Give It A Minute

It hasn’t even been a full day and people are already flipping out over the small XP change. I fully understand the fact that we need to keep pressure on 343i, but blowing our collective stack whenever they fail to pull a miracle out of nowhere is not appropriate. Not everything can be done at once.
Making and editing games is a royal pain in the butt. It takes days of work to get the smallest things working properly. Expecting 343i to not only trash their old progression model but also pull out a new one basically overnight is not humanly possible.
Give them a few days to give a proper projection for changes. If they keep silent for too long or give vague unsatisfying answers, then the outrage is warranted. The key here is to keep things intelligent.

2 Likes

I actually don’t mind the new system. I made a ton of levels already. And I was doing alright with the old systems, even though XP slowed to a crawl. But, I still think it has the issue that

  1. There’s no point to try to win
  2. Challenges make you play against the norm

I have to get 10 kills with a shock rifle and you better believe I am camping that thing and taking extra risks For The Kill rather than trying to win.

2 Likes

Yep, that’s the major issue with the challenge system, is that it’s a huge mechanism for progression, so once that’s addressed none of this will be such an issue. They’re working on a progression system that is outside of the battlepass, and I’m sure they’ll be heavily considering some amount of Performance based XP for the BP

Once challenges are in the position to bolster XP gains and progression, the challenges themselves won’t be as intrusive if they leave them as is, but I agree, the challenges should be more natural to the gameplay.

I think the big problem here, is this shouldn’t be happening anyway. Either they didn’t do enough market research before hand, or they didn’t listen to the feed back they received. But there is no way a reasonable person that worked at 343 would have thought the system they were implementing was acceptable. Especially considering how many other games with battle passes there are out there and how many different models there were to draw inspiration from. I saw a video on YT at one point, I believe it was Sir Swag’s video on various games Battle Pass Systems (it’s a good watch if you pull it up on YT). It measured and rated various games based off of: Cost, time to complete, rewards expected, etc, and then broke it down to essentially give you a cost per item you earned. Halo Infinite would be so far down that list, per the metrics they were using (Which are quite reasonable) that it would be laughable. Even EA, the company that is so horrible and money hungry, that we use them as the base line for how crappy a games monetization system is, knows they can’t get away with this crap.