Give Us an Option To Turn Off Aim Assist or lower it

I want an option to toggle Aim Assist off or lower it in my control scheme.

There has been many times when I would fight two people and one has low shields. When I go to shoot the low shields one, I’d first have to aim through the other, and then my aim slows. Because of this, I have no time to kill the “one shot” and then they both kill me.

I’d be strafing into cover, but the aim assist makes me turn slightly and I’d bump into the wall instead of going into cover, and I’d die.

I don’t want this as a game type option. I want this as an option in controls. I can aim and kill enemies better without that damn aim assist being so high!

Who agrees with me?

The aim-assist is way more good than it’s bad.
But an option to turn it off wouldn’t hurt anyone.

Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.

It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?

I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.

> Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.
>
> It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?
>
> I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.

This, Black Ops finally gave players the option to turn off Aim Assist and after using it once, I realised that console games + Xbox/Ps3 Controllers setup, it needs it.

Reach’s aim assist consists of two things, the bullet magnetism and the actual aim assist which will slow your crosshairs down on the player, it will do MUCH better than bad, trust me, even in moments like this.

if you want to try and see wether you would favour a 0% aim assist Halo then set up a Team Slayer custom game with a small group of friends but have all of you on the same team.

Procced to play the match like a FFA it will be as close to 0% aim assist as possible without actual implementation.

You will soon see how valuable that aim assist is compared to the amount of times that you will miss or fail to “track” an enemy with the reticle without it.

I`m not saying that it is without fault but it is definatley more useful than not.
Hope this helps man.

> if you want to try and see wether you would favour a 0% aim assist Halo then set up a Team Slayer custom game with a small group of friends but have all of you on the same team.
>
> Procced to play the match like a FFA it will be as close to 0% aim assist as possible without actual implementation.
>
> You will soon see how valuable that aim assist is compared to the amount of times that you will miss or fail to “track” an enemy with the reticle without it.
>
> I`m not saying that it is without fault but it is definatley more useful than not.
> Hope this helps man.

This. A friend and I were playing campaign the other day and decided to just start duking it out. The most difficult battle ever ensued, and not because our skill levels. Our DMR shots couple be pointed directly at each others’ heads, but if we got just a hair off the bullet didn’t hit at all. People complain about how slow paced the armor abilities made Reach’s multiplayer, but without aim assist it would crawl nearly to a stop. Games would have to go on for half an hour for someone to get 25 kills in Lone Wolf.

> Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.
>
> It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?
>
> I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.

The xbox does have several USB ports, why not just implement support for a usb Keyboard and Mouse interface?

> > Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.
> >
> > It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?
> >
> > I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.
>
> The xbox does have several USB ports, why not just implement support for a usb Keyboard and Mouse interface?

Then people who use that will own the normal gamers, that’s why Games for Windows LIVE & Xbox LIVE Games never had compatibility like MS originally planned, it’s unfair.

> Then people who use that will own the normal gamers, that’s why Games for Windows LIVE & Xbox LIVE Games never had compatibility like MS originally planned, it’s unfair.

Excellent point and so easily overlooked i would of loved M&K compatability for RTS games such as Halo Wars but the fact is that players using M&K would dominate users with Joypads.

> > Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.
> >
> > It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?
> >
> > I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.
>
> The xbox does have several USB ports, why not just implement support for a usb Keyboard and Mouse interface?

Because if you want to play with mouse and keyboard, why not to play on PC?

On topic: I have nothing against options, just good luck trying to hit opponents with no aim assist. No-scoping with sniper would be near impossible and even using AR would be incredibly hard, especially at close range.

> > Then people who use that will own the normal gamers, that’s why Games for Windows LIVE & Xbox LIVE Games never had compatibility like MS originally planned, it’s unfair.
>
> Excellent point and so easily overlooked i would of loved M&K compatability for RTS games such as Halo Wars but the fact is that players using M&K would dominate users with Joypads.

Heck, if you don’t like it, go play a RTS on a PC.

What I dislike most about the sticky-reticle is for 2 situations I can’t avoid a lot of times.

  1. A pair of enemies are intelligently swapping their bodies around each other as to make themselves 1 being with twice the fire power and twice the hitpoints. If I could lower that portion of the assist, I could keep myself locked to a side and take the shots where and when I want them, not where the reticle keeps auto-tracking to.

  2. I am tracking a target going in 1 direction and an enemy gets into my reticle going in another direction. It can either take my aim right of intended and/or slow my tracking intent.

