> > > > The purpose of Firefight is fun.
> > >
> > > Is it fun to play a campaign on “easy?” If so, then I guess Firefight is fun for the kiddie-pool players, 'cause that’s all it is now, easy mode for the last eleven months … bottomless clip FRG’s and rocket launchers for eight worthless minutes per game.
> > >
> > > Make Firefight a survival mode again, with real enemies, real risk and something at stake.
> >
> > Firefight is definetly for fun so making it like ODST would be smart.
>
> Agreed, like so many other things in Reach Firefight was “dumbed down/simplified” from a Halo (skillfull) to a CoD (not skillfull) level. In ODST there were many, many enemies dropping in each wave. The enemies were brutal, ruthless, if you shot at them they charged you and shot back, a firefight worth the name.
> In Reach you shoot an enemy once or twice and he’ll run home to mummy, even major elites run in terror if they hear a Needle Rifle fire. Getting 100 kills without death in ODST was a challenge even on normal (without vehicle), in Reach it’s a breeze even on Legendary.
>
> What Firefight needs is to split, s “casual and fun” playlist with Fiesta, Hammers, FRG and such for casual fun, and of course an “easy mode” firefight for casual players, unlimited ammo, lives etc.
> However, real gamers and old time fans demand more, we want a challenge. Limited ammo, no DRM spawn (limited pick-ups from weapon stands), limited ammo, lives, unlimited waves, random skulls each wave etc. Agreesive AI, and more AIs, that charges you and don’t let you hide, they’ll seek you out and go down fighting if they go down at all.
>
> Maybe some of the new ideas from Horde in Gears 3 could be an idea?
> Build some basic sand-bag defences, get points for kills and drop in a support warthog or extra ammo when teh need arises?
> Add challenges/objectives that reward extra weapons/ammo/things?
> Global highscore for each map and highscore for friends? Friendly (bad) AI?
The real solution is to kick the “easy” Firefight to the curb–get rid of it entirely.
Does Horde mode in Gears of War have a casual setting? Of course not. And because it doesn’t, the mode is respected. It’s taken seriously. I was listening to the Bombcast podcast this week, and they were going on about how challenging, and cool, Horde is in Gears 3. They were a little fearful of it, actually. It’s what made Horde worth copying (Firefight) in the first place.
I understand your wanting to appease the “easy” crowd, by saying “leave a mode for them.” But we tried that in Reach, and what happens is, everyone gravitates to the easy mode to score easy credits. Firefight Limited was bled dry of players, and the lag is terrible as a result.
The only way to save Firefight 3.0 is to make it an all-or-nothing survival mode. There will always be options for the easy crowd, like the campaign set on easy difficulty, or crazy custom settings, done offline. Firefight matchmaking is a survival mode, or it’s really nothing.