Give 343 a break people.

First of all, I want to give praise to 343 for listening to the feedback over the years, it shows a lot in the gameplay demo of Infinite. When you give your fans what they want, it seems like they always find something else to complain about.

Through all this negative noise on the internet, I feel like the people who have a positive opinion about the game are being drowned out by everyone else. I don’t understand why people care so much about the graphics in a game series that was never known for its graphics. What matters most in Halo is gameplay. Bungie said in the past is that they were striving to give us 30 seconds of fun and then repeating it through the game. Be it in campaign or in multiplayer, that is why Halo is so addictive and why we love it so much.

It feels like 343 are looking to please old and new fans at the same time and they are doing a great job in my opinion. The demo really captures the feeling and essence of the original trilogy with amazing music, old school art style and a sense of wonder that really lacked in halo 5. You can see a lot of the subtle references to the older games. An open world game, if done right, will give a lot more longevity to the campaign, which was lacking so much in the previous 2 titles. As long as we don’t get a stupid amount of repetitive fetch quests like in Ubisoft games, it should be fine.

The gameplay side of what the trailer showed is what interested me the most. I’m mainly playing halo for the multiplayer and I wouldn’t want to go back to classic halo even though I have very fond memories of those games. We all have great memories about them. The thing is, FPS games have evolved whether you like it or not, and making a game as slow as halo 3 in 2020 would get old really fast. With that in mind, in the Halo Infinite gameplay demo we see a bit of advanced movement alongside some really snappy gunplay. It feels a lot like a slightly slower halo 5 and to me it is perfect. It’s just a matter of how well the equipment will be balanced.

All in all, this gameplay has me hyped to grind this game come holiday season.

What are your positive thoughts on the game?

I think they are guilty themselves for negativity on internet.They are working on Infinite almost 5 years and like 4 months before release we get the first gameplay.And still no Multiplayer or Forge shown,this feels a lot like MCC launch again.

I liked what I had seen.

The only thing that I didn’t really like was the golden shield recharge thing that covers up the screen. Other than that, I am most excited about the story and the dialogue. They really took it in a great direction and I can’t wait to play it. This feels like a natural evolution of a Halo game without straying too far.

As far as fans hating on it, they can’t possibly please everyone, so I really hope 343 doesn’t try to. I think a lot of it is unjustified except for maybe the graphics and even then they aren’t that bad at all.

> 2535417176108194;3:
> The only thing that I didn’t really like was the golden shield recharge thing that covers up the screen.

You’re right, that has to be toned down a bit. It’s obstructing such a large portion of the screen.

There was a lot I saw that I really liked and am super pumped about.

  1. Classic art style, but still original MJOLNIR armor
  2. Grapple hook
  3. Gameplay looks fun and intense
  4. Original Halo theme in the music
  5. Huge open world
  6. Sense of awe and mystery that’s been missing

That being said, as a community, we have a right to be skeptical and apprehensive knowing what we’ve seen in the past, and the lack of information we have at this point. I normally don’t care much about graphics in Halo, but they bother me a little too much here, and they should know they’re sub-par. Only focusing on the positives of a game allows a game developer to continue to make mistakes unchecked.

> 2533274823267926;5:
> That being said, as a community, we have a right to be skeptical and apprehensive knowing what we’ve seen in the past, and the lack of information we have at this point. I normally don’t care much about graphics in Halo, but they bother me a little too much here, and they should know they’re sub-par. Only focusing on the positives of a game allows a game developer to continue to make mistakes unchecked.

Very well said.

I have to remind myself of this as well. We aren’t doing them any favors by giving blind praise. The criticism they do get needs be constructive though and, based on what I’ve seen, a lot of it hasn’t been. More insulting than anything.

I’m not a nitpicking person when it comes to graphic, however I’d love to hear more about what the gameplay has to offer in an open world. I hope there’s plenty of stuff to do to keep us busy.

If we never got the gameplay footage, we would never had Craig. Think about this. I’m just happy a new Halo is coming out soon.

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*Original post. Click at your own discretion.

Maybe they should put out a good game first.

I think the could be good

On of the biggest issues with 343 not listening pertains to gameplay. Halo fans have not had a new Halo release without sprint since Halo 3 in 2007.

> 2533274806068756;1:
> The demo really captures the feeling and essence of the original trilogy with amazing music, old school art style and a sense of wonder that really lacked in halo 5. You can see a lot of the subtle references to the older games**. An open world game, if done right, will give a lot more longevity to the campaign, which was lacking so much in the previous 2 titles**. As long as we don’t get a stupid amount of repetitive fetch quests like in Ubisoft games, it should be fine.
>
> The gameplay side of what the trailer showed is what interested me the most. I’m mainly playing halo for the multiplayer and I wouldn’t want to go back to classic halo even though I have very fond memories of those games. We all have great memories about them. The thing is, FPS games have evolved whether you like it or not, and making a game as slow as halo 3 in 2020 would get old really fast. With that in mind, in the Halo Infinite gameplay demo we see a bit of advanced movement alongside some really snappy gunplay. It feels a lot like a slightly slower halo 5 and to me it is perfect. It’s just a matter of how well the equipment will be balanced.
> ?

