Give BTB/BTS space battles and make it bigger!

In Halo 5 they should add a new multiplayer game mode playlist that I have thought of. In addition to the two main playlists (Team Slayer and Big Team Slayer) I think they should add another playlist that I call “Colossal Team Slayer”. Allow me to explain what Colossal Team Slayer.

The team size will be huge, for example if the population of Colossal Team Slayer’s playlist is 600 people playing it. One team will have 300 people and the other will have 300 people.

There will be two teams. Offense and Defense. Halfway through the game both teams will switch and get to play the other side. The Offense team will play as Covenant, and the Defense will play as the UNSC. Similar to Invasion from Halo Reach.

The map will be set on two maps (as well as smaller maps inside these two major maps, such as the interior of a UNSC frigate during space battles for example). These two major maps consist of a Halo ring’s planetary surface, and the outer space surrounding the Halo ring. The goal of the offensive team is to fly their space ships from outer space down to the Halo Ring and glass the surface with super carriers. The defense’s job is to hold out and destroy the incoming enemies.

There will be two battles going on at the same time on each map, this is the break down.

OUTER SPACE:

-Space Battles:
The Offensive Team and Defensive Team will control space ships like vehicles and have a war in a huge map similar to the space map in the Long Night of Solace’s level from Halo Reach. The Defensive players will get to control UNSC Frigates and UNSC Halcyons (flying and shooting with them) and the Offensive players will control Covenant Super Carriers and Covenant Crusiers. The team size will be 200 vs 200. The map would be a large space map with a halo ring. The map will be similar to the long night of solace space battle mission from halo reach.

These huge ships for both Offensive and Defensive will be maps of their own as well as being controllable vehicles at the same time. Players will be able to run around inside these ships in stardard FPS mode on foot and take control of additional turrets or controls on the ship to help the captain of the ship out. The bridge of each ship will work like a real bridge, all the players in the bridge will have to work together to fly the ships and shoot by being given a different task. Players on board these ships can also go to the hangar bay section and get on board a smaller ship and exit their big ship (they can get inside a longsword and fly off, or a seraph if they are on the offense team).

When piloting the smaller ships, these players can fly to enemy ships in hopes of boarding them. There will inevitably be times when a bunch of defense small ships pass a bunch of offense small ships, resulting in a battle of squadrons small ships in space.

If a small ship (longsword for example) successfully manages to get to an enemy big ship (covenant super carrier), regardless of team, they can land inside it, and exit their vehicle. Then when on foot, they will return to FPS mode and alongside other team mates that boarded the ship with them, they can traverse the enemy big ship and shoot the enemy crew members on board that ship, and because the big ship plays out as the size of a multiplayer map, players inside on both teams can fight in it. The objective of the players that boarded this ship, will be to find the bridge and kill the captain and the crew controlling it. When they do this they can take over the ship themselves and use it against the enemy. Alternatively they can try to destroy the ship from the inside by planting bombs.

When an big ship get’s destroyed, the entire crew will die resulting in about 40 deaths at once. The crew or person from the opposing team that is responsible for that kill will hear the announcer http://minus.com/lit48RSAQPc84 (The announcer will be going crazy saying double kill, triple kill, multikill, ect MANY times over and over again as plenty of people died). Big ships on the offensive team will respawn after 15-20 minutes.

The Defensive team’s big ships will be guarding the Halo ring and have the players controlling them to shoot at the Offensive team’s big ships. The Offensive team’s big ships will try to get past the Defensive team’s big ships and enter Halo’s atmosphere (which will load the second map, taking them out of the outer space section of the game, and into the planetary section of the game).

PLANETARY:

-Land battle:
The battles on the ground of the Halo Ring will play out like big team battle (except instead of being 12 vs 12 the size will be more along the lines of 100 vs 100. Both offensive and defensive players will be fighting each other on the ground from the start of the match. The map will be as large Halo Reach’s forge world and big enough to fit 100s of players. Vehicles such as Pelicans and Phantoms will play a huge role as they will help transport other players around the huge map if they need a ride, as well as offering firepower. These dropships will be player controlled. All vehicles will be player controlled. The battles will also feature huge vehicles such as Scarabs. There will be plenty of vehicle battle on the ground as well as on foot battle in FPS mode.

