Give firefight a purpose

In reach firefight is just for the sheer lulz while in ODST there usually was an objective (100k achievements).

What i propose in H4 is to show in place of armory completion or weekly commodations done it would show the highest set and wave achieved in firefight MM. Maybe they could use interesting images as a rank like if you maxed it out you would have john standing over a pile of dead elites yano just cool things to have players take firefight serious for.

What do you guys think?

challenges bro

> challenges bro

I can only get the achievements once in ODST. I can help others, but I can only earn them once for myself. In Reach, I have daily and weekly challenges.

Did you cheese or earn your 1M FF achievement in Reach OP?

And why is “being serious” and showing of bling being mixed? Asking for global leader boards instead of the friends comparison we have now is not unreasonable to request. Trying to hide such a request in the form of making a video-game more serious is however, quite the conundrum.

Purpose? The purpose is to have fun surviving with your bros. My friends and I love to get some tough enemies with infinite waves of Covenant on Unearthed.

> Purpose? The purpose is to have fun surviving with your bros. My friends and I love to get some tough enemies with infinite waves of Covenant on Unearthed.

Careful…that seems way too logical for the OP to comprehend.

I swear, nothing can just be “Fun” anymore. It’s got to be the most challenging, rip-your-hair-out kind of ideas for most people.

People apparently think aneurysms are fun.

There are achievments for FF in Reach. The thing is they can be earned under any FF settings so people just bypass the challenge, I honestly don’t know why bungie did this…it’d be like letting you just skip an entire campaign mission pn legendary and still get the achievment…or letting you run past every enemy while they don’t shoot…oh wait…

I hope the same doesn’t happen in H4. That said, you can always try and get the achievment on default FF settings in reach…nobody’s pointing a gun to your head telling you to get them the “easy” way.

> > Purpose? The purpose is to have fun surviving with your bros. My friends and I love to get some tough enemies with infinite waves of Covenant on Unearthed.
>
> Careful…that seems way too logical for the OP to comprehend.
>
> I swear, nothing can just be “Fun” anymore. It’s got to be the most challenging, rip-your-hair-out kind of ideas for most people…

Why do you think I can’t wait for trials evolution? :smiley:

Fun is subjective, I find overcoming challenges fun.

> > > Purpose? The purpose is to have fun surviving with your bros. My friends and I love to get some tough enemies with infinite waves of Covenant on Unearthed.
> >
> > Careful…that seems way too logical for the OP to comprehend.
> >
> > I swear, nothing can just be “Fun” anymore. It’s got to be the most challenging, rip-your-hair-out kind of ideas for most people…
>
> Why do you think I can’t wait for trials evolution? :smiley:
>
> Fun is subjective, I find overcoming challenges fun.

I love Trials HD. Don’t know if I’ll get Rev yet but it’s certainly a good frustrating piece of work blended with fun.

Reach is so diverse though that there are just about as much options to make things either challenging OR fun. To me, it’s a finely tuned mix.

Make it lag less would be a good start when it comes to giving it a purpose.

Every time I play it 4 players over Live I get that “ice-skating” effect, the half second delay when I fire my weapon.

But as for making it more fun, why not take some of Forge and blend it into Firefight? Similar to how GoW 3 did Horde “2.0”

> Make it lag less would be a good start when it comes to giving it a purpose.
>
> Every time I play it 4 players over Live I get that “ice-skating” effect, the half second delay when I fire my weapon.
>
> But as for making it more fun, why not take some of Forge and blend it into Firefight? Similar to how GoW 3 did Horde “2.0”

Lag breaks down to YOUR connection or whoever you’re playing with.

Don’t you think if Lag was the companies problem, EVERYONE would be complaining?

I only lag when someone in my party has a really bad connection. Otherwise, it’s nice and smooth for me and many others.

> > Make it lag less would be a good start when it comes to giving it a purpose.
> >
> > Every time I play it 4 players over Live I get that “ice-skating” effect, the half second delay when I fire my weapon.
> >
> > But as for making it more fun, why not take some of Forge and blend it into Firefight? Similar to how GoW 3 did Horde “2.0”
>
> Lag breaks down to YOUR connection or whoever you’re playing with.
>
> Don’t you think if Lag was the companies problem, EVERYONE would be complaining?
>
> I only lag when someone in my party has a really bad connection. Otherwise, it’s nice and smooth for me and many others.

Strange how only Firefight lags for me then and yet every other co-op game works fine. Mustn’t have anything to do with Reach’s netcode then.

Well dunno what to tell ya dude. It’s still got to be part on your end b/c like I said, everyone would be experiencing some sort of problem. I’ve not had a problem at all.

The purpose of Firefight is fun.

> The purpose of Firefight is fun.

Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.