#1 Putting us back on a Halo ring that features a mix of natural forestation and built structures does not mean this game evokes the feeling and essence of the original trilogy. The same goes for reverting back to some of the more classic soundtrack. Giving us Gregorian chants again is a welcomed addition, but that alone does not score you points in the “spiritual reboot” category.

#2 You’re right that open world done correctly genuinely adds value and longevity to a game’s campaign. Best example of this to me is RDR II. I agree with your poor examples, such as the last two AC games, which were not inherently bad games but the amount of mundane, repetitive side quests were laughable (I can say that as someone who did them all in Origins and Odyssey).

#3 I simply don’t see the appeal of open world for Halo. It adds absolutely zero value in what’s historically been the recipe for good Halo campaigns. Look back at some of the famous pseudo-open levels from older games, such as AotCR, Delta Halo and The Ark. All of those levels struck a fantastic balance of wanderlust and tight, adrenaline filled encounters with thoughtful pacing throughout. Do you think expanding such levels into even broader “open world” environments would have made them better? I don’t think so. I am all about “less is more” and “quality over quantity” and truly believe the primary campaign will suffer as a result of taking an open world approach.
“Longevity” can be interpreted different ways. In one instance, it’s simply extending the overall duration of the campaign by adding new things to do and places to explore. It can also be created through replay value as well. I’ve replayed CE-3 and Reach campaigns countless times. I’d call that longevity in that they are so good that people love the idea of coming back and doing it again after awhile. I’d much rather have an ~8-10 ho****ur campaign (not factoring in speedrunning) that is absolutely top quality vs. something that is 20+ hours which includes a bunch of side stuff, distracting you from the primary plot progression**.**
#4 I’ve openly criticized what has been presented to date in the demo, but am also not some ignorant, blind fan boy who is stuck trying to live in the past. I understand that the franchise needs to adopt to the times. As someone who cares a lot about it, I want Halo to succeed and stay relevant among the FPS ecosystem and understand that requires changes. I didn’t throw my arms up in the air at the demo just because I saw Chief sprinting. That being said, in response to your “Halo 3 would get old really fast” comment… I’d love to know what daily user activity looks like today for H5 online vs. MCC. If Twitch viewership is any indication, it clearly shows most players gravitate towards MCC right now (any given day there are 5x as many viewers watching MCC streamers vs H5 streamers). Pretty much none of my online “friends” play H5 online casually any more – the few that do are all still playing because they are 151s and grinding to hit 152 before Infinite.

> 2533274823267926;5:
> That being said, as a community, we have a right to be skeptical and apprehensive knowing what we’ve seen in the past, and the lack of information we have at this point. I normally don’t care much about graphics in Halo, but they bother me a little too much here, and they should know they’re sub-par. Only focusing on the positives of a game allows a game developer to continue to make mistakes unchecked.

That I can agree with. I’m not saying that criticism is bad, but complaining and bashing is not brigning anything good to the table.

All I saw was tons of threads and videos bashing the graphics with very few talking about the good stuff that came out of that demo.

Do 343 need to listen to criticism? Definatly yes! But to me it looks like they did listen, a lot.

> 2535417176108194;3:
> The only thing that I didn’t really like was the golden shield recharge thing that covers up the screen.

I actually loved that effect! It’s realistic, purdy, not distracting nor does it get in the way :slight_smile:

5 years in the oven, $500 million dollars for Halo Legos. Low rez textures, textureless characters, flat lighting, static foliage, pop in everywhere, Doom-esque gameplay, bad sound fx, explosions look like popped water balloons, no ray tracing.

All on “the world’s most powerful console”.

That’s a NO from me.

> 2535417176108194;6:
> > 2533274823267926;5:
> > That being said, as a community, we have a right to be skeptical and apprehensive knowing what we’ve seen in the past, and the lack of information we have at this point. I normally don’t care much about graphics in Halo, but they bother me a little too much here, and they should know they’re sub-par. Only focusing on the positives of a game allows a game developer to continue to make mistakes unchecked.
>
> Very well said.
>
> I have to remind myself of this as well. We aren’t doing them any favors by giving blind praise. The criticism they do get needs be constructive though and, based on what I’ve seen, a lot of it hasn’t been. More insulting than anything.

Agreed. Some of the criticism has gone too far, and I think 343 is really listening to what fans have wanted - that’s obvious here. The graphics just need some work.