-Sky battle:
Using the same map as the land battle, at a higher altitude in the skies above, players will be using banshees, phantoms, pelicans, hornets and falcons to shoot each other in the sky. As well as come to the ground to provide air support for their team (both offensive and defensive) against enemy ground vehicles or infantry.

When big ships from OUTER SPACE leave their map and enter the PLANETARY map:

When they are on the Offensive they players controlling them will have the option to start glassing the surface killing enemy players in the 100s (The announcer will be going crazy saying double kill, triple kill, multikill, ect MANY times over and over again). When the offensive team gets enough kills this way, they win the game. The defensive team wins by holding out against the enemy for 1.5 hours (players won’t need to play for 1.5 hours straight, they can leave the game when they want and come back later, another player will take their place when they join the game mid progress). Every 1.5 hours the teams switch between offense and defense.

IS THIS IDEA UNREALISTIC AND SILLY?:

Halo 5 is on the Xbox One, next generation. While my idea might be a bit unrealistic, if 343i uses the fundamentals of my idea but uses smaller numbers (reducing 100s of players to 10s instead, and using smaller maps) then the idea may be able to run on the Xbox One. Not to mention Halo Custom edition can run several of my ideas. Space battles (https://www.youtube.com/watch?v=uOOkBT_qoJA), Space Ships that are both maps and vehicles at the same time that requires a crew and captain to operate them (https://www.youtube.com/watch?v=QaI56-iQszQ). Scarabs and pelicans on giant land battles (https://www.youtube.com/watch?v=uqbqBXbFVo8). Halo Custom Edition runs on a 2001 video game engine, Halo 5 can surely do this as it’s a 2015 video game engine.

Thank you for taking the time to read my idea. I hope 343i takes inspiration from it.

I’m sorry but I stopped reading after I saw 5000 vs 5000.

It’s often laggy when you get 16 people in a game. We can’t do thousands. Not only server issues, maps would have to be the size of a small country, it would me mad and just generally impossible.

In the words of arbiter: “Were it so easy”

LMAO Its hard enough to find 12 people to play normal BTB imagine waiting for 10,000 people to match up. You’d be waiting for weeks

> 2535450702932409;3:
> LMAO Its hard enough to find 12 people to play normal BTB imagine waiting for 10,000 people to match up. You’d be waiting for weeks

And if JIP returns, you could be waiting weeks to get into one of these matches before getting tossed into one that ends in a loss in under five minutes before booting you back to the lobby to wait for yet another match. Fun times for all!

> 2533274824175624;2:
> I’m sorry but I stopped reading after I saw 5000 vs 5000.
>
> It’s often laggy when you get 16 people in a game. We can’t do thousands. Not only server issues, maps would have to be the size of a small country, it would me mad and just generally impossible.
>
> In the words of arbiter: “Were it so easy”

PS4 can run 5000 vs 5000 with Planetside 2…

> 2535450702932409;3:
> LMAO Its hard enough to find 12 people to play normal BTB imagine waiting for 10,000 people to match up. You’d be waiting for weeks

It wouldn’t be a match. It would be a playlist of it’s own. As soon as someone selects the playlist they instantly join in the game (everyone in the playlist shares the one game and map).

> 2533274900762734;5:
> > 2533274824175624;2:
> > I’m sorry but I stopped reading after I saw 5000 vs 5000.
> >
> > It’s often laggy when you get 16 people in a game. We can’t do thousands. Not only server issues, maps would have to be the size of a small country, it would me mad and just generally impossible.
> >
> > In the words of arbiter: “Were it so easy”
>
>
> PS4 can run 5000 vs 5000 with Planetside 2…

Just, no. Planet side 2 on ps4 cannot support 10,000 players in a game. In planetside all the players are not rendered, and its 2000 players per continent.

