I still struggle to understand how they cant keep up. You mean moving around the map? How could 5 degrees difference running angle make someone noticeably slower?
No one said anything about proving anything to controller players? This is about the OP wanting to earn his kills a bit more.
Controller will always be on top? Even if the accuracy was perfectly balanced?
I disagree. I don’t believe that a split second of a few extra degrees of movement would always dominate someone able to look around quicker and change direction faster.
I just don’t see how there could be that big a gulf between the two.
I’ll be honest, you seem to have an irrational bias against MnK but other than saying it’s whack and the movement is gone, you don’t explain why.
You’re saying controller players can strafe better than MnK?
Wouldn’t being able to change direction faster be better?
The reason controller players win ‘strafe duels’ at the moment is aim assist. Do you disagree?
Being able to move towards or away from the enemy at a slightly different angle would change your target size by a tiny, almost irrelevant amount.
Being able to to change direction instantly would be far more useful, no? No human can react instantly, so if you remove the AA, then strafe speed would surely be more useful?
Those dances are probably even easier on a keyboard since you can changes direction much faster. Little figure of eight movements, crouching and jumping are all very doable on a keyboard.
There’s almost no diagonal movement in those engagements.
The focus and skill involved to maintain your aim on a target is the issue. Aim assist for me on controller make that trivial. Whereas I’d be spending months of time practicing on Aim Hero or kovaak’s to develop that level of skill with a mouse.
There is no earning kills with a Mnk if your facing against aim assist. In my opinion it would be pointless. Earning a kill to me would be playing against other PC players
I’ve seen them struggle. They can’t keep up with me. The lunge and aim assist is to strong. You can perfecte with the BR and I’ll perfect you back. You can melee me and my lunge will close the gap meleeing you back. You have to remember you are using your whole hand to aim. It’s not the same as a thumb. On controllers you don’t have to focus on aim that much and coupleed with aim assist it makes it makes movement even easier for us. Then finally moving diagonally. It’s limited on keyboard. You arent pulling off the same moves as a controller. I already tried Mnk. You aren’t moving the same. Being a tad quicker on the draw means nothing if your movment is slow
Almost every keyboard player has three finger on the directional keys as their resting position anyway. It’s really not an issue.
You’re probably right though about needing a separate space. A lot of controller players keep saying Infinite has very low aim assist and wouldn’t tollerate having it lowered. I disagree but that’s not the point. PC players wouldn’t be seen dead having any kind of aiming -Yoink!- so fully separate playlists sounds like a logical option to have.
I think you’ve forgotten what we were discussing. This isn’t about who would win if we dueled but you seem to keep drifitng back to that.
This was about earning kills. If MnK is harder then surely you would earning your kill more?
We were also discussing the differences but assuming that the aiming was balanced. Again I’m not sure why you drift back to “ill just perfect you back”. That’s not relevant to what we were discussing. The only difference we were discussing was movement.
Finally I think you over estimate how much thought goes jnto aiming with a mouse. It’s completely 2nd nature for a.seasoned player, exactly like it is with a season controller players. Also the movement isn’t slow, it’s factually quicker.
Anywho, cheers for the chat but I’m not sure your points have really added anything. You just seem dead set on making this a discussing about why you feel controller is better.
Again. My point is even if you made it harder for yourself it wouldn’t make sense(in my opinion). I wouldn’t feel more rewarded. I would feel rewarded if was Mnk facing against Mnk
And my point to that is Mnk and controller are two different skill sets and they deserve their own spaces to which you said that would be a good option to have because I ganretee you we can go down the rabbit hole on how each input works and what something does for someone and what it does for someone else.
I mean it could be, but my ping is usually between 10 and 15, which is plenty good enough for every other shooter I play (including MCC) to not have lag or sync issues. So if that is the case, it’s their poor networking setup that’s the problem.
Also, I rarely get traditional lag or other signs of poor connection, so I really just feel this is a matter of the game being designed this way on purpose. It feels like 343 wanted to force “cool” and “fun” things to happen more often so they made systems to make those things occur even when the player didn’t do anything to really earn it.
I play PC, and switch between Controller and M&K; it does all this on both.
The Aim Assist isn’t so strong on M&K, but the aim assist isn’t as much the issue; it’s the magnetism and the tick rate and all the things that make it so even when I can plainly see that I just missed a shot, it still hits.
Don’t think that’d really solve the issue lol. I do reasonably well but I’m not a great player, just decent. The issue is I’ll have these great plays all the time that I just didn’t earn, because the game registered hits that I missed or bounced my grenades in ridiculous ways to get hail mary kills that were not accurate at all. It really kills the magic of the game.
That’s desync I’m pretty sure. It’s also why you can kill people behind walls, and they can kill you behind walls. It’s also why you can throw grenades right before you die, see them get thrown, but then they don’t explode they just disappear. It also probably contributes to the lack of enemy collision (which is turned on technically). The netcode needs work.
Yeah a lot of it I’m sure is desync. I think their netcode could certainly be improved, but the server tick rate is the more fundamental issue, I think, cause these things happen even when there’s no lag present. Everything else is working fine and this stuff still happens, so I think a big part of it is just that the game doesn’t update quickly enough to be accurate.