> GP Carry #4 I’ve openly criticized what has been presented to date in the demo, but am also not some ignorant, blind fan boy who is stuck trying to live in the past. I understand that the franchise needs to adopt to the times. As someone who cares a lot about it, I want Halo to succeed and stay relevant among the FPS ecosystem and understand that requires changes. I didn’t throw my arms up in the air at the demo just because I saw Chief sprinting. That being said, in response to your “Halo 3 would get old really fast” comment… I’d love to know what daily user activity looks like today for H5 online vs. MCC. If Twitch viewership is any indication, it clearly shows most players gravitate towards MCC right now (any given day there are 5x as many viewers watching MCC streamers vs H5 streamers). Pretty much none of my online “friends” play H5 online casually any more – the few that do are all still playing because they are 151s and grinding to hit 152 before Infinite.

One of the main reasons why the MCC is popular right now is because of the hype of it releasing on PC. It’s normal that a 5 year old game (halo 5) that hasn’t had an update in 2 years is not very populated. That being said, everyone is entitled to their opinion on which Halo game has the best multiplayer. For the competitive scene, Halo 5 has been the most balanced and exciting game since the MLG Halo 3 days. It’s super responsive, it’s hella fast paced and the skill gap is huge. The demo really gave me a toned down halo 5 vibe in terms of gameplay and I am personally happy to see that.

As for your 3 other points, most of it I understand your points and I agree to some degree. I do agree that Halo didn’t need to be open world and that sometimes less is more. But an open world is a pleasant surprise, especially because it was Bungie’s original vision for Halo:CE. I too, just like you, played a ton of the first 3 Halo’s campaigns. Starting with Reach I kinda lost the interest, probably because the campaigns weren’t as fun to replay. Hopefully an open world add the necessary replay value to keep the fans coming back.

> 2533274806068756;17:
> > GP Carry #4 I’ve openly criticized what has been presented to date in the demo, but am also not some ignorant, blind fan boy who is stuck trying to live in the past. I understand that the franchise needs to adopt to the times. As someone who cares a lot about it, I want Halo to succeed and stay relevant among the FPS ecosystem and understand that requires changes. I didn’t throw my arms up in the air at the demo just because I saw Chief sprinting. That being said, in response to your “Halo 3 would get old really fast” comment… I’d love to know what daily user activity looks like today for H5 online vs. MCC. If Twitch viewership is any indication, it clearly shows most players gravitate towards MCC right now (any given day there are 5x as many viewers watching MCC streamers vs H5 streamers). Pretty much none of my online “friends” play H5 online casually any more – the few that do are all still playing because they are 151s and grinding to hit 152 before Infinite.
>
> One of the main reasons why the MCC is popular right now is because of the hype of it releasing on PC. It’s normal that a 5 year old game (halo 5) that hasn’t had an update in 2 years is not very populated. That being said, everyone is entitled to their opinion on which Halo game has the best multiplayer. For the competitive scene, Halo 5 has been the most balanced and exciting game since the MLG Halo 3 days. It’s super responsive, it’s hella fast paced and the skill gap is huge. The demo really gave me a toned down halo 5 vibe in terms of gameplay and I am personally happy to see that.
>
> As for your 3 other points, mots of it I understand your points and I agree to some degree. I do agree that Halo didn’t need to be open world and that sometimes less is more. But an open world is a pleasant surprise, especially because it was Bungie’s original vision for Halo:CE. I too, just like you, played a ton of the first 3 Halo’s campaigns. Starting with Reach I kinda lost the interest, probably because the campaigns weren’t as fun to replay. Hopefully an open world add the necessary replay value to keep the fans coming back.

Just a quick response on Reach. I didn’t really play Reach or ODST back around their releases (at that point I was “growing up” a bit and games fell to the wayside for awhile). That being said, I recently just played through Reach’s campaign a few months ago when I finally installed MCC. Really enjoyed revisiting that game. Campaign definitely holds up even at this age. I wish they spent more time on character development (left wanting more of everything) in the story, but it was still a ton of fun. One thing that stands out from the other games which I appreciated a lot was the unique soundtrack for that game (very fitting score; even the cheesy rock songs just work so well in how they’re used).