Make Firefight a survival mode again, with real enemies, real risk and something at stake.

> > The purpose of Firefight is fun.
>
> Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
>
> Make Firefight a survival mode again, with real enemies, real risk and something at stake.

Firefight is definetly for fun so making it like ODST would be smart.

> > > The purpose of Firefight is fun.
> >
> > Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
> >
> > Make Firefight a survival mode again, with real enemies, real risk and something at stake.
>
> Firefight is definetly for fun so making it like ODST would be smart.

Agreed, like so many other things in Reach Firefight was “dumbed down/simplified” from a Halo (skillfull) to a CoD (not skillfull) level. In ODST there were many, many enemies dropping in each wave. The enemies were brutal, ruthless, if you shot at them they charged you and shot back, a firefight worth the name.
In Reach you shoot an enemy once or twice and he’ll run home to mummy, even major elites run in terror if they hear a Needle Rifle fire. Getting 100 kills without death in ODST was a challenge even on normal (without vehicle), in Reach it’s a breeze even on Legendary.

What Firefight needs is to split, s “casual and fun” playlist with Fiesta, Hammers, FRG and such for casual fun, and of course an “easy mode” firefight for casual players, unlimited ammo, lives etc.
However, real gamers and old time fans demand more, we want a challenge. Limited ammo, no DRM spawn (limited pick-ups from weapon stands), limited ammo, lives, unlimited waves, random skulls each wave etc. Agreesive AI, and more AIs, that charges you and don’t let you hide, they’ll seek you out and go down fighting if they go down at all.

Maybe some of the new ideas from Horde in Gears 3 could be an idea?
Build some basic sand-bag defences, get points for kills and drop in a support warthog or extra ammo when teh need arises?
Add challenges/objectives that reward extra weapons/ammo/things?
Global highscore for each map and highscore for friends? Friendly (bad) AI?

> > > > The purpose of Firefight is fun.
> > >
> > > Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
> > >
> > > Make Firefight a survival mode again, with real enemies, real risk and something at stake.
> >
> > Firefight is definetly for fun so making it like ODST would be smart.
>
> Agreed, like so many other things in Reach Firefight was “dumbed down/simplified” from a Halo (skillfull) to a CoD (not skillfull) level. In ODST there were many, many enemies dropping in each wave. The enemies were brutal, ruthless, if you shot at them they charged you and shot back, a firefight worth the name.
> In Reach you shoot an enemy once or twice and he’ll run home to mummy, even major elites run in terror if they hear a Needle Rifle fire. Getting 100 kills without death in ODST was a challenge even on normal (without vehicle), in Reach it’s a breeze even on Legendary.
>
> What Firefight needs is to split, s “casual and fun” playlist with Fiesta, Hammers, FRG and such for casual fun, and of course an “easy mode” firefight for casual players, unlimited ammo, lives etc.
> However, real gamers and old time fans demand more, we want a challenge. Limited ammo, no DRM spawn (limited pick-ups from weapon stands), limited ammo, lives, unlimited waves, random skulls each wave etc. Agreesive AI, and more AIs, that charges you and don’t let you hide, they’ll seek you out and go down fighting if they go down at all.
>
> Maybe some of the new ideas from Horde in Gears 3 could be an idea?
> Build some basic sand-bag defences, get points for kills and drop in a support warthog or extra ammo when teh need arises?
> Add challenges/objectives that reward extra weapons/ammo/things?
> Global highscore for each map and highscore for friends? Friendly (bad) AI?

Agreed. Grumbledock, you should post this on the official feedback page so 343 can see this.

> > > > > The purpose of Firefight is fun.
> > > >
> > > > Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
> > > >
> > > > Make Firefight a survival mode again, with real enemies, real risk and something at stake.
> > >
> > > Firefight is definetly for fun so making it like ODST would be smart.
> >
> > Agreed, like so many other things in Reach Firefight was “dumbed down/simplified” from a Halo (skillfull) to a CoD (not skillfull) level. In ODST there were many, many enemies dropping in each wave. The enemies were brutal, ruthless, if you shot at them they charged you and shot back, a firefight worth the name.
> > In Reach you shoot an enemy once or twice and he’ll run home to mummy, even major elites run in terror if they hear a Needle Rifle fire. Getting 100 kills without death in ODST was a challenge even on normal (without vehicle), in Reach it’s a breeze even on Legendary.
> >
> > What Firefight needs is to split, s “casual and fun” playlist with Fiesta, Hammers, FRG and such for casual fun, and of course an “easy mode” firefight for casual players, unlimited ammo, lives etc.
> > However, real gamers and old time fans demand more, we want a challenge. Limited ammo, no DRM spawn (limited pick-ups from weapon stands), limited ammo, lives, unlimited waves, random skulls each wave etc. Agreesive AI, and more AIs, that charges you and don’t let you hide, they’ll seek you out and go down fighting if they go down at all.
> >
> > Maybe some of the new ideas from Horde in Gears 3 could be an idea?
> > Build some basic sand-bag defences, get points for kills and drop in a support warthog or extra ammo when teh need arises?
> > Add challenges/objectives that reward extra weapons/ammo/things?
> > Global highscore for each map and highscore for friends? Friendly (bad) AI?
>
> Agreed. Grumbledock, you should post this on the official feedback page so 343 can see this.

