people online playing the game when you go to Matchmaking, but Halo: Reach, had a flawed one. In Halo 3, it shown the population within a 24 hour period, but Halo: Reach shown it’s population within a one hour period. This is why people get confused about Reach’s population.

Flawed? Huh wha? Current population is far more valuable information to people. If someone is online in the middle of the night and wondering why they can’t find games, telling them that there were a 1,000,000 people over the course of the day is not going to help. Telling them that only 100 people on now would help though…