I have to be honest, your expectations are incredibly unrealistic. That aside, what you are asking for is a completely different game. Game mechanics and balance do not scale nicely as player counts increase. Halo would have to be heavily altered to even be passable on higher player counts.

That is not including the significant graphical downgrades that would have to occur to make such a thing run on a reasonable PC let alone console.

Trying to fit two VERY different gameplay styles into one game is never a good idea from design or a budget standpoint. It would fail for the same reasons ‘competitive’ Battlefield does. BF is designed and balanced around 64 player games and it does not scale very well when player try and use it a small scale competitive game.

The only way a 32+ player game set in the Halo universe will work is if it is a spin-off title. It will never work as long as the constraints of the original series hold it back. Halo is a franchise, stop trying to shove everything into a single series.

Yeah! And Drivable Scarabs and 1246 players! Yeah, and when you die you really die! YEAH!

Peoples expectations are hilarious, every Halo game get’s threads like these, it’s sort of like a kid drawing out his ideas with a crayon on a napkin and mailing them out to game developers.

God no. Horrible idea. Servers can’t even handle 8v8. We would prob end up 9999 vs 1

> 2533274824175624;2:
> I’m sorry but I stopped reading after I saw 5000 vs 5000.
>
> It’s often laggy when you get 16 people in a game. We can’t do thousands. Not only server issues, maps would have to be the size of a small country, it would me mad and just generally impossible.
>
> In the words of arbiter: “Were it so easy”

> 2533274896991506;10:
> God no. Horrible idea. Servers can’t even handle 8v8. We would prob end up 9999 vs 1

> 2732317809650829;9:
> Yeah! And Drivable Scarabs and 1246 players! Yeah, and when you die you really die! YEAH!
>
> Peoples expectations are hilarious, every Halo game get’s threads like these, it’s sort of like a kid drawing out his ideas with a crayon on a napkin and mailing them out to game developers.

> 2533274898131165;7:
> > 2533274900762734;5:
> > > 2533274824175624;2:
> > > I’m sorry but I stopped reading after I saw 5000 vs 5000.
> > >
> > > It’s often laggy when you get 16 people in a game. We can’t do thousands. Not only server issues, maps would have to be the size of a small country, it would me mad and just generally impossible.
> > >
> > > In the words of arbiter: “Were it so easy”
> >
> >
> >
> >
> > PS4 can run 5000 vs 5000 with Planetside 2…
>
>
>
> Just, no. Planet side 2 on ps4 cannot support 10,000 players in a game. In planetside all the players are not rendered, and its 2000 players per continent.

> 2533274819446242;8:
> I have to be honest, your expectations are incredibly unrealistic. That aside, what you are asking for is a completely different game. Game mechanics and balance do not scale nicely as player counts increase. Halo would have to be heavily altered to even be passable on higher player counts.
>
> That is not including the significant graphical downgrades that would have to occur to make such a thing run on a reasonable PC let alone console.
>
> Trying to fit two VERY different gameplay styles into one game is never a good idea from design or a budget standpoint. It would fail for the same reasons ‘competitive’ Battlefield does. BF is designed and balanced around 64 player games and it does not scale very well when player try and use it a small scale competitive game.
>
> The only way a 32+ player game set in the Halo universe will work is if it is a spin-off title. It will never work as long as the constraints of the original series hold it back. Halo is a franchise, stop trying to shove everything into a single series.

EVERYONE… I reduced 5000 vs 5000 to 300 vs 300 spread across two large maps. One is a space map 200 vs 200. Other is a land map 100 vs 100. The issue isn’t my idea, let’s be clear. The issue is my numbers. Yes it’s unrealistic, but 343i can use this idea and keep reducing the numbers until it becomes realistic. Even if that means 50 vs 50. NONE OF YOU READ MY LAST PARAGRAPH! Read it!

