Give us dedicated server choice

This game has been out for over 4 months now and the multiplayer is still borderline unplayable. This may only be a problem for non-US players (I am from the UK) but the game quality in terms of lag, latency, players dropping, host migration, bad skill matchup, etc, is absolutely disgraceful. I’m lucky to get a single good quality game every 20/30 games.

I wanted to get some evidence to back this up, so I did some testing over 20 games to see how the latency in game varied (I tested 4 times per game and took an average) and also made notes about other things that happened. I also performed 4 speed tests per game (and took an average) on my laptop to UK servers for ping comparison. These are all in H2A, its similar to what happens in other playlists as well but for the sake of testing I kept it to a single playlist.

Game 1: Average latency 424 ms, Speedtest average ping 79 ms
Game 2: Average latency 288 ms, Speedtest average ping 45 ms
Game 3: Average latency 127 ms, Speedtest average ping 46 ms
Game 4: Average latency 340 ms, Speedtest average ping 45 ms
Game 5: Average latency 160 ms, Speedtest average ping 58 ms
Game 6: Average latency 476 ms, Speedtest average ping 89 ms
Game 7: Average latency 439 ms, Speedtest average ping 72 ms
Game 8: Average latency 405 ms, Speedtest average ping 74 ms
Game 9: Average latency 369 ms, Speedtest average ping 68 ms
Game 10: Average latency 380 ms, Speedtest average ping 102 ms
Game 11: Average latency 408 ms, Speedtest average ping 65 ms
Game 12: Average latency 429 ms, Speedtest average ping 35 ms
Game 13: Average latency 434 ms, Speedtest average ping 34 ms
Game 14: Average latency 366 ms, Speedtest average ping 44 ms
Game 15: Average latency 320 ms, Speedtest average ping 47 ms
Game 16: Average latency 484 ms, Speedtest average ping 48 ms
Game 17: Average latency 445 ms, Speedtest average ping 87 ms
Game 18: Average latency 182 ms, Speedtest average ping 85 ms
Game 19: Average latency 424 ms, Speedtest average ping 95 ms
Game 20: Average latency 430 ms, Speedtest average ping 46 ms

In 11/20 games there was some form of “lag” (ie a player teleporting, double grenade, failed reload or bullets re-appearing in the clip etc)
In 8/20 games there was a host migration
In 14/20 games there was over 30 points difference between the teams (ie a poor skill matchup, often related to the high latency)
In 12/20 games players either quit or were dropped (I don’t know how to tell which but these often coincided with the host migrations)
In 6/20 games I had team mates from USA (nothing against them at all but this might explain why latency was so bad)

So there are several things wrong with this, including but not limited to:

  1. Why are host migrations occurring so frequently if we are meant to be on dedicated servers? I understand there is a P2P fall back but why is it employed so often when clearly the game quality is suffering because of it?
  2. The game latency is usually 300ms-500ms when my ping to UK servers is usually 40ms-90ms. How is this difference so big? There is no way games can be on dedicated servers and have such high latency. It seems as though the majority of games are on P2P (and often shoddy hosts at that).
  3. I have no problem whatsoever playing with americans, but perhaps the reason the latency is so high is because I’m being put in games with either a US host or US server. Why is this needed?

Furthermore, I performed a similar test in Titanfall to see whether it was an isolated problem. Titanfall has a dedicated server selection screen which shows your ping to the various servers. Incidentally, it usually shows my ping as 60ms-100ms to the North Europe and West Europe server. My Ping to the east coast US servers is usually 300ms-400ms. I tested 10 games and my latency in-game was 80ms-110ms (as expected, similar to what the server selection screen showed), 1 instance of lag, and no host migration (obviously).

It seems so clear to me that the MCC dedicated servers are either a lie or aren’t being employed in europe. How hard can it be to get this right in a first party game where clearly Titanfall (not even first party) shows that it is entirely possible?

I’ve been a fan of halo and have stuck with it through thick and thin since CE. I would even go as far to say that the only reason I have an xbox is because of halo. What should have been a flagship game that could have really saved the Xbox One has been a bit of a disaster from launch. Matchmaking search times have improved with all the patches, but the game quality is still too low. Every time I give it another chance and try to play again I feel more and more frustrated and its pushing me away which is really sad. And I know many others who feel the same, several of which have traded the game in and some have stopped playing the Xbox One altogether in favour of PS4.

