Give me a good reason to keep sprint!

I can give you reasons not too!

  • It slows down the default movement speed.
  • Because of player’s running away when getting no-shielded.
  • It makes close combat weapons way too overpowered.
  • It takes away a lot of skill because it removes various opportunities in how to get away from an enemy when you are about to die, because now, you just sprint away.
  • You are not very predictable.

Okey, here is your reason(s).

  1. To get from 1 side of the map to the other, more easily.
  2. Encourages map movement. Discourages camping and waiting for vehicles to respawn.
  3. Sprinting allows for further jumps.
  4. Allows movement from cover to cover.
  5. Encourages map movement. Discourages camping and waiting for vehicles to respawn.
  6. Sprinting gives away your position with the panting noise forcing players to decide between speed and stealth.
  7. Gives close quarters weapons a larger role than corner camping and waiting for an enemy to walk by.
  8. It’s a modern game so it should have sprint.
  9. Hes a super soldier so he should be able to sprint!

My answer(s):

  1. Grab some kind of vechicle, there is plenty of them. And you dont really have to go to the other side of the map to kill anyone, there is 16 enemies in the game and they are spread all over the map.
  2. Not true, a smart player would move and shoot at the same time. Beginners dont think of this.
  3. Most of halo’s population don’t use jumps to their advantage. But while this might be true, most of the jumps happens under pressure, where sprint really shouldnt help a player to get away.
  4. Same as my answer number 2.
  5. Again, same as number 2. If you get spawned trapped by a sniper somewhere most of halos population would try to get away by just running away, they dont run away and shot at the same time, which will get themself killed. And because they dont do this, they find it the best option to hide.
  6. If you’d only have a gaming headset you could even hear footsteps in halo 3.
  7. This is just a matter of learning how to play the game, if you would first go pick up the regenerator or bubble shield in halo 3, and then pick up the sword you could go anywhere and kill people in close combat.
  8. Why does it have to be sprint in the game just because its a modern game? Sprint doesnt suite halo.

If an enemy is constantly moving you will never be able to assassinate him without Sprint.

Sprinting gives away your position with the panting noise forcing players to decide between speed and stealth.

Sprinting adds a delay to your ability to shoot forcing players to decide between moving fast and reacting quickly.

Sprinting allows for further jumps.

Sprinting interacts with the physics of lifts like Blue Lift on Sword Base allowing the player to determine his trajectory based on his speed when entering the lift.

Encourages map movement. Discourages camping and waiting for vehicles to respawn.

Gives close quarters weapons a larger role than corner camping and waiting for an enemy to walk by.

Allows movement from cover to cover.

> If an enemy is constantly moving you will never be able to assassinate him without Sprint.
>
> Sprinting gives away your position with the panting noise forcing players to decide between speed and stealth.
>
> Sprinting adds a delay to your ability to shoot forcing players to decide between moving fast and reacting quickly.
>
> Sprinting allows for further jumps.
>
> Sprinting interacts with the physics of lifts like Blue Lift on Sword Base allowing the player to determine his trajectory based on his speed when entering the lift.
>
> Encourages map movement. Discourages camping and waiting for vehicles to respawn.
>
> Gives close quarters weapons a larger role than corner camping and waiting for an enemy to walk by.
>
> Allows movement from cover to cover.

Agreed.

If my answers are not good enough i will try make them better, considering i am not english, i cannot make the same good answers as you guys altough i still think the same.

Your english is not the matter at hand here. what is is the armor ability. Sprint like any other armor ability gives the user an advantage over others in a specific way. Really we can complain all day about how such and such armor ability does this and how its unfair. All the armor abilities do that. They give you an unfair advantage over another. that is what there used for. That is the game. And if people are running from you than take it as a compliment, it means your better than them and they will lose. So really its there for a reason and if you don’t get that assassination than you don’t, because your not assassinating them if they know your there.

> Your english is not the matter at hand here. what is is the armor ability. Sprint like any other armor ability gives the user an advantage over others in a specific way. Really we can complain all day about how such and such armor ability does this and how its unfair. All the armor abilities do that. They give you an unfair advantage over another. that is what there used for. That is the game. And if people are running from you than take it as a compliment, it means your better than them and they will lose. So really its there for a reason and if you don’t get that assassination than you don’t, because your not assassinating them if they know your there.

