Ghosts and their Weaknesses

Have you ever piloted a ghost, only to be sniped by someone up above? Here are some ways I think ghosts could be improved.

  • Windshield Ghost pilots are pretty vulnerable, so I believe something as simple as a cool ‘bulletproof’ glass dome covering the driver could resolve this issue.

  • The weak spot On the back of many ghosts, there is a purple dot which I believe is like the vent for a scorpion in the sense that it acts like a weak spot. If a piece of armor was added to the back, leaving small holes for the vent to… vent, then the weak spot issue is gone!

If you have something to add, agree with, or criticize, then go ahead!

Any unrelated questions? Ask me here!

Nah, the Ghost is fine as it is. The last thing we need is a fast-moving mini-tank.

Pretty sure the whole point of the Ghost is for it to be fast and maneuverable at the cost of having lots of armor and protecting the pilot. Generally pilots are moving fast or unpredictably, so that can make it difficult to snipe out the pilot so long as you’re always moving. Of course, if you stop moving or move too linearly for too long, you should be more vulnerable. As far as the weak spot goes, that’s intentional, as small arms fire can have a tough time trying to quickly deal with a Ghost unless you are particularly skilled and can hit that small area.

Honestly I think beefing up the Ghosts defenses would make it unbalanced and no longer serving its intended role. Want something a bit more armored/protected? I think that’s what the Warthog is for: less speed and maneuverability in exchange for increased protection. As a vehicle gets tougher, it should also get slower and harder to drive to compensate. Otherwise there would be no drawback to using it.

IF it has no weak points that’s a problem is meant to have them as a counter

I just hope that when halo 6 comes around stupid stuff like this http://xboxdvr.com/gamer/Alaris%20ll/video/34115247 shouldn’t happen at all. This clip practicaaly explains how i feel with the halo 5 ghost.

> 2535432322122374;1:
> Have you ever piloted a ghost, only to be sniped by someone up above? Here are some ways I think ghosts could be improved.
>
>
> - WindshieldGhost pilots are pretty vulnerable, so I believe something as simple as a cool ‘bulletproof’ glass dome covering the driver could resolve this issue.
> - The weak spotOn the back of many ghosts, there is a purple dot which I believe is like the vent for a scorpion in the sense that it acts like a weak spot. If a piece of armor was added to the back, leaving small holes for the vent to… vent, then the weak spot issue is gone!
>
> If you have something to add, agree with, or criticize, then go ahead!
>
> Any unrelated questions? Ask me here!

That is a good idea for a ghost variant req

> 2535432322122374;1:
> Have you ever piloted a ghost, only to be sniped by someone up above? Here are some ways I think ghosts could be improved.
>
>
> - WindshieldGhost pilots are pretty vulnerable, so I believe something as simple as a cool ‘bulletproof’ glass dome covering the driver could resolve this issue.
> - The weak spotOn the back of many ghosts, there is a purple dot which I believe is like the vent for a scorpion in the sense that it acts like a weak spot. If a piece of armor was added to the back, leaving small holes for the vent to… vent, then the weak spot issue is gone!
>
> If you have something to add, agree with, or criticize, then go ahead!
>
> Any unrelated questions? Ask me here!

It’s suppose to have a weak spot. And scent in the back? I know of the side circles where I few shots with the ar melts the ghost though it’s hard to shoot

I think this would make the Ghost to powerfull.

The Ghost is already decently powerful against opponents just wielding loadout weapons.

Every vehicle must always have a weakness

I’m saying no. It’s best to leave the Ghost as is as they’re very easy to counter:

  • Shooting the driver out - Aiming for the side power core - Using any anti-vehicle weapons

The weak point on the ghost isn’t on the back of the vehicle. You see the little spinning vents on the sides of the ghost? Pop a few shots in there with most of the loadout weapons, and BOOM! One ghost, De-ghostified.

as long that it’s possible to splatter splatter splatter it’s al guuud ;p

I feel the ghosts are correct the way they are. If you keep your enemy in front of you, you are well protected (as intended) The weakness in the back and sides of the ghost are correct in their placement

Nobody has made the joke yet sooo
If you don’t like the ghost then who should you call?
All jokes aside the ghost is meant to be fast and manueverable not a fast mini tank if they were to do that the req level would need to be upped by a lot

GHOSTBUSTERS!!!

Honestly I think the issue might be the hitscan snipers. It’s made long range combat far too easy since reach and hitscan should have been left in COD.

It’s much more challenging and skillful to hit a fast moving target when you have to lead him/her a little

I would like to sympathize with you but I honestly can’t see a problem with the ghost. It’s a fast attack scout. Now perhaps the Sword ghost would be fine to get a buff similar to this, but I feel it’s excessive for the base model. It seems fine as it is, as most people are saying. First of all, it’s very hard to damage it from the front end. You’re well protected from a single infantryman armed with most kinds of weapons. I can get plasma sticks on that and if I don’t dodge the boosting ghost, I will get splattered with the ghost limping back to base. That’s what it’s meant to do though, conduct a fast attack against one person. It starts to get very tricky when it’s a ghost vs 2 infantry because people tend to scatter and target the driver directly. It really is armored very generously given its high speed, and durability isn’t even where the value of a Ghost is.

The value of a Ghost is being able to pick off isolated soldiers efficiently and to force infantry to react in some way. The latter is done either by boosting through their lines or giving some suppressing fire from behind their lines. By doing this, you draw their attention and force them to take cover in awkward positions. In turn, your team can move up or get in some kills because your presence forced them into the open. Heck, you can even distract wraiths and aircraft that think they’re about to get an easy kill. But when you take that kind of heat off of your team, it gives them a fighting chance to gain power weapons.

This may be biased. TBH, I am pretty good with the ghost and at hijacking and destroying them as well which means that I get a lot of kills due to ghosts, one way or the other.

The windshield seems like an interesting addition, but I think the Ghost has reached its peak. Sometimes I miss the Halo 2 ghosts weakspot (the circle on the side), but if when in doubt, shoot the F*ers head.

Ghosts are fast but a somewhat easy target. Beefing them up with more armour and thicker defences would need a speed nerf for balance.

If the banished appear in halo 6 I would love for a banished beefy ghost.

> 2586218893181855;2:
> Nah, the Ghost is fine as it is. The last thing we need is a fast-moving mini-tank.

coughGrunt Mechcough