Usually I don’t ask for help myself on online forums like these, but it seems that this time around, I haven’t found the answer I’ve been looking for online and I’m getting pretty desperate here.
Currently, I am building a map on the xbone and I need "Sound: Music[Infected] " to play on que and have all players hear it as it plays no matter where they are on the map, though because the map is so big, it would take at least 15 of the "Sound: Music[Infected]" objects to cover the entire map. I’ve already tried this, and I noticed that when they spawn in on que as I run around the map, all of the sound objects are out of sync with each other, which is frustrating. Also, the script I have to despawn the sound objects after a set time doesn’t despawn all of them. Instead, some are still left over even though they all have the same script. I actually have around 32 of the objects around since I didn’t want the volume to drop for the player.
Is there a way to play music for all players without the hassle of placing multiple sound pieces around the map? I could of sworn that there used to be a feature in the map settings that let you pick a piece of music as the background music for the map.
Here is the scripts I have for the sound objects. Maybe there is a more efficient way to script these?
Script 1:
When: Match Begin
Do: Despawn
Script 2:
When: Message / Power Receive Multi:
Minimum Conditions to be Met: 1
1: Message Received: Charlie
2: Message Received: Delta
3: <None>
4: <None>
Do:
Action 1: Spawn
Action 2: Wait 51 Seconds
Action 3: Despawn
(Sending a message on charlie or delta would be the que for the music)