While I did like ODST firefight for many reasons, I simply hated the fact that you couldn’t really do anything unless you had a group of friends. I also don’t like the fact that there were zero customizations. Plus, look at the population for Firefight Limited and Firefight Arcade which one is higher? Sorry to say this,but it seems more people have fun on Arcade. I really hate that everyone is trying to turn everything in Halo into something competitive. What next, are you going to make Campaign competitive as well. Firefight was always meant as a team effort anyways. I personally like blowing the hell out of the covenant. Plus, there is a difference between being challenging and being too challenging. I mean I can go through most campaigns on Halo on Heroic without much of a problem,but when it came to firefight the AI was too smart and too aware of everything (remembering the pro wraith’s that could some how hit me even if I was in a building). I think most people are being nostalgic and are being slightly blinded by it. Plus the whole covenant are “running for their mummy at the sound of a needle rifle” thing is a bad comparison to an AI that did nothing,but rush and shoot. Now at least the AI has some sense to take cover and hide and when to rush. Apparently you never made the effort to up their shootiness and vision or even attempt to try them on legendary. Plus, you seem to forget that YOUR PLAYING AS A SPARTAN NOT AN ODST WHICH WERE SIMPLY HUMANS THAT HAD OUTSTANDING SKILL,yes you had “endurance” and health, but the endurance was alot weaker than shields and if you remember the melees were alot weaker as well, so again you could probably tweak the setting yourself, but are just refusing to (god forbid any “hardcore player looking for a challenge” make one for themselves.). Another thing, while I hate to quote most people. This is Halo not Gears of War and I want it to stay that way.

1). Challenges (see #3)
2). Commendations
3). Credits (most effective way of earning credits)

> > > > The purpose of Firefight is fun.
> > >
> > > Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
> > >
> > > Make Firefight a survival mode again, with real enemies, real risk and something at stake.
> >
> > Firefight is definetly for fun so making it like ODST would be smart.
>
> Agreed, like so many other things in Reach Firefight was “dumbed down/simplified” from a Halo (skillfull) to a CoD (not skillfull) level. In ODST there were many, many enemies dropping in each wave. The enemies were brutal, ruthless, if you shot at them they charged you and shot back, a firefight worth the name.
> In Reach you shoot an enemy once or twice and he’ll run home to mummy, even major elites run in terror if they hear a Needle Rifle fire. Getting 100 kills without death in ODST was a challenge even on normal (without vehicle), in Reach it’s a breeze even on Legendary.
>
> What Firefight needs is to split, s “casual and fun” playlist with Fiesta, Hammers, FRG and such for casual fun, and of course an “easy mode” firefight for casual players, unlimited ammo, lives etc.
> However, real gamers and old time fans demand more, we want a challenge. Limited ammo, no DRM spawn (limited pick-ups from weapon stands), limited ammo, lives, unlimited waves, random skulls each wave etc. Agreesive AI, and more AIs, that charges you and don’t let you hide, they’ll seek you out and go down fighting if they go down at all.
>
> Maybe some of the new ideas from Horde in Gears 3 could be an idea?
> Build some basic sand-bag defences, get points for kills and drop in a support warthog or extra ammo when teh need arises?
> Add challenges/objectives that reward extra weapons/ammo/things?
> Global highscore for each map and highscore for friends? Friendly (bad) AI?

The real solution is to kick the “easy” Firefight to the curb–get rid of it entirely.

Does Horde mode in Gears of War have a casual setting? Of course not. And because it doesn’t, the mode is respected. It’s taken seriously. I was listening to the Bombcast podcast this week, and they were going on about how challenging, and cool, Horde is in Gears 3. They were a little fearful of it, actually. It’s what made Horde worth copying (Firefight) in the first place.

I understand your wanting to appease the “easy” crowd, by saying “leave a mode for them.” But we tried that in Reach, and what happens is, everyone gravitates to the easy mode to score easy credits. Firefight Limited was bled dry of players, and the lag is terrible as a result.

The only way to save Firefight 3.0 is to make it an all-or-nothing survival mode. There will always be options for the easy crowd, like the campaign set on easy difficulty, or crazy custom settings, done offline. Firefight matchmaking is a survival mode, or it’s really nothing.