> 2737009059272856;18:
> > 2533274806068756;17:
> > > GP Carry #4 I’ve openly criticized what has been presented to date in the demo, but am also not some ignorant, blind fan boy who is stuck trying to live in the past. I understand that the franchise needs to adopt to the times. As someone who cares a lot about it, I want Halo to succeed and stay relevant among the FPS ecosystem and understand that requires changes. I didn’t throw my arms up in the air at the demo just because I saw Chief sprinting. That being said, in response to your “Halo 3 would get old really fast” comment… I’d love to know what daily user activity looks like today for H5 online vs. MCC. If Twitch viewership is any indication, it clearly shows most players gravitate towards MCC right now (any given day there are 5x as many viewers watching MCC streamers vs H5 streamers). Pretty much none of my online “friends” play H5 online casually any more – the few that do are all still playing because they are 151s and grinding to hit 152 before Infinite.
> >
> > One of the main reasons why the MCC is popular right now is because of the hype of it releasing on PC. It’s normal that a 5 year old game (halo 5) that hasn’t had an update in 2 years is not very populated. That being said, everyone is entitled to their opinion on which Halo game has the best multiplayer. For the competitive scene, Halo 5 has been the most balanced and exciting game since the MLG Halo 3 days. It’s super responsive, it’s hella fast paced and the skill gap is huge. The demo really gave me a toned down halo 5 vibe in terms of gameplay and I am personally happy to see that.
> >
> > As for your 3 other points, mots of it I understand your points and I agree to some degree. I do agree that Halo didn’t need to be open world and that sometimes less is more. But an open world is a pleasant surprise, especially because it was Bungie’s original vision for Halo:CE. I too, just like you, played a ton of the first 3 Halo’s campaigns. **Starting with Reach I kinda lost the interest,**probably because the campaigns weren’t as fun to replay. Hopefully an open world add the necessary replay value to keep the fans coming back.
>
> Just a quick response on Reach. I didn’t really play Reach or ODST back around their releases (at that point I was “growing up” a bit and games fell to the wayside for awhile). That being said, I recently just played through Reach’s campaign a few months ago when I finally installed MCC. Really enjoyed revisiting that game. Campaign definitely holds up even at this age. I wish they spent more time on character development (left wanting more of everything) in the story, but it was still a ton of fun. One thing that stands out from the other games which I appreciated a lot was the unique soundtrack for that game (very fitting score; even the cheesy rock songs just work so well in how they’re used).

Yes, Marty’s music was incredible. Hopefully the new composers continue capturing the essence of halo’s musical legacy but add to it to keep it fresh. Halo 4 and 5’s soundtracks were forgettable.

> 2533274806068756;1:
> First of all, I want to give praise to 343 for listening to the feedback over the years, it shows a lot in the gameplay demo of Infinite. When you give your fans what they want, it seems like they always find something else to complain about.
>
> Through all this negative noise on the internet, I feel like the people who have a positive opinion about the game are being drowned out by everyone else. I don’t understand why people care so much about the graphics in a game series that was never known for its graphics. What matters most in Halo is gameplay. Bungie said in the past is that they were striving to give us 30 seconds of fun and then repeating it through the game. Be it in campaign or in multiplayer, that is why Halo is so addictive and why we love it so much.
>
> It feels like 343 are looking to please old and new fans at the same time and they are doing a great job in my opinion. The demo really captures the feeling and essence of the original trilogy with amazing music, old school art style and a sense of wonder that really lacked in halo 5. You can see a lot of the subtle references to the older games. An open world game, if done right, will give a lot more longevity to the campaign, which was lacking so much in the previous 2 titles. As long as we don’t get a stupid amount of repetitive fetch quests like in Ubisoft games, it should be fine.
>
> The gameplay side of what the trailer showed is what interested me the most. I’m mainly playing halo for the multiplayer and I wouldn’t want to go back to classic halo even though I have very fond memories of those games. We all have great memories about them. The thing is, FPS games have evolved whether you like it or not, and making a game as slow as halo 3 in 2020 would get old really fast. With that in mind, in the Halo Infinite gameplay demo we see a bit of advanced movement alongside some really snappy gunplay. It feels a lot like a slightly slower halo 5 and to me it is perfect. It’s just a matter of how well the equipment will be balanced.
>
> All in all, this gameplay has me hyped to grind this game come holiday season.
>
> What are your positive thoughts on the game?

Great gameplay.

Love the look of Chief and the Pilot.

Great voice acting. I love the new Brute Chieftain.

Open world type gameplay is amazing and it could lead to some real emergent type gameplay. The gunplay and A.I also looked great.

I think to say though that Halo has never been about graphics is just not true. Halo 1 was graphically very, very good for it’s time. Halo 2 pushed the original Xbox to it’s limits. Halo 3 was a beautiful game for it’s time and still is, the lighting is beautiful and the art design. Halo 4 again pushed it’s system, Xbox 360, to it’s limits in terms of graphics. Halo 5 was hugely held back by the base Xbox One and is absolutely beautiful graphically on Xbox One X.
Halo most certainly has a reputation for great graphics. It’s art style perhaps stands out more than the graphics and so the graphical fidelity isn’t always entirely recognised i.e. not realistic. Halo Infinite needs to look just as great on launch but I am hopeful 343 will sort it out to where it needs to be, before launch.