Getting punished for solo

So I’ve had a few matches like this…

Imgur
(Sorry I can’t link cause the forums won’t let me)

Do you think that’s fair? They were all on a Fireteam, all in Gold 5 we had Gold 4/3/2 and unranked. So on a Fireteam against 4 solo the team balance doesn’t even try to make it even? Get a Fireteam and a division advantage. It’s not just the teaming up I’m upset over, it’s the fact that they also get the advantage of playing against lower ranked players.

I can see how their team balance works, I worked on my own team balance system back in CS 1.6 for my server. Here they take 8 people within the same division, it doesn’t equate the rank difference until after it sets up the lobby. So this is what the team balance was going to do…

Team 1
Gold 5
Gold 5
Gold 3
Gold 2

Team 2
Gold 5
Gold 5
Gold 4
Unranked

The lobby gets created and the Fireteam overrides the team balance so it all goes to crap.

Lazy Link

> 2533274796869056;2:
> Lazy Link

Like I said, the forums won’t let me link cause I don’t have 100 post yet. See I just copied your comment and it won’t show it.

That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol

> 2535439780801708;4:
> That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol

That’s what I was going to say. Here on the Australian server you often get games with a mix of ranks from Onyx to Gold on each team. Least you have mainly all Golds.

Played a Slayer match late last night with my Diamond friends and we got matched against a couple of Onyx and two guys on smurf accounts that raped us.

Regret Stomping

My best guess the reason for uneven ranking is smaller populations. They don’t have large pools of players to make games from so it’s either widen t be window to make games quickly or keep it small and have the search times take longer. So there will either be complaints of even matches or long search times.

> 2535439780801708;4:
> That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol

Indeed it has been.

I just started a small experiment in Team Arena, not related to this subject.
People complain about leavers in Ranked and that they bring teams down, so I thought I’d start going in solo in Team Arena and write down a few things about every single match. The data I collect is if there are leavers, AFKers, feeders and so forth, on which team they are and the outcome of the match from my perspective. For fun I also write down the name of the perpetrators.

So far I started friday night and continued yesterday, had the patience for 20 matches. I ranked Platinum 1 first and have gotten to Plat 2.
Now, I do not have that many games, but from what I remembers, OP’s match is far more balanced in terms of ranking, than I ever seen. There were generally diamonds down to gold in my matches, always. However, I must say quite a few games have been rather even.

> 2535439780801708;4:
> That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol

Fireteam of all Gold 5 vs Low gold unranked isn’t exactly fair. I got worse though, yesterday it was 2 platinum 1 silver 1 gold5 vs 2 gold(me) 1 unranked 1 silver. Earlier that day I got 1 platinum 3 gold vs 2 gold 1 silver 1 unranked.

My worst match was a full platinum fireteam vs 4 gold 1 unranked. Worst as in most deaths. I can’t think of the most unbalanced match I’ve had cause it gets topped a lot.

> 2533274864139918;8:
> > 2535439780801708;4:
> > That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol
>
>
> Fireteam of all Gold 5 vs Low gold unranked isn’t exactly fair. I got worse though, yesterday it was 2 platinum 1 silver 1 gold5 vs 2 gold(me) 1 unranked 1 silver. Earlier that day I got 1 platinum 3 gold vs 2 gold 1 silver 1 unranked.
>
> My worst was a full platinum fireteam vs 4 gold 1 unranked.

No it’s not fair, but relative to what the system usually do to most players, this is among the fairest matches I’ve seen, and apparently few others here.
I do not think I’ve even been in a match where everyone has been in the same division.

Edit:

This is not an uncommon sight.
Seems like I do have a match where a majority were Platinum and one or two were unranked.

> 2533274816788253;6:
> My best guess the reason for uneven ranking is smaller populations. They don’t have large pools of players to make games from so it’s either widen t be window to make games quickly or keep it small and have the search times take longer. So there will either be complaints of even matches or long search times.

Well that’s definitely the case on our server. During peak times you often have games with everyone around the same rank but we took a risk and played really late just as the playlist was asleep and that’s why we ran into the 1800 Onyx guys.