Yes, AA’s are okey, but not as loadouts, i can write a huge text about why aa’s shouldnt be loadouts, but since this is a sprint related thread, and that only. About why it isnt really needed in the next halo game, because it really doesnt do anything but help the newer players play better.

> If an enemy is constantly moving you will never be able to assassinate him without Sprint.
>
> Sprinting gives away your position with the panting noise forcing players to decide between speed and stealth.
>
> Sprinting adds a delay to your ability to shoot forcing players to decide between moving fast and reacting quickly.
>
> Sprinting allows for further jumps.
>
> Sprinting interacts with the physics of lifts like Blue Lift on Sword Base allowing the player to determine his trajectory based on his speed when entering the lift.
>
> Encourages map movement. Discourages camping and waiting for vehicles to respawn.
>
> Gives close quarters weapons a larger role than corner camping and waiting for an enemy to walk by.
>
> Allows movement from cover to cover.

If a person is far enough that you have to sprint to assassinate them then you shouldn’t be trying to assassinate them in the first place. Instead you should just shoot them and if there back is turned then you get the first shot so as long as your better than him then you win.

Decision making should not be based off chance of a perso. Hearing you or not.

Again it should not be based off the CHANCE of a player running into you while your sprinting.

Why should some players be able to make a jump and not the other. This just makes it harder to make maps and if it isn’t takin into account while make the map like the hills on spire and breakpoint protecting the elite’s spawn.

Again why should some players be able to use the lift and not the others.

How does it encourage map movement because a person is waiting for a vehicle to respawn. If someone is wait for a heavy vehicle to respawn there still gonna wait for regardless of sprint and no one waits for a mongoose even without sprint.

And when is it OK to buff weapons like the sword and hammer and then nerf them for everyone else. You should be fighting behind cover. Instead of relying on cover for defense you should practice on strafing and jumping instead of hidding behind cover.

Assuming that Halo 4 will hopefully have similar movement speed akin to CE and H2, will we really need to sprint? I don’t think so.

> Assuming that Halo 4 will hopefully have similar movement speed akin to CE and H2, will we really need to sprint? I don’t think so.

Correct, we dont need to! It’s not needed!Sprint is my biggest fear in halo 4.

I don’t think we need it in Matchmaking. At all.

However, in custom games (through Forge) i would love to see it. It would give us more customization to make games awesome. There are a lot of creative people out there that can benefit with their imagination through AA’s.

> - It slows down the default movement speed.
> - Because of player’s running away when getting no-shielded.
> - It makes close combat weapons way too overpowered.
> - It takes away a lot of skill because it removes various opportunities in how to get away from an enemy when you are about to die, because now, you just sprint away.
> - You are not very predictable.
>
> My answer(s):
> -They can keep the higher default speed and have sprint
> -So?
> -Only because that’s how they managed it in Reach. It doesn’t have to be that way.
> -Shoot them?
> -Again, so?

> > - It slows down the default movement speed.
> > - Because of player’s running away when getting no-shielded.
> > - It makes close combat weapons way too overpowered.
> > - It takes away a lot of skill because it removes various opportunities in how to get away from an enemy when you are about to die, because now, you just sprint away.
> > - You are not very predictable.
> >
> > My answer(s):
> > -They can keep the higher default speed and have sprint No, wouldnt be necessary to have both, waste of resorces
> > -So? lets the player that made the bad decision surive, very frustrating
> > -Only because that’s how they managed it in Reach. It doesn’t have to be that way.
> > -Shoot them? They run away
> > -Again, so? Removes skill

Fast base movement speed and Sprint are not mutually exclusive. They can both exist. Look at MLG. 120% speed and Sprint could even work if new, larger maps were forged for the new settings. MLG has faster movement speed than default Reach but MLG Sanctuary is also larger than Asylum. Movement speed, accounting for Base speed and Sprint speed, need to be considered when scaling maps.

I really don’t have any problem with Sprint… I think it works just fine in Halo and for all the reasons you posted why it does. My issue is with most the other Armor Abilities, but more specifically, I have an issue with them being available as Loadouts. I would have much preferred to see Bungie make use of them as equipment was in Halo 3, in that you had to locate and pick them up on the map. That way the game could control it’s availability and how many people that could abuse it’s advantage. I would also say that the Evade ability should be the only other equipment that is available as a default, but that it should be reserved for Elites only, as a replacement for Sprint. These of course are just my opinions, but I think it would go a long way toward game balancing.

