Give players a little influence in matchmaking.

Over the past few weeks I’ve read several of the most follwed forums on waypoint written about warzone kill farming ( wrote 1 too ). It’s becoming a bit of a sensitive issue. I don’t want to get into that debate again. Instead I want to offer a solution that could eventually seperate the farmers from the casuals without reporting or punishing anyone trough xbl

Implement a system similar to halo 4 where you can prefer or avoid a player. It can be for any reason, skill difference, play style who cares. Include this for both players and companies, and keep it seperate from xbl reputation etc. so that avoiding a player doesn’t affect him/her in anyway what so ever other than you will not match against them in multiplayer. If a player gets spawn trapped for ten minutes instead of reporting for unsportsmanlike conduct, simply click avoid on all the players and the company that farmed him. Then during matchmaking you wil not be paired against that company or player again unless you alter prefer/avoid player options. Eventually the 2 very different player types will be kept seperate from one another if this option is used.

This is will allow a very competitive halo for the full fireteams (a good thing)and a more casual style for the rest( also a good thing)It will take quite a few games but eventually the companies that spawn trap and farm will be facing less and less casuals, everybody wins. More importantly no one gets punished for the way they play the game.

it doesn’t help that the req/xp rewards for warzone are close to nothing in comparison to warzone

I miss using this feature, I just block people now.

> 2533274843498392;3:
> I miss using this feature, I just block people now.

Ya. But eventually all that does is hurt their reputation and after a while actually hurts their experience. All because they removed the preference.

> 2533274869632781;2:
> it doesn’t help that the req/xp rewards for warzone are close to nothing in comparison to warzone

Assault?

This would require a proper lobby system and Halo’s previous built-in social settings, which Halo 5 does not have.

> 2533274869632781;2:
> it doesn’t help that the req/xp rewards for warzone are close to nothing in comparison to warzone

Wait… Wha? Warzone has better rewards than Warzone? I think you meant to say Arena has worse req rewards than Warzone.

> 2535460843083983;6:
> This would require a proper lobby system and Halo’s previous built-in social settings, which Halo 5 does not have.

But is it something that can be added via update?

> 2535449665894532;4:
> > 2533274843498392;3:
> > I miss using this feature, I just block people now.
>
>
> Ya. But eventually all that does is hurt their reputation and after a while actually hurts their experience. All because they removed the preference.

Does blocking the warzone farmers eventually hurt their experience? Good. That’s what I was aiming for.

That would be nice. I actually enjoy Warzone when it isn’t a bunch of Warzone Warriors farming kills. Seems to be worse after 10pm. Being able to avoid them like in past games would be fantastic. Then they get to play other warzone warriors and leave the rest of us to have fun.

@DVG Cervantes
Just being able to avoid the companies from that are know farmers would make a Huge difference.