I like the overcharge part. Had ghosts plasma fired into opening non stop until someone took them out from the side. I get clipped by the ghost more when players drive with the booster on in buildings.
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> I like the overcharge part. Had ghosts plasma fired into opening non stop until someone took them out from the side. I get clipped by the ghost more when players drive with the booster on in buildings.
Yeah i know what you mean…ijust feel that they definitely should change something, especially now that its harder to highjack vehicles.
it’s just silly how a ghost can be so hard to take down, but a warthog gunner can get 4 shot
Maybe bump the ghost ultra up to 5 because of the explosive shots and then up the sword ghost to 4 because there can’t be a gap. The regular ghost is fine. It’s pretty easy to take one out. Plus the ghosts move quite slow, even when boosting. At least that’s what it feels like. As for an overcharge, it takes quite a few shots to kill with a ghost so I don’t think that’s necessary.
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> Does anyone feel that they should make the ghosts in warzone unlock at a later level? Or do something to not make the ghost so Overpowered.
>
> There are so many times where someone just sits in a ghost and just holds down the trigger to shoot.
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> i personally think they should add an overcharge to the ghosts turrets.
>
> any thoughts?
Not a bad idea but if you have a group focus on the ghost they go down really quick. But the overcharge can easily be voided like the turret on a hog they keep it going by long burst that allow for a quick cool down.
It doesn’t seem like too big of a problem to me. You can unlock kinetic bolts as early as req level 2. If anything the Sword Ghost needs to be boosted in rarity or level to spawn in.
I think the ghost are fine but they should really lower the level of the mantis, man that thing is fairly weak. Or at least make the ground stomp thing actually work.