In regards to Halo 4, I wouldn’t mind seeing them return, but I’d like to see them return in exactly the fashion I’ve explained. Sprint is default for every Spartan, Evade for Elites, and all other Armor Abilities are reserved for map placement to be used as equipment, but at the cost of swapping out and replacing Sprint or Evade.

I don’t mind sprint . . . too much. I do mind Sprint swording but I’ll get to that in a second. I have a problem with all AA’s but Sprint and Evade (and only because evade is deadly fun).

So . . . sprint . . . If we have Halo CE/2/3’s movement speed than Sprint isn’t truely needed. Would it hurt though? It would if implimented wrong.

As I read in an earlier post, Sprint does give a player a boost in speed, however at risk of not being able to shoot, this is a risk reward kind of thing, which is good in competetive gaming. Now the bad . . .

Sprint beat down/sword kill/ CQB weapons. The answer to this is simple. Currently, when you come out of sprint you can melee, but you cannot shoot your weapon for a few seconds. If sprint is included again, you shouldn’t be able to do anything for about half a second to a second. You should NOT be able to melee instantly. This way if a player rushes you this gives you time to shoot and melee him, or melee first and aquire the kill.

Another problem is sprint allows players to run away from lost firefights, they just turn and run like a . . . chicken. The best way to fix this is to include shield bleedthrough (so your bullets will penetrate shielding and possibly kill faster. Another thing we need to include are faster kill times. Honestly, in Halo CE if you were about to lose your shields and a fight, you wouldn’t be able to turn and run fast enough to keep you alive, you would be dead, no chance to run (unless your enemy sucks at aiming).

So, sprint can be useful and even become skillful in some area’s, but only if implimented correctly.

> > If an enemy is constantly moving you will never be able to assassinate him without Sprint.
> >
> > Sprinting gives away your position with the panting noise forcing players to decide between speed and stealth.
> >
> > Sprinting adds a delay to your ability to shoot forcing players to decide between moving fast and reacting quickly.
> >
> > Sprinting allows for further jumps.
> >
> > Sprinting interacts with the physics of lifts like Blue Lift on Sword Base allowing the player to determine his trajectory based on his speed when entering the lift.
> >
> > Encourages map movement. Discourages camping and waiting for vehicles to respawn.
> >
> > Gives close quarters weapons a larger role than corner camping and waiting for an enemy to walk by.
> >
> > Allows movement from cover to cover.
>
> If a person is far enough that you have to sprint to assassinate them then you shouldn’t be trying to assassinate them in the first place. Instead you should just shoot them and if there back is turned then you get the first shot so as long as your better than him then you win.
>
> Decision making should not be based off chance of a perso. Hearing you or not.
>
> Again it should not be based off the CHANCE of a player running into you while your sprinting.
>
> Why should some players be able to make a jump and not the other. This just makes it harder to make maps and if it isn’t takin into account while make the map like the hills on spire and breakpoint protecting the elite’s spawn.
>
> Again why should some players be able to use the lift and not the others.
>
> How does it encourage map movement because a person is waiting for a vehicle to respawn. If someone is wait for a heavy vehicle to respawn there still gonna wait for regardless of sprint and no one waits for a mongoose even without sprint.
>
> And when is it OK to buff weapons like the sword and hammer and then nerf them for everyone else. You should be fighting behind cover. Instead of relying on cover for defense you should practice on strafing and jumping instead of hidding behind cover.

thissss^^^^^^^^^^^

because it makes sense,

if this were 2552 you wouldn’t see SPARTAN super-soldiers WALKING into battle would you?

