I barely post here as you can probably tell. But let me know if I missing something.
I have noticed something odd, and I want to know if its just me. Whenever I run into a gunner seat (Usually during the final round of the match and I don’t have enough to spend) I swear the driver turns the front of the tank away from the enemy. Making it so I cant shoot the boss. This makes no sense because there is no damn side effect I can see from me doing damage to the enemy. As if somehow me shooting from their tank makes them weaker.
Now keep in mind as a team player when I jump into your vehicle, I have put up my wheelman armor bonus. With me in your vehicle, the whole damn thing is tougher, and recovers from EMP easier. Plus when you only have about 1-2 minutes left on the clock and people are getting timed out on death for 30 whole seconds, we don’t have time to play around.
Someone please let a n00b understand what is going on.
I believe most drivers do that with their scorpion tanks because the rear offers little less mass to hit, and makes it easier to move out of the way of rockets/splasers if the driver can react quick enough in time. That being said, the gunner position is a little negligible because of its low damage, it’s really more of a suppression platform.
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> I believe most drivers do that with their scorpion tanks because the rear offers little less mass to hit, and makes it easier to move out of the way of rockets/splasers if the driver can react quick enough in time. That being said, the gunner position is a little negligible because of its low damage, it’s really more of a suppression platform.
I would agree with you except for people taking time to turn the front away only after I have jumped in. If the rear of the tank is so much better, they would be driving backwards all the time. And if its totally negligible damage, then why take the time to actively shut it down? If anything if you have knights or other heavy hitters in the area, you don’t want the main cannon wasting time on small fries. Take out their weakpoints and leave em vulnerable or put em down. You can totally do that with the gunners seat.
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> I believe most drivers do that with their scorpion tanks because the rear offers little less mass to hit, and makes it easier to move out of the way of rockets/splasers if the driver can react quick enough in time. That being said, the gunner position is a little negligible because of its low damage, it’s really more of a suppression platform.
This is exactly the reason there.
Plus when I notice that the gunner is trying to get my attention and want me to turn around, I can only think of that in the end this is my scorpion, and I’m not risking the firepower of it by getting shot from a Knight or similar, for the sake of that (considerably weak) machine turret.
Most of the guys in the turret end up dead pretty soon anyway and are better of by foot, even with loadout weapons.
It kinda sucks how they made the turrets get so much bloom and what seems to be a fast overheat time. Takes away the power from the spot and makes you a target, or as you said in this, useless if you don’t have a good driver.
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> I believe most drivers do that with their scorpion tanks because the rear offers little less mass to hit, and makes it easier to move out of the way of rockets/splasers if the driver can react quick enough in time. That being said, the gunner position is a little negligible because of its low damage, it’s really more of a suppression platform.
Except for the gunner seat on the anti air wraith
that thing is amazing
Tank drivers could be denying you a shot so that you don’t “steal” their kills, potentially.
I’m not sure I buy the excuse of the back end being harder to hit, because the weak spot is on the back end, so I feel that would be worse for the tank’s health to offer easier access to the critical zone.
It’s all about surviving to put a couple more shots in. If that means turning around the Tank to ensure safety, then I don’t see the problem. A Grunt Boss will chew you up if the front of the Tank is very exposed; you’d be too slow to move out the way.
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> > 2533274800438887;2:
> > I believe most drivers do that with their scorpion tanks because the rear offers little less mass to hit, and makes it easier to move out of the way of rockets/splasers if the driver can react quick enough in time. That being said, the gunner position is a little negligible because of its low damage, it’s really more of a suppression platform.
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> I would agree with you except for people taking time to turn the front away only after I have jumped in. If the rear of the tank is so much better, they would be driving backwards all the time. And if its totally negligible damage, then why take the time to actively shut it down? If anything if you have knights or other heavy hitters in the area, you don’t want the main cannon wasting time on small fries. Take out their weakpoints and leave em vulnerable or put em down. You can totally do that with the gunners seat.
In addition to what VastShadow wrote I personally find the scorpion to be a bit easier to handle going in reverse. The gunner is more for repelling boarders and banshees than actually taking out bosses.
I think some people do it to try to reduce the chances of a boss specifically targeting them, as the constant firing from the secondary turret tends to make bosses focus on the vehicle. Gets really annoying when dealing with the Warden and his EMP laser face.
Whenever I drive a tank I just ignore people and I don’t care if they have wheelman mod or not. I will set up my tank so I am in cover and I can kill enemies. Normal warzone or firefight. It honestly annoys me when people go on my turret, I can understand sometimes people do that to help with the Wheelman mod but I prefer if you didn’t and go on to your usual methods of winning the game.
I don’t mind if someone jumps in the turret on my tank out wraith as they seem to help clear out smaller enemies ( in most cases). Likewise if I jump in a Turret it’s to help clear out lesser enemies so they can work on the bosses, but once the smaller enemies are not much off a risk I will concentrate fire in the boss.
Sidenote: I’ve spent half of my matches sometimes driving players in a rockethog letting them get most of the kills while I get some splatters in. As long as we win I’m not worried about someone gaining more on a vehicle I brought in.
Dodging things. That’s really it. Hard to kill the boss when you are EMP’d or being hit by enemy lasers, rockets, and anything else that kills tanks. Turret is a bit weak anyway, good for supporting the people with BRs and DMRs though. Use it to lower shields so they can pop the headshot. A shame it is a bit underused. You can also shoot people off of the hatch if they are going to plant a grenade, I think
Scorpions drive forward faster than backward, and the majority of their bulk is in front, not behind. As such, a classic tactic (like, I’ve been doing this since Halo 2’s Delta Halo level) is to find a nice corner and “snipe” with the scorpion, dipping out slowly and back behind cover faster, with as little of your vehicle bulk exposed to fire before you take the shot as possible.
So, yeah. I always frown at the people that get in my turret, be it scorpion or wraith (unless it’s Hannibal or Anti-Air, because those do something). The turret hasn’t been of any use for multiple games, now. I wish, at the very least, the turret person was better-defended so that you could at least be useless and also not be trivially dispatched.