Ghost is WAAAY OP (And other unbalanced guns)

Either make the ghost smaller or more vulnerable to gunfire. Because as it is now, you can’t see the driver AT ALL if he is driving around in it. In CTF, one or two will just sit and camp your flag because there is nothing you can do about it. I feel like 343 made this game way to noob friendly. over powered AR and DMR that has “reticle bloom” that doesn’t do anything. and a 5 shot BR?!?!?! So many issues that need correcting. And SWAT, Team Doubles, and Snipes should definitely be added to the playlist ASAP!

If the drivers head stuck out, it would be way too easy.

I think it’s good where it is.

yes, the ghost is completely fine

Challenging but fair and fun

I’ve never really had any problems with the ghost, just today I destroyed one with my BR. Really the only thing that irks me is how spartans get splattered so easily. They’re super soldiers, if they see a ghost coming they should be able to just hold their arms out and stop the ghost, then flip it over. It’s already floating so it shouldn’t be that hard. UNSC, I’m not impressed with your super soldiers. I understand they can’t do that for gameplay reasons but still.

> I’ve never really had any problems with the ghost, just today I destroyed one with my BR. Really the only thing that irks me is how spartans get splattered so easily. They’re super soldiers, if they see a ghost coming they should be able to just hold their arms out and stop the ghost, then flip it over. It’s already floating so it shouldn’t be that hard. UNSC, I’m not impressed with your super soldiers. I understand they can’t do that for gameplay reasons but still.

My only Ghost related issue is that for me at least, spatters are inconsistent not too easy. Sometimes I nudge a person and they’re a smear, sometimes I’m hurtling through the air like a drunk cannonball and only take out their shields. But for the most part, Ghosts are fine.

Ghost is better than it’s Reach iteration. It’s fine.

Ghost is already vulnerable from the sides and the back. There are plenty of ordinance drops that can kill the ghost. If you cant get an ordinance drop, put a plasma pistol in your loadout.

If the ghost is bothering you switch to a class with a Plasma Pistol and Plasma Grenades and take it out.

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if a ghost is over powering you more than twice a game, stop playing. your awful.

It’s no less powerful than any other vehicle. If the driver’s head stuck over, he’d be a sitting duck at any range, any angle to any player who can aim a DMR.

The ghost feels kinda nerfed to me…

I think that the ghost is fine and balanced. At first I thought it was a bit underpowered, but after using it a few times, it’s just challenging to kill with it.

> > I’ve never really had any problems with the ghost, just today I destroyed one with my BR. Really the only thing that irks me is how spartans get splattered so easily. They’re super soldiers, if they see a ghost coming they should be able to just hold their arms out and stop the ghost, then flip it over. It’s already floating so it shouldn’t be that hard. UNSC, I’m not impressed with your super soldiers. I understand they can’t do that for gameplay reasons but still.
>
> My only Ghost related issue is that for me at least, spatters are inconsistent not too easy. Sometimes I nudge a person and they’re a smear, sometimes I’m hurtling through the air like a drunk cannonball and only take out their shields. But for the most part, Ghosts are fine.

Yes! I completely agree with this. Getting a splatter is not so easy any more, but at the same time, I kinda like it that way. I want to feel that I EARNED the kill and not just drove around like a maniac running people over IMO