> > > - It slows down the default movement speed.
> > > - Because of player’s running away when getting no-shielded.
> > > - It makes close combat weapons way too overpowered.
> > > - It takes away a lot of skill because it removes various opportunities in how to get away from an enemy when you are about to die, because now, you just sprint away.
> > > - You are not very predictable.
> > >
> > > My answer(s):
> > > -They can keep the higher default speed and have sprint No, wouldnt be necessary to have both, waste of resorces. <mark>Only if poorly utilized.</mark>
> > > -So? lets the player that made the bad decision surive, very frustrating. <mark>I disagree.</mark>
> > > -Only because that’s how they managed it in Reach. It doesn’t have to be that way.
> > > -Shoot them? They run away. <mark>Then chase them.</mark>
> > > -Again, so? Removes skill. <mark>Being unpredictable doesn’t remove skill, it just requires you to change strategies and think on your feet.</mark>

> I don’t mind sprint . . . too much. I do mind Sprint swording but I’ll get to that in a second. I have a problem with all AA’s but Sprint and Evade (and only because evade is deadly fun).
>
> So . . . sprint . . . If we have Halo CE/2/3’s movement speed than Sprint isn’t truely needed. Would it hurt though? It would if implimented wrong.
>
> As I read in an earlier post, Sprint does give a player a boost in speed, however at risk of not being able to shoot, this is a risk reward kind of thing, which is good in competetive gaming. Now the bad . . .
>
> Sprint beat down/sword kill/ CQB weapons. The answer to this is simple. Currently, when you come out of sprint you can melee, but you cannot shoot your weapon for a few seconds. If sprint is included again, you shouldn’t be able to do anything for about half a second to a second. You should NOT be able to melee instantly. This way if a player rushes you this gives you time to shoot and melee him, or melee first and aquire the kill.
>
> Another problem is sprint allows players to run away from lost firefights, they just turn and run like a . . . chicken. <mark>The best way to fix this is to include shield bleedthrough (so your bullets will penetrate shielding and possibly kill faster</mark>. Another thing we need to include are faster kill times. Honestly, in Halo CE if you were about to lose your shields and a fight, you wouldn’t be able to turn and run fast enough to keep you alive, you would be dead, no chance to run (unless your enemy sucks at aiming).
>
> So, sprint can be useful and even become skillful in some area’s, but only if implimented correctly.

But the problem with shield bleedthrough is that it makes inconsistencies on when your one shot away from death. That’s the thing that frustrated me in Halo 3, there were times that with a sliver of shields, one shot would either take out your shields or it would kill you even though you still had that sliver of shield left.
I’m all for having bleedthrough on melees, but leave the shield popping to the weapons in exception of the sniper and the shotgun.

> > I don’t mind sprint . . . too much. I do mind Sprint swording but I’ll get to that in a second. I have a problem with all AA’s but Sprint and Evade (and only because evade is deadly fun).
> >
> > So . . . sprint . . . If we have Halo CE/2/3’s movement speed than Sprint isn’t truely needed. Would it hurt though? It would if implimented wrong.
> >
> > As I read in an earlier post, Sprint does give a player a boost in speed, however at risk of not being able to shoot, this is a risk reward kind of thing, which is good in competetive gaming. Now the bad . . .
> >
> > Sprint beat down/sword kill/ CQB weapons. The answer to this is simple. Currently, when you come out of sprint you can melee, but you cannot shoot your weapon for a few seconds. If sprint is included again, you shouldn’t be able to do anything for about half a second to a second. You should NOT be able to melee instantly. This way if a player rushes you this gives you time to shoot and melee him, or melee first and aquire the kill.
> >
> > Another problem is sprint allows players to run away from lost firefights, they just turn and run like a . . . chicken. <mark>The best way to fix this is to include shield bleedthrough (so your bullets will penetrate shielding and possibly kill faster</mark>. Another thing we need to include are faster kill times. Honestly, in Halo CE if you were about to lose your shields and a fight, you wouldn’t be able to turn and run fast enough to keep you alive, you would be dead, no chance to run (unless your enemy sucks at aiming).
> >
> > So, sprint can be useful and even become skillful in some area’s, but only if implimented correctly.
>
> But the problem with shield bleedthrough is that it makes inconsistencies on when your one shot away from death. That’s the thing that frustrated me in Halo 3, there were times that with a sliver of shields, one shot would either take out your shields or it would kill you even though you still had that sliver of shield left.
> I’m all for having bleedthrough on melees, but leave the shield popping to the weapons in exception of the sniper and the shotgun.

In Halo 3 it was difficult to tell, hit detection was so bad, that the one shot that killed you may have been the second or third bullet from a BR. Honestly, shield bleedthrough is a good system, it is fair for everyone considering that it applies to everyone. Shield bleed through is especially necessary for melee kills . . .