Please give us the option to choose our dedicated servers for multiplayer games. Giving us the option to choose would remove all doubt about whether we are on servers or P2P. Even if we have to wait longer for games why not give us the option to avoid P2P altogether if we want to? I would much rather play one game an hour on a good server than only wait 2 minutes for a rubbish game on P2P or a foreign server. Why not give us the option? People who don’t mind P2P and want quicker games can continue as they are. You would improve the game quality for everyone who wants it without having a negative impact on anyone. Everybody wins! This is a no brainer and frankly it is ridiculous that this hasn’t happened yet.


tldr - MCC clearly doesn’t effectively employ dedicated servers in Europe, see evidence above. Give us a “Select dedicated server and never play P2P” option like titanfall to prove me wrong and improve game quality for those who don’t mind waiting a bit longer for their game. This is easy to implement and will never affect anyone negatively.

1 Like

Still waiting for a reply, is this a support thread or not? As far as I can see there are no responses to any of the points raised.

There are only a few threads created per day, how much dam effort does it take to give us the courtesy of responding to our issues?

I think its only US servers in this game, at least thats what it feels like when playing in Sweden.
If you meet someone from the US you will get fcked and rped.

You can just look at your stats, if you have good connection you will probably have a good k/d ratio, if your connection sucks it will go down no matter how you play.
The latency in this game is really poor if you are not the host and one team gets the connection advantage.

And is it true that red team is always the host ???
Thats what it feels like too!

This is by far the biggest problem right now in Halo MCC.

Overall I think Xbox Live servers s*cks on Xbox One, I cant remember be this frustrated playing online on the 360.

Even as a US player I have seen quite a few moments that could not possibly have taken place on dedicated servers very often.

I’ve been having these same issues ever since the March update. Ping is a killer, you can be behind 1-2 BR shots, or die behind cover, grenades don’t go where you want them etc., Not to mention all the rubberbanding and dropped connections. Yes the quantity of games has increased because of the shorter wait times but the Quality has taken a nose dive.

> 2534615147432467;3:
> I think its only US servers in this game, at least thats what it feels like when playing in Sweden.
> If you meet someone from the US you will get fcked and rped.
>
> You can just look at your stats, if you have good connection you will probably have a good k/d ratio, if your connection sucks it will go down no matter how you play.
> The latency in this game is really poor if you are not the host and one team gets the connection advantage.
>
> And is it true that red team is always the host ???
> Thats what it feels like too!
>
> This is by far the biggest problem right now in Halo MCC.
>
> Overall I think Xbox Live servers s*cks on Xbox One, I cant remember be this frustrated playing online on the 360.

It is actually quite obvious there are no dedicated servers, it is nothing but peer to peer. There is no way in hell I should encounter Americans when playing on EU servers, yet me and my friend do on a daily basis and some lag free games mean we do not connect to just an american server.
Another thing is that XBL has clearly gone down the -Yoink-, both me and my friend have open NAT, both connected by cable (he has 13 down and 1.5 up, I have 70 down and 5 up) yet half of the time the party system will not work or he gets disconnected mid game but not from the party.
The worst times is when we play the Halo 2 ranked playlist, every time there is a complete BS game going on there (disconnected, locked in initial spawn screen, lots of lag etc), we have started to avoid the playlist because of that.

Many Lags…
I think we didn’t have dedicated servers in Europe. Thanks 343 !

From France.

This is still a problem. My game latency is 5 times as high as my ping test to UK servers.

4 months and still not fixed.

This is just sad.

Seriously though

And it’s even worse if you are in Australia. We may have great weather, but you can’t beat the speed of light.

yes pls

Maybe if I swear in the thread there will be a response?

How the F ]_[ C K is this still such a problem? This is a first party title. This is a disgrace

I’m in the US and honestly the game doesn’t run that great for me either.

Also in the US and I seriously doubt there are dedicated servers… at least it sure doesn’t play like it.

Yeah this is still a thing. Even with the new update

Its quite clear what has happened. In an effort to reduce matchmaking times they have given up on regional servers and just matched people up with the first person they possibly can.

I don’t give a -Yoink- if i have to wait a little longer. One good quality game is worth a thousand fuck11ing awful latent games.

Still playing this afternoon and 100% of my games are US hosted

how did this post come back after 7 years? and don’t we technically have dedicated servers in mcc now?

1 Like

We dont period. Dedicated servers are servers that EVERYONE connects to and no one has “host” advantage.

Sadly we’ll never get it for either matchmaking or CGB. Especially CGB, can you imagine the frustration of snowflakes if people ran dedis where the only way to get banned is to bot or crash the server?