It may have been matched fairly based on rank. But the fact that they allow to match up a full fireteam against a group of randoms is just wrong. If I can find a full team, then great, bring on the full teams. But that’s not always possible, and I shouldn’t HAVE to have a fireteam to get an evenly matched game of randoms in Arena.

> 2533274795123910;9:
> > 2533274864139918;8:
> > > 2535439780801708;4:
> > > That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol
> >
> >
> > Fireteam of all Gold 5 vs Low gold unranked isn’t exactly fair. I got worse though, yesterday it was 2 platinum 1 silver 1 gold5 vs 2 gold(me) 1 unranked 1 silver. Earlier that day I got 1 platinum 3 gold vs 2 gold 1 silver 1 unranked.
> >
> > My worst was a full platinum fireteam vs 4 gold 1 unranked.
>
>
> No it’s not fair, but relative to what the system usually do to most players, this is among the fairest matches I’ve seen, and apparently few others here.
> I do not think I’ve even been in a match where everyone has been in the same division.
>
> Edit:
>
> This is not an uncommon sight.
> Seems like I do have a match where a majority were Platinum and one or two were unranked.

Lol I get you, the slightly unfair matches seem to be the norm. I wonder how the game calculates unranked players… would they be lower than bronze? Cause an unranked player could still be good… I’m trying to think of how the balance gets so screwed in these games.

> 2535439780801708;4:
> That’s probably one of the most even matches I’ve ever seen as far as ranking in this game lol

Gold v gold that is rare.
Its usually a diamond thrown in there with maybe a bronze on the other team.

To be fair, there is almost no meaningful differentiation in player skill level between all of gold and platinum. Still, it is a valid criticism that you’re facing a full squad. Ideally, they would prioritize matchmaking so that is avoided. Or create a playlist with complete party restrictions.

> 2533275031834766;14:
> To be fair, there is almost no meaningful differentiation in player skill level between all of gold and platinum. Still, it is a valid criticism that you’re facing a full squad. Ideally, they would prioritize matchmaking so that is avoided. Or create a playlist with complete party restrictions.

I think they should keep the divisions the same, but make the team balance for Slayer be determined by KDR. I know it isn’t the perfect portrayal of overall skill but it will be a more accurate representation of your standings. In Slayer your kills and assist are what matter.

Battlefield started you off in new players mode, you’d go against other new players. Then once you start getting a lot of kills the game will progress you into average player skill, then into the highly skilled players. It was a good system cause you’re not getting demolished by the veterans all the time, you’ll enjoy the game more if you’re playing people at your skill level. Once you get better you’ll no longer go up against the players still learning, so they can continue having their fun and progressing their skills too. You’ll go against harder players so you can keep getting better.

It was a really good system, I wish Halo would adopt it.

> 2533274864139918;15:
> > 2533275031834766;14:
> > To be fair, there is almost no meaningful differentiation in player skill level between all of gold and platinum. Still, it is a valid criticism that you’re facing a full squad. Ideally, they would prioritize matchmaking so that is avoided. Or create a playlist with complete party restrictions.
>
>
> I think they should keep the divisions the same, but make the team balance for Slayer be determined by KDR. I know it isn’t the perfect portrayal of overall skill but it will be a more accurate representation of your standings. In Slayer your kills and assist are what matter.
>
> Battlefield started you off in new players mode, you’d go against other new players. Then once you start getting a lot of kills the game will progress you into average player skill, then into the highly skilled players. It was a good system cause you’re not getting demolished by the veterans all the time, you’ll enjoy the game more if you’re playing people at your skill level. Once you get better you’ll no longer go up against the players still learning, so they can continue having their fun and progressing their skills too. You’ll go against harder players so you can keep getting better.
>
> It was a really good system, I wish Halo would adopt it.

I guess some adjustments could be made as far as balancing teams within a division. But I believe a far bigger problem is that you’re quite likely to encounter full teams when you’re running solo. There just aren’t many competitive options for solo players (myself being one of them). You can run FFA, but given the pace of the game it is quite stressful and often times frustrating. Other than that, there really is nothing. Could be remedied if they a) adjusted matchmaking so that full teams were put against each other and solo players against each other - or b) create a team arena playlist with party restrictions.

