Competive Ranking Skill:
This is a overhaul of Halo 3’s and Halo 4’s skill and CSR systems respectively. It is a 1-100 ‘Skill Rank’ that increases the better you play. It does this in the following manner;
When you are matched up, you will be placed against player equal to or maximum 2 Skills above you but not outside your tier. every 5 skills equals a tier. players a teir below you will not be matched up with you. this prevents any people being unjustly demoted cause they had bad games as a result of poor match-up. Now ranking uo a skill is relatively simple. If you play 4v4, 5v5 or minimum 8 player Team Slayer, FFA, KOTH, CTF, Extraction, and you Finish among the top 3 MVPs, if it is a 6v6, 7v7, 8v8 or minimum 12 player Team Slayer, Invasion, Dominion etc then it is the top 5 MVPs out of both teams (you don’t have to win to be MVP) then you start MVP chain. now, if you can chain say 3 MVPs in three matches in a row, you go up a skill. But, if you chain 5 games as the worst player in 8 player minimums or bottom 3 in 12 player minimum, you go down a skill. This ranking system also means that if you are amongst the players in the middle ground without chaining enough to progress or degress, you have hit your current niche skill , and so until you as a player improve, you will have matches where you play pretty well most of the time, in other words, a fair match up.
This caters to both the highly competive player and the just want to have fun as it mean the competive players get to have their ‘who has the biggest rifle’ contests but just for fun can find their niche, stay there and not have to worry with being placed with people out of their league, which might start to annoy them.
Customization Level System:
This takes the Reach ranking system, adds to it without taking away from it, but making it not affect who you match up with. You earn XP for this Leveling System, and the XP you earn also earns you an amount equal to that in credits. these credit are used to purchase the following;
Helmets (Attachable Custom Decor both skins and peices [like in reach])
Chest Peices (Custom Decor skins and peices)
Upper Leg Peices
Lower Leg Peices
Unique Emblems (Special, Awesome ones)
Armour Effects (Flaming Head Red, Blue, Storm, Birthday party, but some can be used together)
Spartan Matchmaking Voice (Eg. Halo 3 spartan, Halo Reach Spartan, Halo 4, Halo 3 Elite etc)
Additional Loadout slots
Weapon Effects (Like Armour effect but for loadout weapons eg confetti frags rainbow LR)
Wrist Decal (The wrist things from reach)
leg pouch (again from reach
belt peice (in reach, but were defualts on torsos)
Knives (custom knives that change your assanation animations and and knive on armour)
Warthog Horn (General Lee!)
this caters to the Just wanna have fun by allowing them to have something to work for that isn’t about their skill level. its for customization and some general comedic fun.
There are “Milestone Bonuses” hitting a certain skill will provide bonus credit and Customization Rank XP. examples include
Every time you go up a tier
super bonus every ten highest skills.
Game Win streaks provide customization rank multipliers eg you start at 1x (no games in a row, or the start of a streak 1 game) when you win your second game, the multiplier goes to 1.2x, at 3 in a row, its 1.4x and so on like this:
4 = 1.6x
5 = 1.8x
6 = 2x
7 = 2.2x
8 = 2.4x
9 = 2.6x
10 = 3x
11 = 3.4x
12 = 3.8x
13 = 4.2x
14 = 4.6x
15 = 5x (max Multiplier)
This can also encourage other to help the team better, as working together helps to ensure victory. Multipliers only reset after three consectutive losses, losing once freezes your chain, and you need to win again to unfreeze it (regardless if you win or lose, you still get the multiplied customization XP and Credits) failing to unfreeze it in the next game after the first loss triggers the next unfreeze game, which if you win, also unfreezes your multiplier, but losing this WILL reset the multiplier. giving the player enough chances not to drop their multiplier. certain ingame medals also add to your multiplier for each game, for example, your highest multikill medal will wultiply appropiatly, eg double kill would be 1.2x before winstreak multiplier, over would be a 1.4x etc your highest streak number would be added to your multikill multiplier, eg, say you earn a frenzy, this is 1.4x multiplier.
you earn 2000 score this game
you get a a killtacular (1.5x)
and a Frenzy (1.4x)
any ingame multipliers are added together, so 2.9x
2000 x 2.9 = 5800 Customization XP and 5800 Credits
These 5800 values are taken, and multiplied by your win streak multiplier
6 win streak (2x)
5800 x 2 = 11600XP and 11600 Credits
this seems like alot, but remember how long Halo Reaches ranking took?
besides, it could be implemented that your Win Streak Multiplier ability isnt unlocked untill a certain Customization rank.
So what do you think Community? Is it worth a thought? I hope so, cause I would love to see this implemented, even just for the customization options. The Skill system keeps people in their good match ups without hindering their over all progression, and stops people from getting annoyed from being placed against people who are to good. Please, post your opinion, thoughts, possible improvements, other customization ideas and so on. Lets make Halo 5 have fresh, new, and fun ranking system!