Ghost debris/ Destruction

Please for gameplay reasons make ghost always explode into two pieces.

Too many times have I ran up to a ghost only for it to have already been destroyed when it looks perfectly driveable.

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I agree. You can AI Scan if you’re not certain but that shouldn’t be necessary when other vehicles are very visibly destroyed.

Also: All the banished vehicles being bright red might make some sense lore-wise but it makes it a lot harder to tell when stuff is exploding. (If either the audio and/or visual cues fail to trigger.)

Agreed. Generally speaking all of the vehicle destruction is pretty weak. The phantoms just… disappear? I miss the ghosts exploding in Halo 2… it made the battlefield seem so volatile.