Today I was playing a Warzone Assault match where my team was trounced. The other team clearly was very high level and they obviously played together. In the end of the game they had two Phaetons, one Mantis and two Scorpions on the field, while I still was REQ level 4. I couldn’t stay alive for two seconds after spawning, because of how well they controlled the map.

In the end of the game I checked the gamercards of a few of them. One guy had a 95% win ratio in Warzone. I found a simple solution to never play him again: I blocked him. I know he didn’t do anything wrong, he wasn’t unsporstlike or anything, but I don’t think I’ll ever have fun playing against this guy. And I blocked a few others too.

> 2533274938827434;17:
> Today I was playing a Warzone Assault match where my team was trounced. The other team clearly was very high level and they obviously played together. In the end of the game they had two Phaetons, one Mantis and two Scorpions on the field, while I still was REQ level 4. I couldn’t stay alive for two seconds after spawning, because of how well they controlled the map.
>
> In the end of the game I checked the gamercards of a few of them. One guy had a 95% win ratio in Warzone. I found a simple solution to never play him again: I blocked him. I know he didn’t do anything wrong, he wasn’t unsporstlike or anything, but I don’t think I’ll ever have fun playing against this guy. And I blocked a few others too.

Blocking won’t prevent you from getting matched up against them.

> 2533274864139918;15:
> > 2533275031834766;14:
> > To be fair, there is almost no meaningful differentiation in player skill level between all of gold and platinum. Still, it is a valid criticism that you’re facing a full squad. Ideally, they would prioritize matchmaking so that is avoided. Or create a playlist with complete party restrictions.
>
>
> I think they should keep the divisions the same, but make the team balance for Slayer be determined by KDR. I know it isn’t the perfect portrayal of overall skill but it will be a more accurate representation of your standings. In Slayer your kills and assist are what matter.
>
> Battlefield started you off in new players mode, you’d go against other new players. Then once you start getting a lot of kills the game will progress you into average player skill, then into the highly skilled players. It was a good system cause you’re not getting demolished by the veterans all the time, you’ll enjoy the game more if you’re playing people at your skill level. Once you get better you’ll no longer go up against the players still learning, so they can continue having their fun and progressing their skills too. You’ll go against harder players so you can keep getting better.
>
> It was a really good system, I wish Halo would adopt it.

In Slayer, kills and assists are not all that matter. They are a small portion of all the variables that go into winning or losing a match.

Spawn trapping and control, power weapon control, baiting the enemy, maintaining situational awareness for your teammates, etc. are all immensely valuable roles you can play for your team that aren’t represented in some spreadsheet after the game.

This is why the only variable that determines your CSR rank is if you win or lose the match.

As for organized teams vs. solo players…of course organized teams are going to have an advantage. There is nothing 343 can do about that. People are already complaining incessantly that queue times are too long in matchmaking. If you now throw in another discriminator in that full teams can only play against other full teams, queue times are going to increase dramatically. 343’s servers can’t materialize other players who are the exact same rank, with the same number of players in chat, and are geographically close to you so the connection is optimal. All 8 players in your match being in the same division is actually quite good. There is little effective difference between a Gold 2 and a Gold 5. A slightly luckier experience during the placement matches could cause a larger variance than that for the same player.

> 2533274938827434;17:
> Today I was playing a Warzone Assault match where my team was trounced. The other team clearly was very high level and they obviously played together. In the end of the game they had two Phaetons, one Mantis and two Scorpions on the field, while I still was REQ level 4. I couldn’t stay alive for two seconds after spawning, because of how well they controlled the map.
>
> In the end of the game I checked the gamercards of a few of them. One guy had a 95% win ratio in Warzone. I found a simple solution to never play him again: I blocked him. I know he didn’t do anything wrong, he wasn’t unsporstlike or anything, but I don’t think I’ll ever have fun playing against this guy. And I blocked a few others too.

I don’t believe blocking him will prevent you from being matched against him in Warzone. I don’t think the server that handles setting up Warzone matches is even aware of what players may be “blocked” by other players.