So honestly, I’ll take my chances with a precision weapon with low reticle magnetism if I can. But I won’t if I know that someone can crank the settings up to CE levels. That’d be silly knowing how much an advantage that’d be and not choosing to use it myself.

What I think could be useful was an in-game switch for aim-assist. Call it Target Lock, if you want.

Basically it works like this: If you hold LT, you “lock on” to a target, which means nothing else than the game behaving just like it does now when looking/aiming at opponents but with the exception that it ignores all other targets. But if you release LT, the reticle behaves like if looking/aiming at a team mate, i.e. the game does not try to adjust your aim in any way.

Of course you should be able to select in the game options if you want to hold LT for target lock, or if you want to toggle it on/off with LT. Basically the same like hold/toggle crouching, so people who want to have it on or off the whole game without having to bother about it again can do so at the press of a trigger.

> What I think could be useful was an in-game switch for aim-assist. Call it Target Lock, if you want.
>
> Basically it works like this: If you hold LT, you “lock on” to a target, which means nothing else than the game behaving just like it does now when looking/aiming at opponents but with the exception that it ignores all other targets. But if you release LT, the reticle behaves like if looking/aiming at a team mate, i.e. the game does not try to adjust your aim in any way.
>
> Of course you should be able to select in the game options if you want to hold LT for target lock, or if you want to toggle it on/off with LT. Basically the same like hold/toggle crouching, so people who want to have it on or off the whole game without having to bother about it again can do so at the press of a trigger.

Otherwise a good idea, but the LT has other, more important uses. I say, let the players turn aim assist off if they want to and let players who don’t to play with it. Although this could be a useless addition because people who want it turned off are usually the people who don’t understand how hard it is to aim with a controller without aim assist, when they realized how it affects their performance, they would turn it back on at some point.

The pros of aim assist outweight cons by far.

> > Turning it off would be very very bad. Halo uses a very special kind of aim assist. I don’t think you realize just how bad you play with a controller without i. I’m not saying you specifically, I’m saying all of us. Without it, we are terrible. If the option was there it would show up in a playlist and that playlist would quickly become a wasteland.
> >
> > It would be like the Spartan Laser on Snowbound, when’s the last time you saw that?
> >
> > I’m not trying to be a PC elitist, but the controller is nowhere near as precise as the assists lead us to believe, that’s why there are so many assists features that don’t get toggled.
>
> This, Black Ops finally gave players the option to turn off Aim Assist and after using it once, I realised that console games + Xbox/Ps3 Controllers setup, it needs it.
>
> Reach’s aim assist consists of two things, the bullet magnetism and the actual aim assist which will slow your crosshairs down on the player, it will do MUCH better than bad, trust me, even in moments like this.

I don’t want this in a playlist. I want it as an option in the “controls” setting. It’s really easy for me to betray my teammates (custom games). I want to keep the bullet magnetism, just not the slowing down of the crosshair. Or at least give me an option to tone it down a certain %. I’m usually a lonewolf and I always end up fighting two guys. When ever I’m about to kill the better one, my aim slows due to the other enemy and I die with no kills.

Sure people would be happy for the choice at first but then 5 minutes later they realize that their “pro aim” isn’t 1/1000th what they thought it was as they can’t finish a single enemy, get angry and switch back.

Try a custom slayer game with everyone on the same team (so there’s no acceleration issues) & upload it to fileshare. Then tell me it’s worth it. I dare you. Even pros would have garbage aim without assist.

Now I’m all for lowering it across the board, but customization ruins the balance. It would be like putting in a loadout which gives you a rocket launcher secondary… sure you CAN choose to use another one if you prefer a pistol, but it’s not practical as you would always be at a severe disadvantage.

Just to be clear: I’m not against the idea (since it’s pretty easily implemented), just pointing out that it wouldn’t get a whole lot of use. Sure it might be okay for messing around in campaign or firefight, but as far as regular matchmaking goes, it’s a waste of time.

> The aim-assist is way more good than it’s bad.
> But an option to turn it off wouldn’t hurt anyone.

I agree. Playing Section 8 really shows you how helpful aim-assist is, but giving players the option couldn’t hurt.

Seems like you should just have a game of FFA betrayal slayer, first to -25 wins!

While aim assist has screwed me over several times, overall I wouldn’t even attempt playing without it. I think I have decent aim, but I know for a fact that most of it is aim assist!

I actually think there is a way to turn off aim assist

Press guide button then slide right two panels. Go profile → game defaults → Action → Auto-aim on or off.

Don’t have the time to go on Xbox now so I don’t know if it works or not. Just let me know if it doesn’t.
Hope I helped.