> 2533274900762734;1:
> IS THIS IDEA UNREALISTIC AND SILLY?:
>
> *Halo 5 is on the Xbox One, next generation. While my idea might be a bit unrealistic, if 343i uses the fundamentals of my idea but uses smaller numbers (reducing 100s of players to 10s instead, and using smaller maps) then the idea may be able to run on the Xbox One. Not to mention Halo Custom edition can run several of my ideas. Space battles (https://www.youtube.com/watch?v=uOOkBT_qoJA), Space Ships that are both maps and vehicles at the same time that requires a crew and captain to operate them (https://www.youtube.com/watch?v=QaI56-iQszQ). Scarabs and pelicans on giant land battles (https://www.youtube.com/watch?v=uqbqBXbFVo8). Halo Custom Edition runs on a 2001 video game engine, Halo 5 can surely do this as it’s a 2015 video game engine.*Thank you for taking the time to read my idea. I hope 343i takes inspiration from it.

> 2533274900762734;11:
> > 2533274819446242;8:
> > I have to be honest, your expectations are incredibly unrealistic. That aside, what you are asking for is a completely different game. Game mechanics and balance do not scale nicely as player counts increase. Halo would have to be heavily altered to even be passable on higher player counts.
> >
> > That is not including the significant graphical downgrades that would have to occur to make such a thing run on a reasonable PC let alone console.
> >
> > Trying to fit two VERY different gameplay styles into one game is never a good idea from design or a budget standpoint. It would fail for the same reasons ‘competitive’ Battlefield does. BF is designed and balanced around 64 player games and it does not scale very well when player try and use it a small scale competitive game.
> >
> > The only way a 32+ player game set in the Halo universe will work is if it is a spin-off title. It will never work as long as the constraints of the original series hold it back. Halo is a franchise, stop trying to shove everything into a single series.
>
>
> EVERYONE… I reduced 5000 vs 5000 to 300 vs 300 spread across two large maps. One is a space map 200 vs 200. Other is a land map 100 vs 100. The issue isn’t my idea, let’s be clear. The issue is my numbers. Yes it’s unrealistic, but 343i can use this idea and keep reducing the numbers until it becomes realistic. Even if that means 50 vs 50. NONE OF YOU READ MY LAST PARAGRAPH! Read it!

I did actually, everything I said applies to 50v50 as much as it does 5000 v 5000. The design differences are quite apparent even when comparing ‘large scale’ games like BF to Planetside.

It is still completely unrealisitc to shove two different styles of game and not expect a drop in quality. ‘Halo’ gameplay mechanics are not built for large scale gameplay, that said the Halo universe does have potential to support that style of game. That is why a spin-off game would inevitably be better than trying to do both Arena and large scale gameplay within a single title.

You are basically trying to put Starcraft II into 40K Dawn of War II.

> 2732317809650829;9:
> Yeah! And Drivable Scarabs and 1246 players! Yeah, and when you die you really die! YEAH!
>
> Peoples expectations are hilarious, every Halo game get’s threads like these, it’s sort of like a kid drawing out his ideas with a crayon on a napkin and mailing them out to game developers.

LOL Have a real magnum hooked up to your headset so when you get headshotted you REALLY get headshotted

> 2535424656132472;14:
> > 2732317809650829;9:
> > Yeah! And Drivable Scarabs and 1246 players! Yeah, and when you die you really die! YEAH!
> >
> > Peoples expectations are hilarious, every Halo game get’s threads like these, it’s sort of like a kid drawing out his ideas with a crayon on a napkin and mailing them out to game developers.
>
>
> LOL Have a real magnum hooked up to your headset so when you get headshotted you REALLY get headshotted

I dont get it

Now that we have thruster packs we could exit our longswords fly around using spartan laser or rockets etc.

> 2533274792508287;16:
> Now that we have thruster packs we could exit our longswords fly around using spartan laser or rockets etc.

Exactly! They could act like jet packs in space! Thanks for your ideas!